El Majishan Posted April 4, 2012 Report Share Posted April 4, 2012 Monsters: 18 1: Gorz, Emissary of Darkness 1: Wind-Up Hunter 3: Wind-Up Shark 3: Wind-Up Magician 3: Wind-Up Rat 2: Wind-Up Rabbit 2: Genex Ally Birdman 2: Effect Veiler 1: Sangan Spells: 14 3: Mystical Space Typhoon 2: Wind-Up Factory 2: Smashing Ground 1: Heavy Storm 1: Dark Hole 1: Monster Reborn 1: Mind Control 1: Pot of Avarice 1: Book of Moon 1: Forbidden Lance Traps: 8 2: Dimensional Prison 2: Solemn Warning 1: Solemn Judgment 1: Torrential Tribute 1: Mirror Force 1: Compulsory Evacuation Device Link to comment Share on other sites More sharing options...
El Majishan Posted April 5, 2012 Author Report Share Posted April 5, 2012 Edits - 2: Pot of Duality +1: MST +1: Forbidden Lance Also thinking about cutting 1 Birdman for a Wind-Up Soldier....Thoughts? I'm Pretty confident in my spell/trap line up....just need help with the monsters Come on guys....its my IRL so help me out. Link to comment Share on other sites More sharing options...
El Majishan Posted April 6, 2012 Author Report Share Posted April 6, 2012 So no one is gonna help me? Thinking about dropping the 2 Birdman All together for 2: Wind-Up Soldier Or 1: Wind-Up Soldier 1: Spirit Reaper From what I found During testing...with out Tour Guide the deck has no Monsters that can really stand on its own (well there is Rabbit but he can only do so much on his own)....I was running the 2 Birdmen for cool combo potential....but I would show up dead more often than now...I mean when it works its sexy..but it doesn't work as often to warrant the deck space. Thoughs? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.