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Building Gem-Knights (Suggestions?)


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[img]http://i.imgur.com/fZTcw.jpg[/img]



with new EARTH support in REDU I think these guys will get a good boost. Probably..
But I'm having a problem making them very playable, at least against semi-competitive decks.

so yeah, made this from scratch with 0 research, so now it's time for some fixes, any ideas?

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Rabbit is fine at 3.

I don't like Monks. Also, neg the 3 weird Traps inbetween Monsters and Spells because they suck. I don't like Common Charity either.

-2 Monk
-3 Weird Trap inbetween Monsters and Spells
-2 Common Charity
-2 Haunted
-2 Upstart

+1 Rescue Rabbit
+3 Volcanic Shell
+3 Card-Car D
+3 Duality
+1 Raigeki Break

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