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Wind-Up Zenchairge!


Bobbyman46

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[IMG]http://i41.tinypic.com/2qi0lfo.jpg[/IMG]

All "Wind-Up" monsters you control gain 500 ATK. Once per turn, you can select 1 "Wind-Up" monster you control: Banish that target. During the Standby Phase of your next turn, Special Summon in face-up Defense Position.




[size=2]I do not take any credit for the artwork of this card. All credit goes to the artist.[/size]

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It's a bit slow with it being a Trap. It serves as a Wind-Up Rabbit but with a nice ATK boost as well. Not sure if Wind-Ups have room for it though. The only suggestion I would make of course is to make it a Continuous Spell, and to make it so it's not mandatory (as of now you don't have the option to banish a Wind-Up or not).

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The first part is ok. It isnt the best, but can still be helpful. But the banish effect is good. I think you should make it during either players turn, because it is less than rabbit atm. Good designe, not sure how it would turn out in an actual wind up deck, but seems pretty effective. 8/10

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Wind-ups would not use it. It was better as a trap. At least that way the effect was chainable and worked in the opponent's turn. Now, it is practically says "lose a card for a turn; reset its effect." Nobody is going to want to do that. Rabbit is already better.

Not that Wind-ups need anything [i]good[/i] though. They are already broken

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