REvan342 Posted March 12, 2012 Report Share Posted March 12, 2012 [img]http://i1168.photobucket.com/albums/r497/REvan342/LSTAND.jpg[/img]I was bored with my current project... so i made this. Field Spell: The Last Stand Lore: Both players must have less than 1000 life points, and no monsters on the field in order to activate this card. The lifepoints of both players is reduced to zero, and all other cards on the field are banished. both players are then allowed to special summon one level four or lower monster from their deck in defence mode. The first player to inflict direct damage on the other player is declared the winner. Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted March 12, 2012 Report Share Posted March 12, 2012 Yah....There's already Last Turn if you really want this type of thing. Link to comment Share on other sites More sharing options...
REvan342 Posted March 12, 2012 Author Report Share Posted March 12, 2012 [quote name='Ęɳɢuǐɳ' timestamp='1331589393' post='5867984'] Yah....There's already Last Turn if you really want this type of thing. [/quote] I know i know.... but their are key differances between The Last Stand and Last Turn. 1st: The Last Stand makes it completely equal. both players get a fair shake. I made this with the intention of not providing a direct advantage, which is why Last Turn is on the banned list 2nd: I made this to provide a strategic face-off, which is funner than totally dominating. Im thinking bout raising the LP to 2000.... ideas? Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted March 12, 2012 Report Share Posted March 12, 2012 But the person who activates it has the advantage of getting to summon another monster and changing the one they summon by this effect to attack position and WIN. Link to comment Share on other sites More sharing options...
REvan342 Posted March 12, 2012 Author Report Share Posted March 12, 2012 yes.... i realized this after my last post... what do you think about a clause that states: "neither player can declare attacks for X turns after this card is activated"? Link to comment Share on other sites More sharing options...
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