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The War-techs


Caseywwm

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Hey guys, this time I've made what I thought is a fairly interesting archetype here. What it focuses on is mainly special summoning its monsters and then subsequently using them to break walls the opponent might throw up. I guess you could say that this deck is an anti-exodia type deck possibly. Well at the very least that's a way it could be used. I'm really not quite sure what to make of it. What do you guys think? The general theme of the deck is Special Summon monsters to your side of the field while preventing your opponent from maintaining any on theirs, allowing for a (hopefully) swift beat down of their Life Points.

Give me opinions, comments, thoughts, feedback, anything to help me make my cards better, it's all good.



Here are the cards:

[spoiler=Monsters]


[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard210.jpg[/img]
Lore: If this card is used for the Synchro summon of a "War-tech" monster, you can look at all of your opponent's set cards. Choose 1 of them, and destroy that target. Return the remaining cards flipped face-up by this effect face-down. Flip effects are not activated at this time.


[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard0edited.jpg[/img]
Lore: When this card declares an attack on an opponent's monster, this card gains ATK equal to half of the ATK of the target (During damage calculation only). If this card destroys an opponent's monster by battle, you can add 1 "War-tech" monster from your deck to your hand.


[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard3.jpg[/img]
Lore: After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster and this card.


[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard9.jpg[/img]
Lore: When this card is destroyed by battle, Special Summon up to 2 more "War-tech Dragonfly Drones" from your Deck in face-up attack position and end the Battle Phase.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard1.jpg[/img]
Lore: You can return this card to your hand to target 1 card on the field. Return that target to the owner's hand.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard2.jpg[/img]
Lore: When a "War-tech" monster is normal summoned to your field, you can pay 500 Life Points to special summon this card from your Hand.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard16.jpg[/img]
Lore: If this card attacks a monster whose DEF is higher than the ATK of this card, you can tribute 1 "War-tech" monster you control. Negate this card's attack and destroy the attack target.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard19.jpg[/img]
Lore: If this card attacks a face-down monster on your opponent's field, destroy that target without flipping it face-up. Damage calculation is not applied.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard17.jpg[/img]
Lore: When this card declares an attack, its ATK is reduced by 300 after damage calculation.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard4.jpg[/img]
Lore: Once per turn, you can increase or decrease the Level of up to 2 "War-tech" monsters on your field by 1 until the End Phase.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard15.jpg[/img]
Lore: You can tribute this face-up card on your field to destroy all face-up monsters on your opponent's field whose ATK is equal to or less than the ATK of this card.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard12.jpg[/img]
Lore: Once per turn, you can add 1 "War-tech" monster to your hand from your Deck instead of conducting your Draw Phase. There can only be 1 face-up "War-tech General" on the field.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard5edited.jpg[/img]
Lore: Once per turn, you can Special Summon 1 level 4 or lower "War-tech" monster from your hand, Deck or Graveyard. This card cannot attack the turn this effect is used.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard18.jpg[/img]
Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "War-tech" monsters on your field. Once per turn, you can pay 1000 Life Points. Special Summon 1 "War-tech" monster from your hand, Deck, or Graveyard.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard10.jpg[/img]
Lore: 1 EARTH Tuner + 1 or more "War-tech" non-Tuner Monsters
When this card is successfully Synchro Summoned, target 1 card your opponent controls, banish that target. Once per turn, you can discard 1 "War-tech" monster to banish 1 card on your opponent's field.

[/spoiler]

[spoiler=Spells]


[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard20.jpg[/img]
Lore: Any card your opponent controls that is sent to the Graveyard is removed from play instead. Cards removed from play remain removed from play for the duration of the duel.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard13.jpg[/img]
Lore: This card can only be equipped to a "War-tech" monster. The equipped monster gains 500 ATK. Once per turn, the equipped monster can halve its ATK until the End Phase to be able to attack your opponent directly this turn.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard7.jpg[/img]
Lore: Tribute 1 "War-tech" monster you control. Target and destroy up to 2 cards your opponent controls.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard23edited.jpg[/img]
Lore: Discard 1 card. Special Summon 2 level 4 or lower "War-tech" monsters from your hand or Deck.When those cards leave the field by any effect (including Xyz detachment), banish those cards. Monsters Summoned by this effect are banished at the End Phase.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard11.jpg[/img]
Lore: All "War-tech" monsters you control gain 500 ATK and 200 DEF. When a "War-tech" monster you control is removed from the field by an opponent's card effect, you can add 1 "War-tech" monster from your Deck to your hand.


[/spoiler]

[spoiler=Traps]


[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard22edited.jpg[/img]
Lore: Discard 1 card. Activate only when a "War-tech" monster you control would be targeted and destroyed by a card effect. The effect of that card now becomes "Target 1 "War-tech" monster on your opponent's side of the field. That monster gains 500 ATK and DEF"

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard234.jpg[/img]
Lore: When a "War-tech" monster on your field is selected as an attack target, negate the attack and destroy all attack position monsters on your opponent's field.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard8.jpg[/img]
Lore: Pay 1000 Life Points to activate this card. After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 10/ATK 0/DEF 3000). While this card is face-up on the field, other "War-tech" monsters on your field cannot be selected as attack targets.

[img]http://i815.photobucket.com/albums/zz71/Purplish_Guy/createcard14edited.jpg[/img]
Lore: Activate only when you opponent declares a direct attack. Negate the attack and destroy the attacking monster. Your opponent takes damage equal to the original attack of the destroyed monster.


[/spoiler]

And that's just about all I've made so far. Should I work on making more support cards? Are too many of them OP?
Are there under-powered ones? I thought I made the costs for most pretty balance,d but I'ma newb, I could be (am) wrong. Any help and constructive criticism is welcomed. :D

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[quote name='sasder47' timestamp='1333462769' post='5900042']
well good but a few things to go over...

All of the traps except war-tech deflector unit are a little OP'ed, so I would recommending slightly changing them
War-tech adapter and spy spider are also slightly OP'ed.

Good archetype! :P
[/quote]

Well, how so? Hyper detonation is supposed to be a game changer kind of card, and only negates one monster attack. After that, the opponent is free to kill you with what ever else he's got.

I've noticed a flaw in the OCG of my surprise upgrade, but otherwise it seems fair enough. The most I'll do is add a cost of some sort before the effect resolves, but otherwise it's fine. It's kind of like an upgraded reinforcements, only it's very card specific and thus, has an added bonus to it.

Barrier is basically the mirror force of this archetype, like froggy barrier or regular mirror force. It can only be used with this specific archetype. It's fine and doesn't need any changes.

Adapter, yeah I can see how he's a little broken, because you can summon him and spontaneously take out any monster your opponent has that's 2800 and under. I'll reduce his attack to 1200.

As well as Synthesizer, I'll make some changes that balance it.


Thanks for the feedback, I'll get to fixing the cards.


EDIT: card changes made.

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[quote name='sasder47' timestamp='1333499643' post='5900720']
you should just take out the inflict damage equal to the monster's ATK in war-tech Hyper detonation because that seems like a possible immediate K.O depending on your opponent's LIfe Points.
[/quote]

That card is wel-balanced due how it is I would say its like magic cylinder

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