thekazu4u Posted April 1, 2012 Report Share Posted April 1, 2012 Ok, so here we go. I wanted to make an archetype based on the following crazily crazy mechanics: 1. They can all search each other out (to the hand). 2. They go to the Extra Deck as Synchro monsters after searching - you can then Synchro Summon them from the Extra Deck. 3. They have two monarch-like effects: One smaller one when Normal Summoned, one bigger one when Special Summoned. Notable Ruling(s): -At no point in a Duel can a player have more than 15 monsters in his/her Extra Deck. -You cannot add a "Immortal Dragon" monster to the Extra Deck if you have no valid search target. -You cannot use an "Immortal Dragon's" search effect if you already have 15 monsters in your Extra Deck. "They are all Shadows, not physical beings. But beware, they will attempt to drag you into the realm of the Shadows..." LIGHT - Free Level 1 for Synchro'ing [img]http://yugico.com/customcard/41556.jpg[/img] [color=#000000][font=Verdana, Geneva, sans-serif][size=3][left]You can Special Summon this card (from your Extra) Deck while you have 15 cards in your Extra Deck by revealing 1 "Immortal Dragon" monster in your hand. If this card is used as a Synchro Material Monster for a "Immortal Dragon" Synchro Monster: You can return this card to the Extra Deck.[/left][/size][/font][/color] [color=#000000][font=Verdana, Geneva, sans-serif][size=1][left]DARK - Uber +1 Tuner that stacks their worst card from their Graveyard on top of their Deck. Probably the most broken card of the set, especially when combined with Seal.[/left][/size][/font][/color] [left][img]http://yugico.com/customcard/41562.jpg[/img][/left] [left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card cannot be Special Summoned except from the Extra Deck. This card cannot be used as a Synchro Material Monster except for the Synchro Summon of an "Immortal Dragon" monster. You can place this card in your hand in your Extra Deck (it is treated as a Synchro Monster); Select 1 "Immortal Dragon" in your Deck and add it to your hand. (You can only activate this effect of a "Immortal Dragon" once per turn.) You can Special Summon this card (from your Extra Deck) by returning 1 card in your opponent's Graveyard to the top of its owner's Deck.[/size][/font][/color][/left] [left]EARTH - the first of the Elemental Immortals. Use it to search, after searching use it to Synchro and hit a Spell/Trap. Or, Summon it, and use it to protect all your monsters for a turn.[/left] [left][img]http://yugico.com/customcard/41554.jpg[/img][/left] [left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card cannot be Special Summoned except from the Extra Deck. You can place this card in your hand in your Extra Deck (it is treated as a Synchro Monster with the materials "1 Tuner + 1 or more non-Tuner monters"); Select 1 "Immortal Dragon" in your Deck and add it to your hand. (You can only activate this effect of a "Immortal Dragon" once per turn.) When this card is Normal Summoned: You can return any number of "Immortal Dragon" monsters in your Graveyard to your Deck. When this card is Special Summoned: Banish 1 Spell or Trap card on the field.[/size][/font][/color][/left] [left]WATER - the next of the Elemental Immortals. Use it to search, and then hit a monster. OR, normal summon it to make your opponent's monsters vulnerable for a turn.[/left] [left][img]http://yugico.com/customcard/41552.jpg[/img][/left] [left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card cannot be Special Summoned except from the Extra Deck. You can place this card in your hand in your Extra Deck (it is treated as a Synchro Monster with the materials "1 Tuner + 1 or more non-Tuner monters"); Select 1 "Immortal Dragon" in your Deck and add it to your hand. (You can only activate this effect of a "Immortal Dragon" once per turn.) When this card is Normal Summoned: You can reduce the ATK of your opponent's monsters to 0 until the End Phase. When this card is Special Summoned: Banish 1 monster card on the field.[/size][/font][/color][/left] [left]FIRE - The first of the tribute-requiring Elemental Immortals. You can use your Seal as a tribute, but remember you won't be getting your Seal back if you do. Use it to search and then hit your opponent's hand, OR use it to summon and get back any immortal dragon from your Graveyard. [/left] [left][img]http://yugico.com/customcard/41557.jpg[/img][/left] [left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card cannot be Special Summoned except from the Extra Deck. You can place this card in your hand in your Extra Deck (it is treated as a Synchro Monster with the materials "1 Tuner + 1 or more non-Tuner monters"); Select 1 "Immortal Dragon" in your Deck and add it to your hand. (You can only activate this effect of a "Immortal Dragon" once per turn.) When this card is Normal Summoned: You can Special Summon 1 "Immortal Dragon" monster from your Graveyard. When this card is Special Summoned: Discard 1 random card from your opponent's hand.[/size][/font][/color][/left] [left]WATER - The final of the Elemental Immortals, this one sets the whole round going again. Use it to Search, and then Special Summon it to set up the whole loop again by returning everything to the Deck, OR Normal Summon it to Special Summon ANY Elemental dragon from your extra deck - which will also result in getting its effect. It does require two tributes to use, however.[/left] [left][img]http://yugico.com/customcard/41558.jpg[/img][/left] [color=#000000][font=Verdana, Geneva, sans-serif][size=3] This card cannot be Special Summoned except from the Extra Deck. You can place this card in your hand in your Extra Deck (it is treated as a Synchro Monster with the materials "1 Tuner + 1 or more non-Tuner monters"); Select 1 "Immortal Dragon" in your Deck and add it to your hand. (You can only activate this effect of a "Immortal Dragon" once per turn.) When this card is Normal Summoned: Special Summon 1 "Immortal Dragon" monster from your Extra Deck. When this card is Special Summoned: Return all "Immortal Dragon" cards in your Graveyard to your Deck.[/size][/font][/color] The deck is currently UP'd, but I want to make it a tier 1. It needs some spell/trap support, but first I would like to make sure I am getting the mechanics right, and if I am missing anything big. Thanks for reading! 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