Bobbyman46 Posted April 8, 2012 Report Share Posted April 8, 2012 [IMG]http://i41.tinypic.com/2qi0lfo.jpg[/IMG] All "Wind-Up" monsters you control gain 500 ATK. Once per turn, you can select 1 "Wind-Up" monster you control: Banish that target. During the Standby Phase of your next turn, Special Summon in face-up Defense Position. [size=2]I do not take any credit for the artwork of this card. All credit goes to the artist.[/size] Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 8, 2012 Report Share Posted April 8, 2012 It's a bit slow with it being a Trap. It serves as a Wind-Up Rabbit but with a nice ATK boost as well. Not sure if Wind-Ups have room for it though. The only suggestion I would make of course is to make it a Continuous Spell, and to make it so it's not mandatory (as of now you don't have the option to banish a Wind-Up or not). Link to comment Share on other sites More sharing options...
Cherz Posted April 8, 2012 Report Share Posted April 8, 2012 The first part is ok. It isnt the best, but can still be helpful. But the banish effect is good. I think you should make it during either players turn, because it is less than rabbit atm. Good designe, not sure how it would turn out in an actual wind up deck, but seems pretty effective. 8/10 Link to comment Share on other sites More sharing options...
Bobbyman46 Posted April 8, 2012 Author Report Share Posted April 8, 2012 Ok, I fixed it to "you can". Thanks guys! Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 8, 2012 Report Share Posted April 8, 2012 Your welcome I think you should consider also the choice of it being a Continuous Spell as well though Link to comment Share on other sites More sharing options...
Bobbyman46 Posted April 8, 2012 Author Report Share Posted April 8, 2012 Ok, it is now a spell Link to comment Share on other sites More sharing options...
jaster_rogue Posted April 8, 2012 Report Share Posted April 8, 2012 I know Wind-up monster but don't know how they work so I'm not sure if it's good or not I'd like to help but I'm better with older strategies Link to comment Share on other sites More sharing options...
Bobbyman46 Posted April 8, 2012 Author Report Share Posted April 8, 2012 They do a bunch of special summoning when other wind up effect are activated and they do a bunch of boss stuff. This card would make it so you can use their effects more than Once. Link to comment Share on other sites More sharing options...
sasder47 Posted April 9, 2012 Report Share Posted April 9, 2012 very nice practically flawless 10/10 Link to comment Share on other sites More sharing options...
thekazu4u Posted April 9, 2012 Report Share Posted April 9, 2012 Wind-ups would not use it. It was better as a trap. At least that way the effect was chainable and worked in the opponent's turn. Now, it is practically says "lose a card for a turn; reset its effect." Nobody is going to want to do that. Rabbit is already better. Not that Wind-ups need anything [i]good[/i] though. They are already broken Link to comment Share on other sites More sharing options...
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