BCTElite Posted March 31, 2012 Report Share Posted March 31, 2012 here are some cards i made any problems happy to hear, but about the ocg if its bad ignore it please as im not to good at correcting it. Also if some pics are of real things then please say but i wont change it. [img]http://i1241.photobucket.com/albums/gg517/BCTElite1/6-1.jpg[/img] Effect : Instead of putting this Card in the Graveyard when it is Destroyed this Monster is Shuffled into your Deck. Every turn this Monster has been on your side of the Field you can not Attack any Defense Position Monsters. [img]http://i1241.photobucket.com/albums/gg517/BCTElite1/2-1.jpg[/img] Effect : Instead of putting this Card in the Graveyard when it is Destroyed this Monster is Shuffled into your Deck. Every turn this Monster has been on your side of the Field you can not Attack any Defense Position Monsters. [img]http://i1241.photobucket.com/albums/gg517/BCTElite1/3-1.jpg[/img] Effect : This Monster can not be Normal Summoned or Set. This Monster can only be Summoned by Banishing one "HERO" Monster from your Graveyard. During your next Turn you can Special Summon one Level 4 or below "HERO" or "Neo-Spacian" Monster from your Hand. [img]http://i1241.photobucket.com/albums/gg517/BCTElite1/4-1.jpg[/img] Effect : FLIP : Gain 2000 Life-Points. Your opponent Draws one Card and gains 1000 Life-Points. If this Monster is Destroyed by a Level 5 or more Monster. Destroy that Monster. [img]http://i1241.photobucket.com/albums/gg517/BCTElite1/7-1.jpg[/img] Effect : Equip this to any Monster. This Monster is now Treated as a Level 4 "HERO" Monster. The Monster is also a Warrior-Type Monster. [img]http://i1241.photobucket.com/albums/gg517/BCTElite1/1-2.jpg[/img] Effect : "Neo-Spacian Aqua Dolphin" + "Elemental HERO Armored Padlin" If your Opponent has a WATER Monster on there side of the Field when this Monster is Summoned Draw one Card and Gain 2000 Life-Points. When this Monster is Destroyed all WATER Monsters on your side of the Field Gain 1000 Attack for 3 Turns. [img]http://i1241.photobucket.com/albums/gg517/BCTElite1/5-1.jpg[/img] Effect : "3 HERO Monsters" During either your or your Opponent's tern you can gain 4000 Life-Points. During the that Tern no Monsters can Attack and all of the Cards in your Hand must be Banished along with this Monster at the end of your Tern. Link to comment Share on other sites More sharing options...
BCTElite Posted March 31, 2012 Author Report Share Posted March 31, 2012 Really no reply yet? Link to comment Share on other sites More sharing options...
Mrs Rarity Posted March 31, 2012 Report Share Posted March 31, 2012 My friend is a fan of HERO cards he would love these O: They all look so awesome~ Link to comment Share on other sites More sharing options...
BCTElite Posted March 31, 2012 Author Report Share Posted March 31, 2012 [quote name='Killer Sweet' timestamp='1333230616' post='5896509'] My friend is a fan of HERO cards he would love these O: They all look so awesome~ [/quote] Thanks Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted March 31, 2012 Report Share Posted March 31, 2012 OCG is horrible. Here. [spoiler=Fixes] First one. During your opponents Main Phase: You can Special Summon this card (from your hand). When this card is Special Summoned this way: Your opponent gains 500 Life Points. When this card is destroyed: All face-up "HERO" or "Neo-Spacian" monsters gain 1000 ATK. CnC: Seems rather OPed for the last part. Add "until the End Phase". That'll balance it right up. Second one. When this card is destroyed: Shuffle it into the deck. While this card is face-up on the field: You cannot target any defense-position monsters for an attack. CnC: Seems rather UPed this time. Hike up its ATK some. Maybe to 1700. Then lower its DEF to 1600. Third one. This card cannot be Normal Summoned or Set. You can Special Summon this card by banishing one "HERO" monster from your Graveyard. When this card is Summoned this way: You can Special Summon one level 4 or lower "HERO" monster from your hand during your next Standby Phase. CnC: Seems rather cool. Free SS, gives the Shining a boost. Decent ATK and DEF. Along with another HERO summon next turn. Good one. Fourth one. FLIP: Gain 2000 Life Points. Your opponent draws one card and gains 1000 Life Points. If this monster is destroyed by a Level 5 or higher monster: Destroy that monster. CnC: This is decent. The LP gain isnt much, but the destroy is. The way it's worded now includes card effects as well. DAD and other such creatures would fall to this no matter how it got destroyed. Nice one. Fifth one. You cannot equip this card to a "HERO" monster. The equipped monster is treated as a Level 4 Warrior-type "HERO" monster. CnC: This one is actually really meh. In a S/T hate format, equips suck. And this one doesnt do much. Maybe in Stun HERO, but they run other things. Sixth one. "Neo-Spacian Aqua Dolpin" + "Elemental HERO Armored Paladin" This card cannot be Special Summoned, except by Fusion Summon. When this card is Fusion Summoned: If your opponent has a WATER monster on their side of the field; Draw one card and gain 2000 Life Points. When this card is destroyed and sent to the Graveyard: All WATER monsters you control gain 1000 ATK for three turns. CnC: Odd. The effect is overpowered, but it wouldnt be run simply because of the Fusion Materials. So its fine. Interesting. Seventh one. 3 "HERO" monsters. This card cannot be Special Summoned, except by Fusion Summon. Once per turn, during either players turn: Banish all cards in your hand and this monster; You can gain 4000 Life Points. During the turn this effect is activated, no monsters can declare an attack. CnC: Interesting. Free 4k LP, which is no laughing matter, at the cost of a) your entire hand and b ) the monster. It might be run as a last-ditch resort, seeing as the materials are generic, but thats a stretch.[/spoiler] Interesting card design, but I cant see many of them being run. Link to comment Share on other sites More sharing options...
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