Jump to content

Zakuria


EpicDrago

Recommended Posts

This is the series of the awesome Zakuria. Long ago there was an epic and magnificent city that was way ahead of its time, its name was Zakuria. The creatures that lived there were called Zakurins. But then one day, a massive explosion happened, destroying Zakuria and sending the Zakurins spiraling into a strange different dimension. The thing that caused the explosion were a race called Starbrights (another series of mine), and it was an accidental release of energy from the war they were fighting against the Egyptian Gods, their counter parts (Raviel and the others), and the Wickeds. Pegasus discovered the strange dimension they were stuck in and freed them, but they were stuck in cards along with Zakuria. Pegasus dubbed the cards ultimately too powerful and locked them away forever, but, years later a museum was opened to honor Pegasus, and through their research they found the cards that Pegasus had hid away long ago. They originally fall into the hands of an evil overlord, but the hero ends up saving them and using them himself. After dueling with them for a while Zakuria spoke to him, and teleported him to a strange place on the edge of the universe. At that time all of the cards disintegrated and the souls were released and Zakuria appeared floating were he was floating, so that he is standing on it. Then, all of the Zakurins appeared there and started to glow as some Starbrights flew by, and then it returned back to its original form. After this the hero has to find the Starbright monsters who are being imprisoned by monsters that were once extremely good and powerful, but were enchanted by an evil sorcerer which turned them into extremely evil beasts, known as The Cursed (another one of my series). These are the first 20 of them, and there are 55 more. When they are all together they make a 60-card deck with a 15-card side deck. Feel free to comment as you please, for I cannot be offended by anything.

1. [img]http://i41.tinypic.com/351bllg.jpg[/img]
Destroy any number of cards you control to destroy up to the same number of cards your opponent controls. Deal damage to both players equal to the number of total destroyed cards x 200.
2. [img]http://i41.tinypic.com/selw2d.jpg[/img]
Once per turn you can place a Kuri Counter on a "Zakurin" or "Zakuria" monster you control. Whenever a Kuri Counter is removed from the field you gain life points equal to the level of the monster it was on x 100. If this card is destroyed you gain 1000 life points.
3. [IMG]http://i44.tinypic.com/t7o9ys.jpg[/IMG]
Activate only in response to an attack that targets one of your "Zakurin" or "Zakuria" monsters, place this card in face up def position in one of your monster slots, 0 atk, 3000 def, then select and activate one of these effects: *Redirect the attack to this card *Negate the attack and end the battle phase
4. [img]http://i43.tinypic.com/b4xgjt.jpg[/img]
When this card is summoned place one counter on it for every "Zakurin" and "Zakuria" card on your side of the field. Once per turn, when your opponent activates a card effect you can remove one counter from this card to negate the activation and destroy that card.
5. [img]http://i39.tinypic.com/11ahbnm.jpg[/img]
1 "Zakurin" or "Zakuria" tuner + 1 or more non tuner monsters. This card inflicts piercing damage. Once per turn, when this card destroys an opponent's monster by battle an they control another monster, this card can attack again. If this card is removed from the field special summon its synchro materials to your side of the field, but their effects are negated.
6. [img]http://i43.tinypic.com/35i8ye1.jpg[/img]
This card cannot be special summoned except by its own effect. You can special summon this card (from your hand or graveyard) by tributing "Sealed Zakurin of Dark Blood" You can discard this card to add "Sealed Zakurin of Dark Blood" to your hand from your deck. When this card is special summoned target up to two cards your opponent controls, those cards are put on the bottom of the deck, and your opponent cannot place any card in those slots. Your opponent takes 500 damage during their standby phase. If this card attacks destroy a card you control.
7. [img]http://i43.tinypic.com/2qdsy9x.jpg[/img]
Activate only when one of your "Zakurin" or "Zakuria" cards is going to be removed from the field, that card is not removed from the field, then place this card in face up DEF or ATK position in one of your monster slots, 2600 ATK and DEF. "Zakuria" field spells cannot be destroyed by card effects. Deal 300 damage to your opponent whenever a "Zakurin" or "Zakuria" monster you control is destroyed.
8. [img]http://i43.tinypic.com/3537683.jpg[/img]
1 "Zakurin" or "Zakuria" tuner + 1 or more non tuner monsters. This card is also treated as a light attribute. When this card is synchro summoned target all other cards on the field, those cards' effects cannot be activated. Once per turn, when a card effect is activated that destroys a card(s) on the field, deal 500 damage to your opponent. When this card is removed from the field special summon one of this card's synchro materials to your side of the field.
9. [img]http://i42.tinypic.com/jkyfc1.jpg[/img]
1 "Zakurin" or "Zakuria" tuner + 2 or more non tuner monsters. Whenver a "Zakurin" or "Zakuria" monster is destroyed place a Bio Counter on this card. Once per turn you can remove two Bio Counters from this card to special summon a level 6 or lower "Zakurin" or "Zakuria" monster from your graveyard to your side of the field, or you can remove three Bio Counters from this card to special summon a level 7 or above "Zakurin" or :Zakuria" monster from your graveyard to your side of the field.
10. [img]http://i43.tinypic.com/2rxb1b6.jpg[/img]
Your opponent cannot remove monsters from their graveyard. "Zakuria" and "Zakurin" monsters with "Dark Blood" in their name gain 500 ATK and DEF, and cannot be destroyed by battle. If a "Zakuria" or "Zakurin" monster with "Dark Blood" in its name is sent to the graveyard, special summon it back to its owner's side of the field regardless of its effect, but its effects are negated.
11. [img]http://i39.tinypic.com/k4jo1y.jpg[/img]
Banish one light, one dark, and one "Zakurin" or "Zakuria" monster from your deck. During your 3rd standby phase after this card's activation special summon the light and the dark monster from your banished to your side of the field, and add the banished "Zakurin" or "Zakuria" monster to your hand.
12. [img]http://i42.tinypic.com/v7avky.jpg[/img]
Destroy one light and one dark "Zakurin" or "Zakuria" monsters you control. Both players take damage equal to half of their combined ATK, and your opponent has to destroy one card they control.
13. [img]http://i40.tinypic.com/1g23uo.jpg[/img]
When this card is activated equip it to a "Zakurin" or "Zakuria" monster on the field. A "Zakurin" monster equipped with this card gains 400 atk and def. A "Zakuria" monster equipped with this card gains 700 atk and def. A non "Zakurin" or "Zakuria" monster equipped with this card loses 1000 atk and def. When a monster equipped with this card is removed from the field, equip this card to another monster on the field.
14. [img]http://i39.tinypic.com/x44x6s.jpg[/img]
Activate only in response to an opponent's card effect that targets one or more of your "Zakurin" or "Zakuria" monsters, negate that effect and destroy that card, then place this card in face up attack position in one of your monster slots, 2400 atk, 0 def, this card cannot attack. During each of your standby phases increase all of your "Zakurin" and "Zakuria" monsters' ATK and DEF by 200. If this card is destroyed while treated as a monster, gain 300 life points for every card in your hand.
15. [img]http://i39.tinypic.com/2co361l.jpg[/img]
Activate only in response to your opponent targeting a "Zakurin" or "Zakuria" monster you control as an attack target. Destroy the attack target and the attacking monster, then send a "Zakurin" or "Zakuria" monster from your deck to the graveyard to special summon a "Zakurin" or "Zakuria" monster from your hand.
16. [img]http://i42.tinypic.com/33mqvwk.jpg[/img]
If you control a face up "Zakurin" monster you can normal summon this card with one less tribute. If you control a face up "Zakuria" card and a face up "Zakurin" monster you can normal summon this card without tributes. Once per turn, when your opponent activates an effect, you can deal 500 damage to your opponent.
17. [img]http://i42.tinypic.com/33dcv8k.jpg[/img]
1 "Zakuring" or "Zakuria" tuner + 2 or more non tuner "Zakurin" or "Zakuria" monsters. When this card is synchro summoned destroy all other cards on the field, but you cannot conduct your battle phase this turn. This card can attack three time per turn, but cannot attack your opponent directly. This card is unaffected by card effects during the battle phase. When this card is removed from the field special summon a "Zakurin" or "Zakuria" synchro monster from your extra deck to your side of the field.
18. [img]http://i44.tinypic.com/3497yu1.jpg[/img]
When this card is destroyed by battle, special summon it back to your side of the field and this card's original ATK and DEF becomes equal to the ATK and DEF of the monster that destroyed this card. If this card is removed from the field any other way (by your opponent), deal 500 damage to your opponent.
19. [img]http://i41.tinypic.com/24kzk15.jpg[/img]
When you activate this card special summon as many "Zakurin" tokens as possible to both sides of the field. Whenever a token summoned by this card's effect is destroyed the controller of that token loses 500 life points. When this card is removed from the field destroy all tokens that were summoned by this card's effect.
20. [img]http://i39.tinypic.com/21dlgnk.jpg[/img]
Equip only to a "Zakurin" or "Zakuria" monster. The equipped monster either gains 700 ATK or DEF. During your standby phase activate one of the following effects: *Look at the top three cards of your deck, if one of them are a "Zakuria" or "Zakurin" monster, destroy it and shuffle the other two cards back into your deck, if not shuffle all of those cards back into your deck and destroy this card. *Destroy this card.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...