TheSKPwningest1992 Posted March 9, 2012 Report Share Posted March 9, 2012 OK. Another archetype (Well, more of an engine really). These are supposed to form an infinite loop, so are far from balanced. --MONSTERS-- [img]http://i41.tinypic.com/rjjoua.jpg[/img] Each time a "Wyrm" monster(s) is Special Summoned: Place 1 "Blaze" counter on this card. You can remove 3 "Blaze" counters from this card; Destroy 1 card on the field. During the End Phase of the turn this effect was activated: Destroy cards you control (including in your hand) equal to the number of times this effect was activated this turn. [img]http://i42.tinypic.com/4kvbtc.jpg[/img] When this card is Normal Summoned: Target 1 monster in your Graveyard with 50 DEF; Special Summon that target. [img]http://i42.tinypic.com/2dkg4nd.jpg[/img] If you control a face-up "Wyrm" monster: You can Special Summon this card from your hand or Graveyard. If this card was Special Summoned by this effect, it is returned to the deck during the End Phase. --FUSION MONSTERS-- [img]http://i43.tinypic.com/2s9zvkp.jpg[/img] 3 "Wyrm" monsters You can return this card to the Extra Deck to add 1 Spell Card that was activated this turn from your graveyard to the top of your deck. [img]http://i44.tinypic.com/2ic62vn.jpg[/img] 4 "Wyrm" monsters This card cannot be destroyed by card effects. This card gains 1000 ATK for each "Wyrm" monster in your Graveyard. --SYNCHRO MONSTERS-- [img]http://i44.tinypic.com/65akgi.jpg[/img] 1 "Wyrm" Tuner monster + 3 or more "Wyrm" non-Tuner monster. Each time a Fusion Monster is removed from the field, except by a card effect: Draw 1 card. ------------------------------ Those of you who know a fair bit about the modern game should be able to see the infinite loop. (The infinite loop consists of 2 more cards that actually exist in the game. The first should be pretty obvious.) Link to comment Share on other sites More sharing options...
Maha_guru Posted May 16, 2012 Report Share Posted May 16, 2012 can you tell me how infinite loop happen ? Link to comment Share on other sites More sharing options...
roryc96 Posted May 17, 2012 Report Share Posted May 17, 2012 Cannon Soldier + Wyrm Youngling + a Wyrm monster on the field? Link to comment Share on other sites More sharing options...
ekko1990 Posted May 17, 2012 Report Share Posted May 17, 2012 Which makes it totally broken due to how easy it is to get the combo (Wyrm Youngling is ridiculously easy to search). Link to comment Share on other sites More sharing options...
Durandamon Posted May 17, 2012 Report Share Posted May 17, 2012 I like the cards, they are really good. Still, the Wyrm Youngling loop is too much. Remember Plaguespreader Zombie and Genex Ally Birdman, they get banished once they leave the field upon using their effects. Maybe you can do something like that, to avoid the OTK loop. Link to comment Share on other sites More sharing options...
Tora Uchiha Posted May 17, 2012 Report Share Posted May 17, 2012 if you use about 3 of the Frost Wyrms, all of the wyrms have 50 Def, and if any of them are in the graveyard, such as the Wyrm King, You can summon him from the grave. Link to comment Share on other sites More sharing options...
BoomSlang Posted May 20, 2012 Report Share Posted May 20, 2012 i like them but when u get to the fusion they all depend on each other so 6 Link to comment Share on other sites More sharing options...
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