Zyzzyzus Posted March 25, 2012 Report Share Posted March 25, 2012 [IMG]http://i41.tinypic.com/52l5a8.jpg[/IMG] Once per turn, you can Special Summon a Synchro monster by treating a Spell Card, Trap Card, or Xyz monster you control as a Level 0 Tuner monster (this Special Summon is treated as a Synchro Summon). Image borrowed from Dark Wave. I don't know if any Synchro monsters currently require a Spell/Trap card instead of a Tuner, and if there is one, then I haven't seen it yet. Link to comment Share on other sites More sharing options...
Dennis Bekker Posted March 25, 2012 Report Share Posted March 25, 2012 Interesting card. Seems balanced to me, but the "Destroy all Synchro monsters you control during the End Phase." is kinda much tho. So the Spell or Trap card need to be continuous or do you mean this card? Would be a good move to summon sangan with coth and than use this card on coth. Link to comment Share on other sites More sharing options...
101100111000 Posted March 25, 2012 Report Share Posted March 25, 2012 ...that effect confused me in the most awkward way when I first read it. Did you happen to mean: Target 1 face-up Spell/Trap Card or Xyz Monster you control; treat it as a Level 1* Tuner Monster, until the End Phase. During the End Phase: Destroy all Synchro Monsters you control. *I've yet to know of a Level 0 Tuner, so I made it say Level 1. The grammar's probably a bit off but it makes more sense. Reading it like this makes me wonder why I'd bother using this card, when the Continuous Spell/Trap would likely be there for a reason, as well as the Xyz. Link to comment Share on other sites More sharing options...
Zyzzyzus Posted March 25, 2012 Author Report Share Posted March 25, 2012 [quote name='Emotion & Commotion' timestamp='1332665707' post='5887722'] ...that effect confused me in the most awkward way when I first read it. Did you happen to mean: Target 1 face-up Spell/Trap Card or Xyz Monster you control; treat it as a Level 1* Tuner Monster, until the End Phase. During the End Phase: Destroy all Synchro Monsters you control. *I've yet to know of a Level 0 Tuner, so I made it say Level 1. The grammar's probably a bit off but it makes more sense. Reading it like this makes me wonder why I'd bother using this card, when the Continuous Spell/Trap would likely be there for a reason, as well as the Xyz. [/quote] You can use it as many times as you'd like in 1 turn, with any Spell/Trap/Xyz (including face-down). Link to comment Share on other sites More sharing options...
poinl Posted March 25, 2012 Report Share Posted March 25, 2012 ah thats why they are destroyed at end phase, tho this is basically just a substitute for a tuner and with this there will be a way to get out a level 1 synchro Link to comment Share on other sites More sharing options...
101100111000 Posted March 25, 2012 Report Share Posted March 25, 2012 [quote name='Zyzzyzus' timestamp='1332691259' post='5887926'] You can use it as many times as you'd like in 1 turn, with any Spell/Trap/Xyz (including face-down). [/quote] If it's face-down, you'll have to flip it face-up anyway. And using a Tuner for 2+ Synchro Summons? Doesn't that seem a little, oh idk, abusable? If I still don't understand, please clarify a little more :I Link to comment Share on other sites More sharing options...
Zyzzyzus Posted March 25, 2012 Author Report Share Posted March 25, 2012 [quote name='Emotion & Commotion' timestamp='1332707827' post='5888312'] If it's face-down, you'll have to flip it face-up anyway. And using a Tuner for 2+ Synchro Summons? Doesn't that seem a little, oh idk, abusable? If I still don't understand, please clarify a little more :I [/quote] For every synchro summon, you can substitute the tuner with 1 spell/trap or xyz monster, and the total level of all of the other monsters must equal the synchro monster. If you had 2 face-down traps, 3 level 3 non-tuners and 1 level 4 non-tuner, you can summon 1 Level 6 synchro monster by sending 1 of those traps and 2 level 3 monsters to the grave, then synchro summon a level 7 synchro monster by sending the other trap and the other 2 monsters (level 3 and 4). Link to comment Share on other sites More sharing options...
thekazu4u Posted March 25, 2012 Report Share Posted March 25, 2012 I do not think it would get play. It is essentially saying 'Send 1 one spell/trap/xyz to the graveyard to Synchro Summon this turn without a tuner monster.' Unless I am missing something, '[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Destroy all Synchro monsters you control during the End Phase.' can be dropped if you only let people use the effect of tuning without a tuner once per turn. It is still a -2 just for not having a tuner.[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]EDIT: you could also make it a continuous spell with its effect activating once per turn. That would make it more viable as a tech for synchrocetric etc..[/size][/font][/color] Link to comment Share on other sites More sharing options...
Zyzzyzus Posted March 25, 2012 Author Report Share Posted March 25, 2012 Changed to continuous spell. I'm not too familiar with Synchros, but once per turn does seem like it wouldn't be too broken. Link to comment Share on other sites More sharing options...
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