Jump to content

Uber Spell/Trap Protection


thekazu4u

Recommended Posts

For use with awesome continuous spells.
[img]http://yugico.com/customcard/38542.jpg[/img]
[left]Select 1 Face-Up [color=#000000][font=Verdana, Geneva, sans-serif][size=3]Continuous [/size][/font][/color]Spell or Trap Card and Banish it. As long as it remains Banished its effect(s) still apply and you must pay half your Life Points during each of your Standby Phases.[/left]


[left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Notable rulings:[/size][/font][/color][/left]

[left][font=Verdana, Geneva, sans-serif][size=2][color=#000000]Wave-Motion Cannon and similar cards that count turns on the field lose their turn count when Banished.[/color][/size][/font][/left]
[left][color=#000000][font=Verdana, Geneva, sans-serif][size=1]Effects that call for placing a counter(s) on the Banished Spell/Trap card do not resolve and all counters are removed when Banishe[/size][/font][/color]d.[/left]
[left][color=#000000][font=Verdana, Geneva, sans-serif][size=1]You can target either player's face-up Spell/Trap card, but you must pay your own Life Points during your own Standby Phases even if you targeted an opponent's Spell/Trap.[/size][/font][/color][/left]

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...