Jump to content

Number Seal


WWECENA

Recommended Posts

hey guys so this is the first time i do a number card so plz tell me what you think it's a field spell



[img]http://img818.imageshack.us/img818/7444/104134.jpg[/img]

effect: Negate the effect of all face-up "Number" monsters on the field. When this card is destroyed and send to the Graveyard, inflict 1000 damage to your Life Points for each "Number" monster on the field.




[size=5]quick note ( the art is done by me ) and about the drawback is it good this way or should i make it 500 damage for each card on the field or should i remove the drawback ? [/size]

Link to comment
Share on other sites

[quote name='ragnarok1945' timestamp='1330505527' post='5847553']
this seems more likely to do a OTK on yourself............
[/quote] it's not like there is gonna be a 4 numbers or 5 max gonna be 2 or 3 so it's 2000 or 3000 damage not that bad considering what this card can do it can make a normal monster destroy a number =_= and beside that's why i ask about drawback in my quick note

Link to comment
Share on other sites

The art is brilliant, and looks professional. Onto the rest of the card...

The effect is rather powerful, though this would probably (definitely) have been better if the Numbers had been printed with the anime Number clause (i.e. can't be destroyed by battle, except with other Numbers). Because the printed Number monsters can be destroyed by battle with any monster, this card is slightly worse, though most Numbers still have powerful effects. The damage if the card leaves the field seems mostly unnecessary, because there aren't likely to be too many Numbers on the field anyway, and unless your opponent needs their own Field Spell or are running a lot of Numbers, they aren't likely to bother destroying it.

[spoiler='OCG Fixes']Negate the [b]effects[/b] of all face-up "Number" monsters on the field. When this card is destroyed and [b]sent[/b] to the Graveyard, [b]take[/b] 1000 damage [strike]to your Life Points[/strike] for each [b]face-up[/b] "Number" monster on the field.[/spoiler]

Overall, this card is balanced, though the damage seems unnecessary.

8/10

Link to comment
Share on other sites

[quote name='Alex_S.' timestamp='1330564958' post='5848790']
The art is brilliant, and looks professional. Onto the rest of the card...

The effect is rather powerful, though this would probably (definitely) have been better if the Numbers had been printed with the anime Number clause (i.e. can't be destroyed by battle, except with other Numbers). Because the printed Number monsters can be destroyed by battle with any monster, this card is slightly worse, though most Numbers still have powerful effects. The damage if the card leaves the field seems mostly unnecessary, because there aren't likely to be too many Numbers on the field anyway, and unless your opponent needs their own Field Spell or are running a lot of Numbers, they aren't likely to bother destroying it.

[spoiler='OCG Fixes']Negate the [b]effects[/b] of all face-up "Number" monsters on the field. When this card is destroyed and [b]sent[/b] to the Graveyard, [b]take[/b] 1000 damage [s]to your Life Points[/s] for each [b]face-up[/b] "Number" monster on the field.[/spoiler]

Overall, this card is balanced, though the damage seems unnecessary.

8/10
[/quote] thanx dude about the drawback i can't have this card without a drawback cuz like i said before with this card on the field [font=tahoma, helvetica, arial, sans-serif][size=4]it can make a normal monster destroy a number cuz the effect [/size][/font][font="tahoma, helvetica, arial, sans-serif"]which make the number [/font]can't be destroyed by battle, except with other Numbers will be negated and like you said there aren't likely to be too many Numbers on the field [font="tahoma, helvetica, arial, sans-serif"] [/font]

Link to comment
Share on other sites

[quote name='WWECENA' timestamp='1330573241' post='5849175']
thanx dude about the drawback i can't have this card without a drawback cuz like i said before with this card on the field [font=tahoma, helvetica, arial, sans-serif][size=4]it can make a normal monster destroy a number cuz the effect [/size][/font][font=tahoma, helvetica, arial, sans-serif]which make the number [/font]can't be destroyed by battle, except with other Numbers will be negated and like you said there aren't likely to be too many Numbers on the field
[/quote]

Well, if anything, the more commonly used numbers have upwards of 2000 ATK (like #39), and even then, most people only use, what, 2-3 Numbers? Besides, Field Spells can be destroyed by activating another Field Spell, so it has a variety of methods in which your opponent can destroy it, besides the fact that Numbers are, in themselves, inconsistent, considering the fact that there may be better Xyz options prepared than Number.

This really isn't that bad of a card, overall. The last effect is, as stated before, unnecessary, just considering how often it'll actually be used and how easy it is to destroy a Field Spell. If it needed a score, it'd be an 8 as well.

Link to comment
Share on other sites

[quote name='WWECENA' timestamp='1330573241' post='5849175']
thanx dude about the drawback i can't have this card without a drawback cuz like i said before with this card on the field [font=tahoma, helvetica, arial, sans-serif][size=4]it can make a normal monster destroy a number cuz the effect [/size][/font][font="tahoma, helvetica, arial, sans-serif"]which make the number [/font]can't be destroyed by battle, except with other Numbers will be negated and like you said there aren't likely to be too many Numbers on the field [font="tahoma, helvetica, arial, sans-serif"] [/font]
[/quote]

Half of my post was about the fact that the Numbers [i]do not have the anime effect in real life.[/i] With the physical, printed cards, any monster can destroy a Number anyways, because they [i]do not have the Numbers Clause[/i].

Link to comment
Share on other sites

[quote name='101100111000' timestamp='1330574893' post='5849240']
Well, if anything, the more commonly used numbers have upwards of 2000 ATK (like #39), and even then, most people only use, what, 2-3 Numbers? Besides, Field Spells can be destroyed by activating another Field Spell, so it has a variety of methods in which your opponent can destroy it, besides the fact that Numbers are, in themselves, inconsistent, considering the fact that there may be better Xyz options prepared than Number.

This really isn't that bad of a card, overall. The last effect is, as stated before, unnecessary, just considering how often it'll actually be used and how easy it is to destroy a Field Spell. If it needed a score, it'd be an 8 as well.
[/quote] so will it be good if i remove the drawback will it be op or something? cuz taking away the number effect is a big deal i think

[quote name='Alex_S.' timestamp='1330575499' post='5849244']
Half of my post was about the fact that the Numbers [i]do not have the anime effect in real life.[/i] With the physical, printed cards, any monster can destroy a Number anyways, because they [i]do not have the Numbers Clause[/i].
[/quote] i wish they had the anime effect it would be special and new in Yugi card game =_=

Link to comment
Share on other sites

[quote name='WWECENA' timestamp='1330583755' post='5849393']
so will it be good if i remove the drawback will it be op or something? cuz taking away the number effect is a big deal i think

i wish they had the anime effect it would be special and new in Yugi card game =_=
[/quote]

Think about Skill Drain for a second.

It negated EVERY monster effect, for the cost of 1000 LP.

Now, your card negates a SPECIFIC Xyz Archetype, then can inflict damage to you for every Number on the field (once destroyed). I really don't think that this card is stronger than Skill Drain. If you want to put a small cost for activation (say, 500 LP, whatever), then that's you, but considering the card itself, removing the last effect isn't necessarily a bad thing.

(I'd run Drain over this anyway)

Link to comment
Share on other sites

Okay, a major flaw with this card.

It's a Field Spell, meaning it can only be used on your turn. And your opponent Xyz's on his own turn only. Thus, this card is overall highly predictable and easy to counter. To make this work, you'd need to use this AFTER your opponent summons a Number; otherwise, he'll go summon something else.

Of the "good" Numbers, the only real ones that have an effect during your turn are Utopia and Leviathan Dragon. And even if you neg their effs by activating this after they're summoned, Utopia still has high ATK. And all this does on 17 is lower his ATK by 500. I'd rather use Shrink, which is saying a lot.

The other Numbers are either too terrible to be put into consideration, or have effs that are only powerful during their turn. Giga-Brilliant is used for Inzektor OTKs and not many other things, so he doesn't matter on that part.

The only real way to use this if it were printed is to use with Acid Golem for a beatdown. But why not just go Skill Drain Barbaros? Because, um, there's no reason.

tl;dr this card can't stop even Numbers, and it's bad.

I'd make it a Continuous Trap, make it an eff that at least generates advantage (Destroy all Numbers when activated, and draw 1 card for each etc.)

My 2c.

Link to comment
Share on other sites

[quote name='Darkplant - VENOM' timestamp='1330595478' post='5849518']
Okay, a major flaw with this card.

It's a Field Spell, meaning it can only be used on your turn. And your opponent Xyz's on his own turn only. Thus, this card is overall highly predictable and easy to counter. To make this work, you'd need to use this AFTER your opponent summons a Number; otherwise, he'll go summon something else.

Of the "good" Numbers, the only real ones that have an effect during your turn are Utopia and Leviathan Dragon. And even if you neg their effs by activating this after they're summoned, Utopia still has high ATK. And all this does on 17 is lower his ATK by 500. I'd rather use Shrink, which is saying a lot.

The other Numbers are either too terrible to be put into consideration, or have effs that are only powerful during their turn. Giga-Brilliant is used for Inzektor OTKs and not many other things, so he doesn't matter on that part.

The only real way to use this if it were printed is to use with Acid Golem for a beatdown. But why not just go Skill Drain Barbaros? Because, um, there's no reason.

tl;dr this card can't stop even Numbers, and it's bad.

I'd make it a Continuous Trap, make it an eff that at least generates advantage (Destroy all Numbers when activated, and draw 1 card for each etc.)

My 2c.
[/quote] wait wait just a sec what are you taking about what do you mean It's a Field Spell,( meaning it can only be used on your turn. And your opponent Xyz's on his own turn only ) and what did you mean by this card can't stop number stop them from doing what if you talking about attack ya they can attack no problem but if you talking about can't stop them from using there effect you wrong it can and beside me and my opponent can use the effect as long as this card on the field it has nothing to do with turns

Link to comment
Share on other sites

...Your English is like Ancient Egyptian and it's damn hard to understand. I mean, re-read what you wrote. You'd have a hard time understanding it yourself.

Anyhow, what I'm saying should be clear enough: Given this is a Field Spell, you have to use it on your turn. And after you activate this, even if your opponent originally wanted to summon a Number, he'd stop the idea and go for something else. In other words, this can't be used as a surprise attack. In order for this thing's effects to be used, you'd have to activate it after your opponent summoned a Number. But that means that you left one turn for your opponent to use its effect, and in the cases such as Big Eye, Volca and the latter, even only that is quite dangerous. Of course you can activate it even if there are no Numbers, just to stop your opponent from summoning Numbers, but often there are other good choices (Gem-Knight Pearl works just as fine as Utopia, for example).

Any questions?

Link to comment
Share on other sites

[quote name='Darkplant - VENOM' timestamp='1330602003' post='5849563']
...Your English is like Ancient Egyptian and it's damn hard to understand. I mean, re-read what you wrote. You'd have a hard time understanding it yourself.

Anyhow, what I'm saying should be clear enough: Given this is a Field Spell, you have to use it on your turn. And after you activate this, even if your opponent originally wanted to summon a Number, he'd stop the idea and go for something else. In other words, this can't be used as a surprise attack. In order for this thing's effects to be used, you'd have to activate it after your opponent summoned a Number. But that means that you left one turn for your opponent to use its effect, and in the cases such as Big Eye, Volca and the latter, even only that is quite dangerous. Of course you can activate it even if there are no Numbers, just to stop your opponent from summoning Numbers, but often there are other good choices (Gem-Knight Pearl works just as fine as Utopia, for example).

Any questions?
[/quote] ok now i understand what you saying and if you [size=4][font=tahoma, helvetica, arial, sans-serif]re-read what you wrote to me [/font][/size]earlier and what you wrote to me now you gonna see that i'm not the only one using Ancient Egyptian English =_=

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...