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Exodian Archtype


REvan342

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[img]http://i1168.photobucket.com/albums/r497/REvan342/Guard.jpg[/img]
As long as this monster is face-up on the field, no monster cards with "Forbidden One" in its name can be removed from either players hand by the effects of spell or trap cards
[img]http://i1168.photobucket.com/albums/r497/REvan342/Castle.jpg[/img]
When an Exodian monster is destroyed by battle, both players recieve 1000 damage to thier lifepoints. Once per turn both players may add one level one monster from their deck to their hand during their stand-by phase.



[img]http://i1168.photobucket.com/albums/r497/REvan342/Avenger.jpg[/img]
When this monster destroys an opponents monster that is in attack position you may skip damage calculation and add one monster card with "Forbidden One" in its name from your deck to your hand. You may only use this ability twice per duel.

As you all may or may not know... the cuurent exodia support cards totally suck. The intent of these cards (there are more to come) was to provide better support for exodia. I think that these cards have done just that. I hope you all like them.

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Ok i love the idea but you have to understand this--- EXODIA IA AN INSTANT KILL-- so the Exodian Castle is gonna be Forbidden before it evencomes out. In other words its a no go for the castle. Something good 4 exodia decks are things like Magic Mallet, Card Trader, ect. Things that make you draw cards are also very good. making a deck of nothing but Magic cards that make you draw and 5 pieces of exodia have worked b4, but that was when pot of greed was still allowed and graceful charity lmao. I hope you get what i mean. It was a good idea though.

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