Redgrave Posted March 8, 2012 Report Share Posted March 8, 2012 This is my 1st ever post on these forums, so please be gentle >.<' Also if i dont have the wording on some of the cards, please help me out with it if you could. as usual feedback (Preferably positive if you ould) is alwase apreciated ^.^ [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/PyroCharger-Fenix-1.png[/img] Pyro Charger - Fenix 1 "Pyro Charger" Tuner monster + 1 or more non-Tuner "Pyro Charger" monsters. During your next Standby Phase after this monster was destroyed and sent to the Graveyard: Special Summon this card from the Graveyard. When this card is Special Summoned: Add 2 "Charge" counters to this card. Once per turn, you can remove all "Charge" counters from this card, if you do inflict 500 points of damage to your opponent for each counter removed from this card. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/PyroCharger-FlameLilith.jpg[/img] Pyro Charger - Flame Lilith 2 Level 4 "Pyro Charger" monsters Once per turn you can send 1 Xyz Material from this card to Target 1 face-up monster on the Field, destroy it, and inflict damage to the Controler equal to the Level of the destroyed monster x 300. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/PyroCharger-FlameLord-1.jpg[/img] Pyro Charger - Flame Lord When this card is Normal Summoned, place 1 "Charge" Counter on it (max. 3). Once per turn, you can remove all "Charge" counters from this card to inflict 300 points of damage to your opponent for each "Charge" counter removed from this card. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/PyroCharger-FlameHeiress.png[/img] Pyro Charger - Flame Heiress When this card is Normal Summoned, place 1 "Charge" Counter on it (max. 3). Once per turn you can remove all "Charge" counters from this card to activate 1 of the following effects: -Inflict 300 points of Damage to your opponent for each "Charge" counter removed. -Destroy 1 Spell or Trap card on the Field for each "Charge" counter removed from this card [IMG]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/PyroCharger-Pyromancer-1.png[/IMG] Pyro Charger - Pyromancer When this card is Normal Summoned, place 1 "Charge" Counter on it (max. 3). Once per turn you can remove 3 "Charge" counters from this card to add 1 Spell card from your Deck OR your Graveyard to your Hand. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/PyroCharger-FlareKnight.jpg[/img] Pyro Charger - Flare Knight When this card is Normal Summoned, place 1 "Charge" Counter on it (max. 2). This card gains 300 ATK for each "Charge" Counter on it. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/PyroCharger-ChainStriker.jpg[/img] Pyro Charger - Chain Striker When this card is Normal Summoned, place 1 "Charge" Counter on it (max. 2). This card can attack equal to the amount of "Charge" counters on this card. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/PyroCharger-Igniter.jpg[/img] Pyro Charger - Igniter When this card is Normal Summoned, place 1 "Charge" Counter on it (max. 3). You can send 3 "Charge" counters from this card to add 1 "Pyro Charger" monster from your Deck to your Hand. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/PyroCharger-FirePixie-1.jpg[/img] Pyro Charger - Fire Pixie When this card is Normal Summoned, place 1 "Charge" Counter on it (max. 2).When this card is used for the Synchro summon of a "Pyro Charger" monster, add all "Charge" counters from this card to the Synchro summoned monster. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/PyroCharger-Spark.jpg[/img] Pyro Charger - Spark When this card is Normal Summoned, place 1 "Charge" Counter on it (max. 1). You can remove 1 "Charge" counter from this card to inflict 100 Damage to your opponent. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/LivingCandelabra-1.png[/img] Living Candelabra After activation, place 3 "Charge" Counters on this card (Max 5). When a card with a "Charge" Counter(s) is destroyed, place its "Charge" Counters on this card. During each of your turns you can move 1 "Charge" Counter from this card to 1 Face-up "Pyro Charger" monster you control. When there are no "Charge" Counters on this card, destroy it. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/BackfireBlast.jpg[/img] Backfire Blast Activate only when an opponent's monster declares an attack. Select that monster, negate the attack, and inflict damage to your opponent equal to its Level X 100. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/Flare-1.jpg[/img] Flare Select 1 Face-up "Pyro Charger" monster you control, inflict Damage to your opponent equal to half its Level x 200. Then add 1 "Charge" counter to the selected monster. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/FlameFlower.jpg[/img] Flame Flower Add 1 "Charge" counter to 1 Face-up "Pyro Charger" monster you control. Once per turn, if this card exists in your Graveyard, you can Banish it to add 1 "Charge" counter to 1 Face-up "Pyro Charger" monster you control. [img]http://i1180.photobucket.com/albums/x415/Redvahan/Fire%20Element/BlastCharge.png[/img] Blast Charge Only 1 copy of "Blast Charge" can be Face-up on the Field at any time. Double all Effect Damage. Its basically a Flame "Counter" style deck, the more counters the cards have the better off they are. So ya, Thoughts and Opinions are welcome, and as i said before, any and all feedback is welcome. Link to comment Share on other sites More sharing options...
FallenAngel0102 Posted March 10, 2012 Report Share Posted March 10, 2012 for pyromancer you should do 2 counters for search in deck and 3 to to search in the grave it can be an otk if you search with 2 like monster reborn dark hole heavy storm, etc other than that these cards are great can you make more Link to comment Share on other sites More sharing options...
Dearg Doom Posted March 10, 2012 Report Share Posted March 10, 2012 Uh, you should make it so Fenix is destroyed in a particular way for it's effect to activate. Anyway, these are pretty great cards! 8/10 Link to comment Share on other sites More sharing options...
Redgrave Posted March 10, 2012 Author Report Share Posted March 10, 2012 There i modified Pyro Charger - Pyromancer, now its Graveyard OR Deck for 3 instead of Graveyard for 2 and Deck for 3. As far as Fenix is concerned, i used to have when it special summons from the graveyard by its effect it gains counters, but the more i looked at it... and the more i looked at the game in general, i thought that was too limited for the core card of this set, so i alowed it to gain counters when it was intially summoned in addition as to not completly limit it to you haveto summon it, kill it and send it to the grave then it revives THEN you get the counters. Especially with all the cards out these days that either banish, negate its summon, gain effects off its inital synchro summon, or just SEND iut to the graveyard instead of destroying it. and as far as other sets, i have like 5 others as well, this was just the FIRE deck... so ya, and im also thinking about adding on to all 6 sets as well, dunno if i will or not tho, they my get 1-3 more cards then ill just do others. Thank you for the Feedback btw Really Apreciated ^.^ Link to comment Share on other sites More sharing options...
Zepa Posted March 24, 2012 Report Share Posted March 24, 2012 Awesome really good I like Igniter 8/10 and where do u get your pics i am stuggeling to find any good m=ones for my cards Link to comment Share on other sites More sharing options...
Redgrave Posted March 24, 2012 Author Report Share Posted March 24, 2012 [quote name='ShortGiant' timestamp='1332569775' post='5886032'] Awesome really good I like Igniter 8/10 and where do u get your pics i am stuggeling to find any good m=ones for my cards [/quote] thanks ^.^ as far as the pics go, i normally just put ina search on google images, but on some occasions i get a mental image in my head and remember certain things that iv seen(igniter and spark are from howls moving castle, and living cadelabra is from beauty and the beast) and put in a specific search. It generally helps if you have a general idea of how you want your stuff to look and go with that idea, good luck to you in your image searchs ^.^ Link to comment Share on other sites More sharing options...
Zepa Posted March 25, 2012 Report Share Posted March 25, 2012 [quote name='Redgrave' timestamp='1332630589' post='5887063'] thanks ^.^ as far as the pics go, i normally just put ina search on google images, but on some occasions i get a mental image in my head and remember certain things that iv seen(igniter and spark are from howls moving castle, and living cadelabra is from beauty and the beast) and put in a specific search. It generally helps if you have a general idea of how you want your stuff to look and go with that idea, good luck to you in your image searchs ^.^ [/quote] Cool thanks Link to comment Share on other sites More sharing options...
Alpakha Posted July 3, 2012 Report Share Posted July 3, 2012 I rlly like these card ^^, but OCG needs fine tuning and the pics were great until igniter (from there the pics were so so). But i rlly liked them so 8/10 Link to comment Share on other sites More sharing options...
Redgrave Posted August 24, 2012 Author Report Share Posted August 24, 2012 ya my OCG is in a word, Blah, it's why i alwase ask for help on stuff like that, so if you can show me what i need to fine tune an how, it'd be much appreciated. as far as the pics, there really not a main part unless i go for a specific theme, other then that i try to go with things that fit even if there nearly impossible to find.(example Lumiere from Disney's Beauty and the beast as the artwork for Living Candelabra) Link to comment Share on other sites More sharing options...
FaneCense Posted August 24, 2012 Report Share Posted August 24, 2012 May I suggest that you change the effect of Flare to "inflict damage to your opponent equal to its level x100?" This way, the effect will be simpler and players will not have to deal with halving monsters with an odd-numbered level. Link to comment Share on other sites More sharing options...
Redgrave Posted August 24, 2012 Author Report Share Posted August 24, 2012 I will probably do that, or if theres a way to put like round up or down... an ya that and spark have been bugging me, but with spark its more like i gave him that effect as a place holder rly so it's not as big of an issue. side note, thank you for the wording as well, it rly helps cause as iv stated, wording is something im not entirly confident on. Link to comment Share on other sites More sharing options...
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