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Endymion, The Supreme Magician Lord


Xyber_Dragoon

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[center][spoiler = Endymion, The Supreme Magician Lord]

[img]http://img705.imageshack.us/img705/378/214213u.jpg[/img]

You can Special Summon this card (from your hand) by banishing 1 face-up level 5 or higher Spellcaster-Type monster you control. This card is unaffected by the effects of your opponent's Spell cards. Once per turn, you can activate 1 of the following effects:
- Add 1 Spell Card from your Graveyard to your hand.
- Discard 2 Spell Cards; Select 1 Card on the Field and destroy it.
- Special Summon 1 Spellcaster-Type monster from your hand or Graveyard.
If you control a "Magical Citadel of Endymion" with at least 6 spell counters on it, you can activate 2 of these effects per turn, however you cannot activate the same effect twice. You can only control 1 "Endymion, The Supreme Magician Lord" at a time.

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Way, way OPed. Give it a cost to use its effect, and either ditch the first one (can I say 'Massivly Broken S&T Destruction'?) or give it a REALLY big cost. The second one is fine. Give the third a big cost. And do you know how easily Citadel racks up Spell Counters in a dedicated deck? Increase that to about 8.

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well this isn't hard to get the card onto the field. Immunity to your opponent's spells is good, nothing wrong there

The last effect, the summoning one, is considered to be on the OPed end, however. You should have made it more SPECIFIC of the Spellcaster type monster you're summoning. Just whatever the hell you want is too flexible and all that.

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[quote name='ragnarok1945' timestamp='1330725170' post='5852422']
well this isn't hard to get the card onto the field. Immunity to your opponent's spells is good, nothing wrong there


The last effect, the summoning one, is considered to be on the OPed end, however. You should have made it more SPECIFIC of the Spellcaster type monster you're summoning. Just whatever the hell you want is too flexible and all that. [b]Wait, what? No. It just needs a cost. Versatility is good, seeing as Spellcasters arent run that much. The OPed one is the first one.[/b]
[/quote]

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ohai, it's Darkplant. Bored, so I suppose I'm going to rate this card.

First let's look at how to summon this. Easily summonable Level 5 or higher Spellcasters (or things that can change to Level 5) are:
-Gagaga Magician (Self-Explanatory)
-Dark Magician (Got tons of ways to get it out)
-The Tricky (But probably meh)
-Oracle of the Sun (Best way)
-Chaos Sorcerer (Good too)
-Lightray Sorcerer (Bad in Spellcasters)
-Fog King (Meh unless you're fighting Hieroglyphs or Wind-Ups - and there are better options)
-Magical Erudite Junon (Pretty versatile)
-Exodius (Hella easy to summon, but a giant problem: It's toilet paper)
-Musician King (aka Instant Fusion)

I think that's it folks.

Anyhow, in short, this is hella easy to summon. But the fact still remains it's a -1 if you summon it using its eff, so it's got to be good to be used. (Yeah, there's Arm Knight into Haunted etc. but I don't like those sorts of gimmicks).

The "YOUR DARK HOLE DOESN'T AFFECT ME MWAHAHAHAHA" effect is pretty pointless unless you're facing Inzektors, Dark Hole, or Book of Moon. Problem is, Inzektors will just kill all of your backrow ruthlessly and proceed to Acid Golem and run over this too. It certainly does work good on the other two, but dunno...seems unneeded. You shouldn't give cards many pointless effs like this one where it works amazingly on like, two cards. If you're gonna give it protection, look at Obelisk or Jinzo. If you aren't giving it protection, just don't (and on that note, I'd like to see this with a Jinzo eff).

What really surprises me is the first eff. It's hella amazing - +1 every turn. And that +1 turns into MST, or Heavy, or Dark Hole, or Upstart, or...the possibilities are truly endless. The problem is, it looks a bit too endless.

Second eff is - I'd almost never use this. A -1 destruction. I say change it to simply "OPT: Discard 1 Spell; Banish 1 card", or, "OPT: Banish 3 Spells from your Graveyard; Destroy 1 card".

Last eff is pretty damn good. I also like how you added "Only 1 Endymion" so you can't spam him or make Gustaph Max.

Overall card is nice, but a bit OP. I would make it like this, to keep it good and yet not as abusable as Dark Magician of Chaos:
You can Special Summon this card (from your hand) by banishing 1 face-up level 5 or higher Spellcaster-Type monster you control. [s]This card is unaffected by the effects of your opponent's Spell cards.[/s] [b]As long as this card remains face-up on the field; Your opponent cannot activate Trap Cards. When this card is Special Summoned by its own effect: Add 1 Spell Card from your Graveyard to your hand.[/b] Once per turn, you can activate 1 of the following effects:
[s]- Add 1 Spell Card from your Graveyard to your hand.[/s]
- [s]Discard 2 Spell Cards[/s] [b]Banish 3 Spell Cards from your Graveyard to Target 1 card on the field[/b]; [s]Select 1 Card on the Field and d[/s][b]D[/b]estroy it.
- Special Summon 1 Spellcaster-Type monster from your hand or Graveyard.
If you control a "Magical Citadel of Endymion" with at least 6 spell counters on it, you can activate 2 of these effects per turn, however you cannot activate the same effect twice. You can only control 1 "Endymion, The Supreme Magician Lord" at a time.

Just an idea, but.

Anyhow, there were overpowered aspects in some effs, and underpowered aspects in some, but I think overall this is a damn amazing job for card made by a starter. I rarely say that.

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