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Wyrms (6 cards.)


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OK. Another archetype (Well, more of an engine really). These are supposed to form an infinite loop, so are far from balanced.

--MONSTERS--

[img]http://i41.tinypic.com/rjjoua.jpg[/img]


Each time a "Wyrm" monster(s) is Special Summoned: Place 1 "Blaze" counter on this card. You can remove 3 "Blaze" counters from this card; Destroy 1 card on the field. During the End Phase of the turn this effect was activated: Destroy cards you control (including in your hand) equal to the number of times this effect was activated this turn.

[img]http://i42.tinypic.com/4kvbtc.jpg[/img]

When this card is Normal Summoned: Target 1 monster in your Graveyard with 50 DEF; Special Summon that target.

[img]http://i42.tinypic.com/2dkg4nd.jpg[/img]

If you control a face-up "Wyrm" monster: You can Special Summon this card from your hand or Graveyard. If this card was Special Summoned by this effect, it is returned to the deck during the End Phase.

--FUSION MONSTERS--

[img]http://i43.tinypic.com/2s9zvkp.jpg[/img]


3 "Wyrm" monsters
You can return this card to the Extra Deck to add 1 Spell Card that was activated this turn from your graveyard to the top of your deck.

[img]http://i44.tinypic.com/2ic62vn.jpg[/img]


4 "Wyrm" monsters
This card cannot be destroyed by card effects. This card gains 1000 ATK for each "Wyrm" monster in your Graveyard.

--SYNCHRO MONSTERS--

[img]http://i44.tinypic.com/65akgi.jpg[/img]


1 "Wyrm" Tuner monster + 3 or more "Wyrm" non-Tuner monster.
Each time a Fusion Monster is removed from the field, except by a card effect: Draw 1 card.

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Those of you who know a fair bit about the modern game should be able to see the infinite loop. (The infinite loop consists of 2 more cards that actually exist in the game. The first should be pretty obvious.)

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  • 2 months later...

I like the cards, they are really good. Still, the Wyrm Youngling loop is too much. Remember Plaguespreader Zombie and Genex Ally Birdman, they get banished once they leave the field upon using their effects. Maybe you can do something like that, to avoid the OTK loop.

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