lukem Posted March 23, 2012 Report Share Posted March 23, 2012 [URL=http://www.uploadup.com/][IMG]http://www.uploadup.com/di-LI57.png[/IMG][/URL] Thanks: [URL=http://www.uploadup.com/]Free Image Upload[/URL], [URL=http://www.zeanfootball.com/]ฟุตบอล[/URL] please comment how how you like it Link to comment Share on other sites More sharing options...
LordEcchi Posted March 24, 2012 Report Share Posted March 24, 2012 Dunno if this is OCG, but it's a little bit more clear. Once per turn, if a player has 5 or less cards in their hand they may discard their entire hand and draw five cards from their deck. If a player has 6 or more cards in their hand, they may shuffle their entire hand into their deck and draw five cards. It seems pretty balanced, both players get equal use of it, personally though I don't see this being a card I would ever use. •If I activate this card with approx 3 cards in my hand, I gain two cards but I waste three of my (potentially useful) cards. •If I activate this with 1 card in my hand, I gain 4 cards which is nice, but repeated use of this will seriously burn my deck. •If I have 6 or more cads and I activate this, I temporarily lose at least one card. This is potentially good for a few, no-cost mulligans, but it gives your opponent the same opportunity, potentially giving them the edge if they get a good draw. I will say that this could be exceptional in a deck that plays heavily from the graveyard, provided you be careful not to burn your deck. Could you elaborate further on your inspiration for this card, and what situations you think it would be used? Link to comment Share on other sites More sharing options...
JordanPark24 Posted March 24, 2012 Report Share Posted March 24, 2012 Dark Worlds. That is all. Link to comment Share on other sites More sharing options...
lukem Posted March 24, 2012 Author Report Share Posted March 24, 2012 [quote name='LordEcchi' timestamp='1332564732' post='5885950'] Dunno if this is OCG, but it's a little bit more clear. Once per turn, if a player has 5 or less cards in their hand they may discard their entire hand and draw five cards from their deck. If a player has 6 or more cards in their hand, they may shuffle their entire hand into their deck and draw five cards. It seems pretty balanced, both players get equal use of it, personally though I don't see this being a card I would ever use. •If I activate this card with approx 3 cards in my hand, I gain two cards but I waste three of my (potentially useful) cards. •If I activate this with 1 card in my hand, I gain 4 cards which is nice, but repeated use of this will seriously burn my deck. •If I have 6 or more cads and I activate this, I temporarily lose at least one card. This is potentially good for a few, no-cost mulligans, but it gives your opponent the same opportunity, potentially giving them the edge if they get a good draw. I will say that this could be exceptional in a deck that plays heavily from the graveyard, provided you be careful not to burn your deck. Could you elaborate further on your inspiration for this card, and what situations you think it would be used? [/quote] it would be used if your opponent had a level 8 and you and no cards in your hand Link to comment Share on other sites More sharing options...
thekazu4u Posted March 24, 2012 Report Share Posted March 24, 2012 is a morphing jar from hand, and won't even discard opponent's hand if you used something like a One Day of Peace earlier. It would power up all the wrong decks (burn, ftk, deckout). In fact, I think this card would once again push FTK over the edge. I mean, x3 Upstart, x3 Into the Void, x3 One Day of Peace, x3 of this x3 Dark world Dealings x3 Hand Destruction x1 Card Destruction x3 Dragged Down into the Grave = 22 cards. That is over half your deck of PURE UNSITUATIONAL GUARANTEED DRAW. Link to comment Share on other sites More sharing options...
lukem Posted March 24, 2012 Author Report Share Posted March 24, 2012 [quote name='thekazu4u' timestamp='1332623032' post='5886861'] is a morphing jar from hand, and won't even discard opponent's hand if you used something like a One Day of Peace earlier. It would power up all the wrong decks (burn, ftk, deckout). In fact, I think this card would once again push FTK over the edge. I mean, x3 Upstart, x3 Into the Void, x3 One Day of Peace, x3 of this x3 Dark world Dealings x3 Hand Destruction x1 Card Destruction x3 Dragged Down into the Grave = 22 cards. That is over half your deck of PURE UNSITUATIONAL GUARANTEED DRAW. [/quote] it was just for if you needa new hand of cards Link to comment Share on other sites More sharing options...
Zyzzyzus Posted March 24, 2012 Report Share Posted March 24, 2012 [quote name='lukem' timestamp='1332623416' post='5886870'] it was just for if you needa new hand of cards [/quote] A new hand every turn? There's a reason that Card Destruction, Morphing Jar, Reload, and Magical Mallet's effects are only used once per activation/flip. Link to comment Share on other sites More sharing options...
thekazu4u Posted March 24, 2012 Report Share Posted March 24, 2012 [quote name='lukem' timestamp='1332623416' post='5886870'] it was just for if you needa new hand of cards [/quote] ... Maybe that was what it was designed for, but that is not how it will be played. It will be played in deckout and FTK decks. Heck, you could probably pull of an empty jar FTK without morphing jar with x3 of these and a nice serial spell somewhere along the lines. ... oh yea and I just realized it is a searchable field spell that can activate once per turn. Yay terraforming. Now you have the whole darkworld shiz with this being a searchable field spell. Now we have... hmm... 28 unconditional draw/search cards? Now you have your libraries, thats 31, snoww, 34, broww, 37, eh no need for toon table just add your 3 card FTK of choice gg. Only bad hand you could ever get is x3 snoww x3 broww Link to comment Share on other sites More sharing options...
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