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New Effects..Please see..interesting or not


kemren_18

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[center][size=6][font=comic sans ms,cursive][color=#0000cd]Arial Island[/color][/font][/size][/center]
[center][img]http://img210.imageshack.us/img210/8803/202553l.jpg[/img][/center]
[center][size=5][color=#b22222]Lore:[/color][/size][/center]
[center][size=5]This card can be activated without destroying any other Field Spell Card exist on the Field. Increase all of your Monsters ATK and DEF on the field by 200. If a monster is destroyed by the effect of Fusion, Synchro, XYZ or Ritual Monsters, put it back to your hand. If this card is destroyed and sent to the graveyard, destroy all Field Spell Card on top of this card. Otherwise, remove this card.[/size][/center]

[center][size=6][font=comic sans ms,cursive][color=#0000CD]Arial Abode[/color][/font][/size][/center]
[center][img]http://img15.imageshack.us/img15/9578/202553.jpg[/img][/center]
[center][size=5][color=#b22222]Lore:[/color][/size][/center]
[center][size=5]This card will not be activated unless "Arial Island" is on the Field. Remove 3 cards from your deck. Once per turn, you can activate the Removed Cards. If it is a monster, pay 500 Life Points and activate it regardless of its summoning effect. Otherwise, activate it accordingly. If the Removed Cards are all used, remove this card from the game.[/size][/center]

[center][size=6]Mysterious Hole[/size][/center]
[center][img]http://img141.imageshack.us/img141/9578/202553.jpg[/img][/center]
[center][size=5][color=#b22222]Lore:[/color][/size][/center]
[center][size=5]This card can be activated without destroying any other Field Spell Card exist on the Field. If "Arial Island" is on the Field, put this card on top of that card. As long as "Arial Island" is on the field, once per turn, draw 1 card from your Deck. If it is a monster, Summon it on the field regardless of its summoning effect. Otherwise, destroy the card and decrease your Life Points by 500.[/size][/center]

[center][size=6]Peaceful Arial Field[/size][/center]
[center][size=6][img]http://img861.imageshack.us/img861/9578/202553.jpg[/img][/size][/center]
[center][size=5][color=#b22222]Lore:[/color][/size][/center]
[center][size=5]This card can be activated without destroying any other Field Spell Card exist on the Field. If "Arial Island" is on the Field, put this card on top of that card. As long as "Arial Island" is on the field, both players can make 2 Spell/Trap Card Zone outside the field. if this card is sent to the graveyard, 1 Spell/Trap Card Zone of both players will not be used anymore. Otherwise, remove this card.[/size][/center]

[center][size=6]Remote Sky House[/size][/center]
[center][img]http://img850.imageshack.us/img850/9578/202553.jpg[/img][/center]
[center][size=5][color=#b22222]Lore:[/color][/size][/center]
[center][size=5]This card will not be activated unless "Arial Island" is on the Field. All your monster will not be put to graveyard instead put it on top of this card. If your opponent has no monster on the field, let him summon from any of the monster on top of this card and increase your Life Points equal to the Summoned Monster by this effect. If this card is destroyed put all of your monster to your graveyard.[/size][/center]

[center][size=6]Solitary Arial Castle[/size][/center]
[center][img]http://img194.imageshack.us/img194/9578/202553.jpg[/img][/center]
[center][size=5][color=#b22222]Lore:[/color][/size][/center]
[center][size=5]This card will not be activated unless "Arial Island" is on the Field. As long as this card remains face up on the field, you can activate Trap Cards from hand. In addition, if your monster attacks, opponent cannot activate Trap Cards. If this card is destroyed, pay 500 Life Points to return 1 Removed Card to your hand.[/size][/center]

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