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"Lord of the Fallen Justice" - "Heaven's Nemesis"


Confederacy

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Hi :D
Leave comments and rate my cards okay


[img]http://img535.imageshack.us/img535/1932/556901.jpg[/img]
"Heaven's Nemesis"
[i]This card can be used to Ritual Summon "Lord of the Fallen Justice". You must also tribute 3 DARK monsters from the field or your hand whose total Levels equal 10 or more. This Ritual Summon cannot be negated.[/i]

[img]http://img829.imageshack.us/img829/1932/556901.jpg[/img]
"Lord of the Fallen Justice"
[i]This card can only be Ritual Summoned with the Ritual Spell Card "Heaven's Nemesis". Summon of this card cannot be negated. As long as this card remains in face-up Attack Position on the field, all Spells, Traps, and effects of Effect Monster will be negated and cancelled except this card's effect.[/i]

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[url="http://forum.yugiohcardmaker.net/topic/277503-important-advanced-clause-discussion-currently-in-effect/"]http://forum.yugiohcardmaker.net/topic/277503-important-advanced-clause-discussion-currently-in-effect/[/url]

Please abide by these rules in your opening post. This is your one and only warning. Thank you!

Now, on to the cards... These look really, really good. The last card, however, may be a little bit too good. If I was you, I'd make it so that it doesn't negate other monster's effects with it's effects. That way, this card doesn't turn into a one-card lockdown that would usually take 3 to 4 other cards to do the same thing. It's just the fact that the Ritual Spell/Monster is searchable by the two Ritual Fairies and can immediately make this after searching that it's kinda blegh. Nice idea, though. Like I actually really like the idea behind making something which would actually make your opponent try and think outside of the box for a change and not have to rely upon what half of his/her deck is. This would actually give Gishki an amazing out to several decks, seeing as how this can be played as a side card against something like Dark World or something.

Good job for a new member. Keep up the good work.

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Way OPed. At 2550, it's too strong for almost any drop in modern format to run over, and on top of that you're opponent can't use any card effects? Way to OPed. Maybe if it was something like up to twice per turn, negate the activation of a card or effect and destroy it, but continuous negation of all card effects? And on top of that, you're opponent can't stop it's summon? Just plain broke. Don't get me wrong, I like the idea, but to make it realistic, it would have to have it's effect scaled down a bit.

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[quote name='evilkokonoe' timestamp='1330716989' post='5852218']
[url="http://forum.yugiohcardmaker.net/topic/277503-important-advanced-clause-discussion-currently-in-effect/"]http://forum.yugiohc...ntly-in-effect/[/url]

Please abide by these rules in your opening post. This is your one and only warning. Thank you!

Now, on to the cards... These look really, really good. The last card, however, may be a little bit too good. If I was you, I'd make it so that it doesn't negate other monster's effects with it's effects. That way, this card doesn't turn into a one-card lockdown that would usually take 3 to 4 other cards to do the same thing. It's just the fact that the Ritual Spell/Monster is searchable by the two Ritual Fairies and can immediately make this after searching that it's kinda blegh. Nice idea, though. Like I actually really like the idea behind making something which would actually make your opponent try and think outside of the box for a change and not have to rely upon what half of his/her deck is. This would actually give Gishki an amazing out to several decks, seeing as how this can be played as a side card against something like Dark World or something.

Good job for a new member. Keep up the good work.
[/quote]

Wow thank's, i really like your comment my dear moderator :D

Now let's get to the discussion

This card's Lvl is 10, so i think n guess its ATK points won't be much matter (for ex; Lvl 8 vanilla B.E.W.D has bigger ATK points than this). This card's effect isn't effecting only to the opponent, but also to the controller of this card, kinda alike with Jinzo. So we got it even between both players, both players share the same pain in term of card's effect negation. Besides, the effect of this card can active only when this card is in Attack position... :D
And last but not least, this monster can be easily destroyed even by some LVL 5 or 6 monsters, it's a bit risky when the controller needs to tribute 3 monster cards, plus one Spell Card in hand, along with the condition that its effect can only be activated when it's in Attack position, so i think it's worth it :)

Anyway, thks for ur comment dude
[quote name='Zaratuir' timestamp='1330717309' post='5852226']
Way OPed. At 2550, it's too strong for almost any drop in modern format to run over, and on top of that you're opponent can't use any card effects? Way to OPed. Maybe if it was something like up to twice per turn, negate the activation of a card or effect and destroy it,
but continuous negation of all card effects? And on top of that, you're opponent can't stop it's summon? Just plain broke. Don't get me wrong, I like the idea, but to make it realistic, it would have to have it's effect scaled down a bit.
[/quote]
It IS a LVL 10 monster dude!
2550 is nothing compared to Lvl 8 Blue Eyes, or maybe even to some LVL 5 or 6 monsters, this card can be easily destroyed by normal attack, it has no resistance against Attack. Remember that this card's effect can remains active only when this card is in Attack Position. I can easily kill this monster by using my vanilla monster which can be summoned with only 1 tribute. Not that hard to destroy, besides, this card's effect will effect its controller's cards on the field, too
A real pain in the butt sometimes, for a lot of hardwork when summoning this monster.

[quote name='HadesRuler' timestamp='1330718815' post='5852265']
The Ritual Spell is just fine, but the monster is OP'd. I think you should make it nagate the effects of only 1 kind of card (Monsters, Spells or Traps), or having a cost to mantain it on the field.
[/quote]

Hmmm....
Please take a look at this card's Lvl first, i think it's worth it, because most Lvl 10 monsters have better ATK and DEF points along with their 'Deadly' effects than this card, for example, Dreadroot 4000/4000 along with halving all monsters ATK points, compared to it...this card is nothing i guess. :o

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[quote name='HadesRuler' timestamp='1330718815' post='5852265']
The Ritual Spell is just fine, but the monster is OP'd. I think you should make it nagate the effects of only 1 kind of card (Monsters, Spells or Traps), or having a cost to mantain it on the field.
[/quote]

http://forum.yugiohcardmaker.net/topic/277503-important-advanced-clause-discussion-currently-in-effect/

Abide by these rules or else I will warn you.

[quote name='Confederacy' timestamp='1330719013' post='5852269']
Wow thank's, i really like your comment my dear moderator :D

Now let's get to the discussion

This card's Lvl is 10, so i think guess its ATK points won't be much matter (for ex; Lvl 8 vanilla B.E.W.D has bigger ATK points than this). This card's effect isn't effecting only to the opponent, but also to the controller of this card, kinda alike with Jinzo. So we got it even between both players, both players share the same pain in term of card's effect negation. Besides, the effect of this card can active only when this card is in Attack position... :D
And last but not least, this monster can be easily destroyed even by some LVL 5 or 6 monsters, it's a bit risky when the controller needs to tribute 3 monster cards, plus one Spell Card in hand, along with the condition that its effect can only be activated when it's in Attack position, so i think it's worth it :)
[/quote]

Here's the thing though. Have you ever heard of the card Ritual Raven? If not, google it. This could easily make this with only two cards. And that really hurts, considering how most decks in the meta cannot get out a Level 6 monster without playing a Spell, Trap or Monster Effect. This would easily make it's own deck and make it an extremely competitive deck, considering how if you get this card out you win. If I was you (And I strongly recommend this), you should probably edit the Ritual Spell so that you MUST Tribute monsters with a Level of 10 or higher AND edit the monster so that Monster Effects aren't negated. Trust me on this, it would help a lot.

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[quote name='evilkokonoe' timestamp='1330719408' post='5852276']
[url="http://forum.yugiohcardmaker.net/topic/277503-important-advanced-clause-discussion-currently-in-effect/"]http://forum.yugiohc...ntly-in-effect/[/url]

Abide by these rules or else I will warn you.



Here's the thing though. Have you ever heard of the card Ritual Raven? If not, google it. This could easily make this with only two cards. And that really hurts, considering how most decks in the meta cannot get out a Level 6 monster without playing a Spell, Trap or Monster Effect. This would easily make it's own deck and make it an extremely competitive deck, considering how [color=#ff0000]if you get this card out you win[/color]. If I was you (And I strongly recommend this), you should probably edit the Ritual Spell so that you MUST Tribute monsters with a Level of 10 or higher AND edit the monster so that Monster Effects aren't negated. Trust me on this, it would help a lot.
[/quote]

Hmmm...it's too conditional i think, and pardon me, but how the hell that if i get this card out...I WIN??
My dear friend :D this card's effect can negate even my monster's effect, what i want to clear out is...this card can make the whole monsters on the field become vanilla cards, along with this card. It's not that much, the game won't over with just card's effect negation, all we need to destroy this monster is just a monster with bigger ATK points. [s]I can do it with only 2 cards, some LVL 4 monster which has 2400 ATK points (there're many of them, quite popular in GX), and an equip spells (anybody else can insert many equip cards with effect increasing ATK points).[/s]

Keep commenting please...i want to hear more :D

And check this card out [url="http://forum.yugiohcardmaker.net/topic/277867-devarakhty-the-existence-remover-divine/page__p__5850076#entry5850076"]HERE[/url]

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[quote name='Confederacy' timestamp='1330720391' post='5852314']
Hmmm...it's too conditional i think, and pardon me, but how the hell that if i get this card out...I WIN??
My dear friend :D this card's effect can negate even my monster's effect, what i want to clear out is...this card can make the whole monsters on the field become vanilla cards, along with this card. It's not that much, the game won't over with just card's effect negation, all we need to destroy this monster is just a monster with bigger ATK points. I can do it with only 2 cards, some LVL 4 monster which has 2400 ATK points (there're many of them, quite popular in GX), and an equip spells (anybody else can insert many equip cards with effect increasing ATK points).

Keep commenting please...i want to hear more :D

And check this card out [url="http://forum.yugiohcardmaker.net/topic/277867-devarakhty-the-existence-remover-divine/page__p__5850076#entry5850076"]HERE[/url]
[/quote]
You seem to have forgotten that your monster negates monsters, SPELLS AND TRAPS.
No form of attack boosts can be used because you've negated them all.
The only way to kill off this card is to summon a bigger monster, but how am I supposed to when all my card effects have become useless?
All swarm comes from card effects. As of now the only way to kill it would be to summon Beast King Barbaros or a Malefic, but those are only used in specific decks.
Face it. This is a "you summon it you win" card, and it's easy to bring out on top of that.

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[quote name='Ieyasu Tokugawa' timestamp='1330720658' post='5852320']
You seem to have forgotten that your monster negates monsters, SPELLS AND TRAPS.
No form of attack boosts can be used because you've negated them all.
The only way to kill off this card is to summon a bigger monster, but how am I supposed to when all my card effects have become useless?
All swarm comes from card effects. As of now the only way to kill it would be to summon Beast King Barbaros or a Malefic, but those are only used in specific decks.
Face it. This is a "you summon it you win" card, and it's easy to bring out on top of that.
[/quote]
haha oh yeah i forgot that, equip spells cannot be used, my bad :D

Yet still, how the hell that if i summon it, I WIN??? :o

[quote name='Aggro' timestamp='1330720529' post='5852316']
Put him in DEF and you'll have a hard time finding any card that can get over him.

Also, look up Contract with the Abyss and Ritual Raven.
[/quote]

And the point is?

When this card remains in Defense Position, the effect of opponent's cards can destroy this monster, or special summon some cards, and when it's in Attack Position, a monster with bigger attack (tribute summon) can destroy this card.
It's too conditional if the controller of this card needs to luckily Draw this Ritual Summon card and Ritual Raven card in short time.

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[quote name='Ieyasu Tokugawa' timestamp='1330721248' post='5852342']
Give me one card/combo I can use to get rid of this thing if it's summoned against me.
[/quote]Black Luster Soldier - Envoy of the Beginning or any inherent summons, but still...

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[quote name='Aggro' timestamp='1330721501' post='5852347']
Black Luster Soldier - Envoy of the Beginning or any inherent summons, but still...
[/quote]
Nah...you're too depending on good cards to begin with.
I prefer strategy battles, like the one i said to Ieyasu

[quote name='Ieyasu Tokugawa' timestamp='1330721248' post='5852342']
Give me one card/combo I can use to get rid of this thing if it's summoned against me.
[/quote]

Okay i'll explain, but if i can give u a reasonable explanation, you have to admit that there's nothing wrong with this card and you're the one who's wrong, care to take a challange? :D

Haha it's too easy
If i were the opponent, and you're the controller of this card, i'll kick ur butt out of the field in no time :D
First what i need to do is, keep some spell cards in my hand, and set some trap cards on the field, both must have destructive effects, or some tricky effects, but i'll prefer the tricky ones, such as "Snatch Steal", or sometimes "Lightning Vortex" to make the game easier.
When you change it's battle position into DEF position, i'll use one of those cards, then the game is mine haha
Easy sleazy...haha
If you use it in Attack Position....actually you'll get some big troubles if you aren't prepared, both you and i will get in a trouble, we can't use Spells, Traps, or even Monster's effect. What we can do is....vanilla monsters battle....we're even, and there's nothing wrong with it haha

Now what then?? can YOU WIN by successfully summoning this card?? haha...you know the answer now don't you? :D

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[quote name='Confederacy' timestamp='1330722488' post='5852366']
Okay i'll explain, but if i can give u a reasonable explanation, you have to admit that there's nothing wrong with this card and you're the one who's wrong, care to take a challange? :D

Haha it's too easy
If i were the opponent, and you're the controller of this card, i'll kick ur butt out of the field in no time :D
First what i need to do is, keep some spell cards in my hand, and set some trap cards on the field, both must have destructive effects, or some tricky effects, but i'll prefer the tricky ones, such as "Snatch Steal", or sometimes "Lightning Vortex" to make the game easier.
When you change it's battle position into DEF position, i'll use one of those cards, then the game is mine haha
Easy sleazy...haha
If you use it in Attack Position....actually you'll get some big troubles if you aren't prepared, both you and i will get in a trouble, we can't use Spells, Traps, or even Monster's effect. What we can do is....vanilla monsters battle....we're even, and there's nothing wrong with it haha

Now what then?? can YOU WIN by successfully summoning this card?? haha...you know the answer now don't you? :D
[/quote]It's a battle of vanillas where one person has a monster that overpowers all the others. There's no contest as to who is going to win. You have to be lucky as s*** to get over it. And who the hell is going to put this into defense mode? That'd be the dumbest move they'd ever make.

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[quote name='Aggro' timestamp='1330722701' post='5852374']
It's a battle of vanillas where one person has a monster that overpowers all the others. There's no contest as to who is going to win. You have to be lucky as s*** to get over it. And who the hell is going to put this into defense mode? That'd be the dumbest move they'd ever make.
[/quote]
[quote name='Aggro' timestamp='1330722701' post='5852374']
It's a battle of vanillas where one person has a monster that overpowers all the others. There's no contest as to who is going to win. You have to be lucky as s*** to get over it. And who the hell is going to put this into defense mode? That'd be the dumbest move they'd ever make.
[/quote]

It took times to Ritual Summon this card, can you get those special cards (raven and such) only in a single turn if i may ask? :)
Do you expect that the opponent will keep in a weak state while you're still collecting the requirements (tribute, Ritual Spell, and Ritual Monster)?
That will be a dang luck if you can draw the required cards to Ritual summon this card in a short time
Will you put "luck" factor into account? :D

If i may ask, where will be the Ritual Monster placed? extra deck or main deck? haha :D
Remember that this card is not a "Fusion Monster", this is a Ritual Monster :)


Btw, you're wrong to think that putting this card into Defense Position is the "Dumbest" move haha
If i'm using this card, sometimes i'll put this card into Defense Position as a part of my strategy, because what i need to protect this monster when in Defense Position is just some effects of another cards (spells, traps, or effect monsters), and i'll be fine if i'm quite prepared haha :D
It's all about the strategy...not always about good good cards....haha

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[quote name='Confederacy' timestamp='1330722488' post='5852366']
Okay i'll explain, but if i can give u a reasonable explanation, you have to admit that there's nothing wrong with this card and you're the one who's wrong, care to take a challange? :D

Haha it's too easy
If i were the opponent, and you're the controller of this card, i'll kick ur butt out of the field in no time :D
First what i need to do is, keep some spell cards in my hand, and set some trap cards on the field, both must have destructive effects, or some tricky effects, but i'll prefer the tricky ones, such as "Snatch Steal", or sometimes "Lightning Vortex" to make the game easier.
When you change it's battle position into DEF position, i'll use one of those cards, then the game is mine haha
Easy sleazy...haha
If you use it in Attack Position....actually you'll get some big troubles if you aren't prepared, both you and i will get in a trouble, we can't use Spells, Traps, or even Monster's effect. What we can do is....vanilla monsters battle....we're even, and there's nothing wrong with it haha

Now what then?? can YOU WIN by successfully summoning this card?? haha...you know the answer now don't you? :D
[/quote]
Except the opponent is actually required to draw into one of the situations you just described. Which is a ridiculous argument And why on earth would I change a beatstick that negates everything into defense position anyways? And how do you suggest I activate Raigeki with a card on the field that negates [u]anything[/u]? Do you even know your own card?
Your arguments seem to boil down to the player controlling the card doing something incredibly stupid.

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[quote name='Confederacy' timestamp='1330723220' post='5852385']
It took times to Ritual Summon this card, can you get those special cards (raven and such) only in a single turn if i may ask? :)
Do you expect that the opponent will keep in a weak state while you're still collecting the requirements (tribute, Ritual Spell, and Ritual Monster)?
That will be a dang luck if you can draw the required cards to Ritual summon this card in a short time
Will you put "luck" factor into account? :D

If i may ask, where will be the Ritual Monster placed? extra deck or main deck? haha :D
Remember that this card is not a "Fusion Monster", this is a Ritual Monster :)
[/quote]Ritual Raven is searchable by Sangan, which is easily summonable by Tour Guide, so thats 7 cards I can just draw into to get it. Not to mention the other millions of ways to SS it from the Deck.

And the ritual spell/ritual monster argument... well... have you read Manju of the 10,000 hands?

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well the ritual spell is certainly different given that it takes more than the level requirement, so it's interesting in that part

as for the ritual itself, well this is too much. It kind of reminds me of Skill Drain + Imperial Order + Royal Decree, all 3 of their effects rolled into one

now granted this card itself doesn't really had any effects other than that, but this makes it a nightmare to get this card off the field. Not to mention it's harmful to yourself as well. You WANT to be able to use spells/traps, you don't want this card to negate yours too

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[quote name='Dragon Sage Ω' timestamp='1330723227' post='5852386']
Except the opponent is actually required to draw into one of the situations you just described. Which is a ridiculous argument And why on earth would I change a beatstick that negates everything into defense position anyways? And how do you suggest I activate Raigeki with a card on the field that negates [u]anything[/u]? Do you even know your own card?
Your arguments seem to boil down to the player controlling the card doing something incredibly stupid.
[/quote]
Please my dear friend, read my post carefully.

This card CAN ONLY negate the effects of cards when IN ATTACK POSITION....is that clear enough? :)
I know my own card, it's actually you who can't read the sentences carefully hahaha :D

Besides, RAIGEKI is different with LIGHTNING VORTEX, do you even know the basic? haha :D
One of them is a forbidden card in OCG

[quote name='Ieyasu Tokugawa' timestamp='1330723289' post='5852387']
Do you expect me to [color=#ff0000]use this card when my opponent has something that can run it over[/color] already?
[/quote]

Then why the hell do you think that "if you summon it you win"? hahaha :D
Not only "snatch steal", there're so many altenatives to react to this card's effect, and there's no such thing as "you summon it you win" effect from this card if you know what i mean :D
You've admitted it have you? haha :D


[quote name='Aggro' timestamp='1330723502' post='5852389']
Ritual Raven is searchable by Sangan, which is easily summonable by Tour Guide, so thats 7 cards I can just draw into to get it. Not to mention the other millions of ways to SS it from the Deck.

And the ritual spell/ritual monster argument... well... have you read Manju of the 10,000 hands?
[/quote]
Ritual Raven is searchable by Sangan, then Sangan is searchable by....what? Sangan is somehow a limited card, and it makes it harder to draw it out from the Deck to the player's hand, you sure that this strategy of yours doesn't take too much time? i prefer sending 2 or three monsters from my hand.

So what with Manju? you need to luckily draw it out of your Deck first before using its effect, besides, when you successfully draw it out of your deck, can you immediately Ritual Summon it? haha you're a funny guy

[quote name='ragnarok1945' timestamp='1330726504' post='5852468']
well the ritual spell is certainly different given that it takes more than the level requirement, so it's interesting in that part

as for the ritual itself, well this is too much. It kind of reminds me of Skill Drain + Imperial Order + Royal Decree, all 3 of their effects rolled into one

now granted this card itself doesn't really had any effects other than that, but this makes it a nightmare to get this card off the field. Not to mention it's harmful to yourself as well. You WANT to be able to use spells/traps, you don't want this card to negate yours too
[/quote]

Are you aggreeing with me dude? :D

What do you think, is this card OP'ed?

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[quote name='Confederacy' timestamp='1330726967' post='5852476']
Ritual Raven is searchable by Sangan, then Sangan is searchable by....what? Sangan is somehow a limited card, and it makes it harder to draw it out from the Deck to the player's hand, you sure that this strategy of yours doesn't take too much time? i prefer sending 2 or three monsters from my hand.

So what with Manju? you need to luckily draw it out of your Deck first before using its effect, besides, when you successfully draw it out of your deck, can you immediately Ritual Summon it? haha you're a funny guy
[/quote]*facepalm*

Ritual Raven (of which you have 3) is easily searchable by Sangan, Tour Guide from the Underworld of which you have 3, Mystic Tomato of which you have 3, and One for One. That's 11 cards that you can use to get 1 on the field or in the hand.

Manju of the 10,000 Hands or Senju of the Thousand Hands, or Sonic bird for that matter, can search ANY Ritual monster from your Deck. Thats 9 cards to get 1 card to the hand.

This monster is a DARK, Fiend-Type monster. Therefore it is summonable by 6 different Ritual Spell Cards. all searchable by Manju of the 10,000 Hands or Sonic Bird.
Therefore 12 cards to get 1 card to the hand, not even including some other searching cards such as Preparation or Rites.

In other words, you can easily get any cards you need to finish any combo to bring this card out. And when you do, the opponent has nothing they can do to stop it.

Compare this card to any other card in the game today and explain to me how it is in any way similar. And don't include banned or limited cards in your arguments.

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[quote name='Confederacy' timestamp='1330726967' post='5852476']
Please my dear friend, read my post carefully.

This card CAN ONLY negate the effects of cards when IN ATTACK POSITION....is that clear enough? :)
I know my own card, it's actually you who can't read the sentences carefully hahaha :D
[/quote]
Yes I'm going to change this to defense position when it wins the game while it's in attack position =_=

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[quote name='Aggro' timestamp='1330729553' post='5852549']
*facepalm*

Ritual Raven (of which you have 3) is easily searchable by Sangan, Tour Guide from the Underworld of which you have 3, Mystic Tomato of which you have 3, and One for One. That's 11 cards that you can use to get 1 on the field or in the hand.

Manju of the 10,000 Hands or Senju of the Thousand Hands, or Sonic bird for that matter, can search ANY Ritual monster from your Deck. Thats 9 cards to get 1 card to the hand.

This monster is a DARK, Fiend-Type monster. Therefore it is summonable by 6 different Ritual Spell Cards. all searchable by Manju of the 10,000 Hands or Sonic Bird.
Therefore 12 cards to get 1 card to the hand, not even including some other searching cards such as Preparation or Rites.

In other words, you can easily get any cards you need to finish any combo to bring this card out. And when you do, the opponent has nothing they can do to stop it.

Compare this card to any other card in the game today and explain to me how it is in any way similar. And don't include banned or limited cards in your arguments.
[/quote]

Oh boy...quite a nice scenario you've got there
You make it look like summoning Exodia, but a little foolishness here haven't been counted

Let's just assume that i'm the opponent, and you're the controller of this card.

Do you know the effect of mystic tomato? it must be destroyed first before its effect can be activated, this is a long way around, and you need to Summon Raven in Attack Position which can be easily destroyed by my monster in battle (anybody will know your intention immediately if you summon Raven, and you won't be so lucky if the M.T.s effect is activated during your opponent's turn), except if you summon mystic tomato when a monster in my field has higher ATK points than your M.T. and you attack my monster with it, so you can activate its effect to special summon Raven, but that's not it, what you need first is that you must already have 2 other required cards in your hand, another long way around.
Sangan can only activate its effect if it is sent from the FIELD to the Graveyard, so you need to summon it first, you can activate its effect if this card is destroyed by my monster or if you use it as a tribute, so you need 1 or more other cards to help you activating this card's effect. And if this card's effect is activated in your opponent's turn, i think you won't be so lucky. Even if it's in your turn, this card's effect can be negated, or maybe it can be destroyed immediately by some card's effect, especially if you want to special summon the 'suspicious' Ritual Raven. If i were your opponent, i won't be so foolish to let that card stays in the field for too long.


About "Tour Guide from the Underworld", this is the most foolish part of your scenario.
This card's effect is useless for M.T., Raven, or Sangan, this card CANNOT special summon M.T and Raven, besides, every monster which is special summoned by "Tour Guide"s effect WILL NOT be able to activate their effects, Sangan won't be able activating its effect even if it's successfully special summoned by Tour Guide's effect....so please, learn more about the basic dude!



About Manju, this card might be very convenient, you can use it to add either Ritual Spell or Monster card from your Deck to your hand. But you need 2 "Manju" cards in your HAND to add 1 Ritual Spell and 1 Ritual Monster to your hand, that Sonic bird of yours can only add 1 Ritual Spell, it's helping, but not much. This can take a lot of turns for you to be able drawing 2 cards of these name, besides, once per turn you can only summon 1 monster, except if you have any other card which has an effect to help you summon more monsters in the same turn. Remember that Sonic bird and Manju's effect CAN ONLY BE ACTIVATED when it's normal or flip summoned on the field, and while activating the effect, you have to show your opponent the cards which are added to your hand from your Deck. i'm your opponent here, i have some counter cards and hand card's destroyer prepared in my Deck (most people have those kind of cards prepared in their Deck).

I hope you're not that stupid to add "Preparation of Rites" as part of your scenario. This card is useless for this Lvl 10 Monster Ritual Summoning, once again, LEARN MORE ABOUT THE BASIC DUDE!!


If you use this kind of scenario, you will need a lot of cards or turns to make Raven useful for the "Heaven's Nemesis" Ritual. I don't like this scenario of yours, it's a lot of pain and very unefficient...it makes "the Fallen Justice" Monster worth summoning, in contrast with your arguments.
The conlusion is...your Deck will full of these weaklings and some irrelevant cards...and last but not least, you need A LOT OF TURNS before successfully Ritual Summoning "the Fallen Justice".
I have some Deck destroyers and card's effect Counters, and of course i have some tributes to Normal Summon Blue Eyes White Dragon (my favorite cards; 3 cards in my Deck), plus some of Lvl 7 & 8 Monsters (have lots of ATK points), most of my Lvl 4 monsters have 1900 ATK points, and some monsters with DEF points higher than 2000. Your weaklings won't stand a chance, especially when you special summon Raven and let that card stays on the field until my turn (i'll crush it for good, of course) :D
"Banisher of Light", "Banisher of Radiance", "Macro Cosmos", and some cards as such are my favorites :D
It won't take me too long to Normal Summon a Lvl 7 or 8 points monster, i have a lot of spells and monster's effect to make it happen faster, and i don't need to afraid that my tributes candidate can be destroyed in battle by your weaklings haha :D
Plus, i'll tell you some good news, i'm using "Needle Worm"s effect lots of times, to be honest, my Deck is some kind of Deck Destroyer Deck. All you need to do is praying so that one of the required cards won't go missing (banished) haha


I prefer using Exodia Deck than using yourr...erm...kinda poor scenario.. :o

You said that you can easily get any cards you need to finish any combo to bring this card out, while some parts of your scenario is full of foolishness, so, i will give you more chances to explain your Arguments better :D

[quote name='Ieyasu Tokugawa' timestamp='1330735279' post='5852764']
Yes I'm going to change this to defense position when it wins the game while it's in attack position =_=
[/quote]

Nah....you'll be kicked out of the field before you do (successfully summoning it), just take a look at my arguments above haha :D

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This isn't one big scenario.

These are all smaller scenarios, all easily drawn into at once in the opening hand of a deck built for this card.

These are infinite amounts of cards meant to get at 3 cards. The Ritual. The Spell. And the Fodder.

This isn't a poor scenario, it's a logical, and frankly broken deck build.

Cards to Summon or Search Raven: Sangan, Mystic Tomato, One For One.
Cards to Summon or Search cards to get Raven: Tour Guide, Mystical Tomato (can search Sangan and itself)

Notice the Overlap here, meaning you have more than one way to get to any of the monsters you need to get Ritual Raven

Cards to add Spell: Manju, Sonic Bird, (Preparation works fine to retrieve it from the grave, since all you'll need is a Level 7 ritual in the Deck)

Cards to add monster: Manju, Senju

Note than Manju can also be searched by Sangan, thereby linking it to TGU and Masked Tomato as search options.

So in the end, the effect isn't balanced by the summoning requirements. It's easier than you make it out to be and your arguments have stopped making any sense, meaning you either don't know the game well enough or you're just trolling. In either case, I see no reason to reason with the unreasonable.

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