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Night of Techs [WeirdRabbit.dek]


HSektor

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[media]http://www.youtube.com/watch?v=eZwRP7v5ED8[/media]

[img]http://i.imgur.com/8Emnu.jpg[/img]

Testing techs like no tomorrow.

[spoiler=Decklist]
[b]Monsters[/b]
Rabbit x3
Sabersaurus x3
Kabazauls x3
Tour Guide x3
Sangan
Megirus Light x3
Maxx "C" x2
Effect Veiler x2
Gorz

[b]Spells[/b]
Heavy Storm
Monster Reborn
Dark Hole
MST x2
Gold Sarcophagus x2
Unicorn Beacon x2
Forbidden Lance x2

[b]Traps[/b]
Fiendish Chain x2
Solemn warning x2
Solemn Judment
Common Charity x2
Torrential

[b]Side Deck[/b]
D.D. Crow x3
Maxx "C"
Effect Veiler
Bottomless Trap Hole x2
Neko Mane King x3
Light-Imprisoning Mirror x3
Shadow-Imprisoning Mirror x2

[b]Extra Deck[/b]
Laggia x2
Dolkka x2
Stuff x11[/spoiler]

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1) what about the sort button?
2) Okay, I made the list, see the first post
3) It's just a test and right now, It almost never disappointed me, Tour Guide have more targets, Rabbit have more targets, I can finally use common charity, is not like it's going to be meta, but whatever.

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[quote name='HSektor' timestamp='1331841235' post='5871859']
I'm sorry, master of the truth and universe, enlight me with your wisdom and tell me a better side against Wind-up.
[/quote]

Cyber Dragons, because they have utlity.

NMK is only good when they loop you and they hit it as the first or second card(assuming they didnt have the stone cold nutz and have the whole hand loop), because then you only prevent them from really making Zenmaines, and even then, if you don't clear the other Wind Ups, then you're going to face more problems next turn. Thats assuming they HIT NMK with the loop. If they loop you and this isn't discarded, the card is absolutely garbage. If you don't open it, you are drawing into a card that doesn't do anything against an established board.

Cyber dragon is a better card to draw into after you get looped, because it provides you with a huge beater, gets rid of their Zenmaines and Zenmaighty, and leaves them in a bad position with few outs to it. You are already playing 2 Maxx C and 2 Veiler mained, and I assume plan on siding into your 3rd copies. This significantly reduces the chances of you getting looped. If you don't get looped, and still have a cyber dragon, you are in a better position, because this card can bait out cards like Warning and Torrential, and gives you an opening to play your Rabbit without worrying about Warning/Torrential.

Also, as a general criticism of the deck, I dont get why your are running the Megirus Light. Its awful as well, it forces you to make cards dead in your deck. You really only want Tour Guide to grab it, but that makes Common Charity less playable, seeing as you really don't wanna banish your Dinos, since you can still normal summon them back to back and make a game breaking card(why aren't you playing Laggia?). You also give yourself dead draws since if you open Megirus Light, that is terrible w/o Common Charity.

Gold Sarco is terribly slow this meta. Sure, you can grab your rabbits in two turns, or get it now w/ Leviair, but then you need to have the Leviair already on board, making Gold Sarcos utility decrease. If you use it to grab other power cards, then you have to wait to get them, which means your opponent can play around the card you get, or make it less useful. In the mirror, if you banish a rabbit and can't use it, then you can get Leviair'd back which wrecks your board.

Unicorn Beacon is also terrible. Its a -1 that gets you back a rabbit, but you ideally only want to summon it twice in a duel(since you want to save ML for Guide). Rabbit is its only target in the deck for it, which means its only good AFTER a rabbit summon, but even then, why wouldn't you want a card that protects the Dino you summon?

Common Charity is terrible because you have to give up Normals to draw extra, and your only justification for running it because you are running more normals. The only reason you run more normals is to play Common Charity...The only reason you play Common Charity is because you are running more normals. The only reason you run more normals is that you are playing Common Chari...get the point? Having to summon a Normal like Sabersaurus/Kabuzales is OK in regular rabbit because you run a lot of protection, so if you open up multiples/draw into another normal, you make Laggia and Dolkka.

Your deck relies too much on resolving Rabbit and abusing it that way, but if I'm going to resovle a Rabbit in Dino Rabbits, then I'm already in a great position. The other cards in the deck either help resolve the Rabbit, protect my board, or are useful in any given situation.

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Hmm, good point about the CyDra, I never thought about it.

Also, about the criticism on the deck, it's kinda of a "fun meta" deck, but most of these tips are useful for my real rabbit deck. I'm gonna post it my real one later, I was using 1 Beacon and 1 Common Charity, also I always thought that Gold Sarcophagus was a good card in Rabbit.

Thanks anyway.

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