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[GANDORATOR] Warmonger XIII: Voxtrot - Generic Rank 8 -


Valkyrus

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I wish I knew where to find images like this now.

>Name and pic represent Machine
>is Warrior for no real reason except perhaps Warrior support
>Greentexting on YCM

Anyway, as for the card, I want to call it OP'd only because of the ATK gain, but I'm not sure if I should. Because there is a chance that this card can get a very high ATK. He could wind up with 4500+ ATK and your opponent's deck would be thin for doing it.

But, at the same time, he could end up with no ATK gain or maybe only +200 ATK. So it's hard to say. Maybe cut the ATK back to 2200 to start. But that's my opinion. It's still a good card. OCG is pretty good. Spelling and all that is fine. It's playable with a little bit of risk.

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The card sure is nice and flexible after a quick skim. It serves as a fair beatstick but an even better wall, so good job on that. It's first effect is fairly risky but at the same time can extremely hinder your opponent, depending on the Deck they are using, but at the same time can be risky since your giving them a fairly new hand on top of that. The ATK gain on top of that is pretty nice, but I think it'd be fair to reduce it to 100 since it already has 2500 original ATK. 3 Cards = 600 ATK = 3100 ATK, which is debatable to be too much of a gain, so it's your choice if you want to keep that ATK boost the same.

The second effect can help many Decks in particular which I really like. I'm not sure how I feel though how that if you use it you have to send cards equal to the exact difference, so possibly make it up to the difference of the two Graveyards ? This way it's more flexible and you don't sacrifice a few other monsters in order to get one in particular to the Graveyard. The first Deck that came to mind was Chaos, mainly because dumping like that would be helpful (and because I love Chaos). Another Deck that came to mind was Lightsworns for the faster JD, but at the same time they don't really have / use Level 8's they'd be willing to overlay to get this in my opinion. But overall, I'd say it's a nice generic Rank 8 XYZ Monster, so great job.

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[quote name='GodWynn' timestamp='1334095383' post='5909289']
I wish I knew where to find images like this now.

>Name and pic represent Machine
>is Warrior for no real reason except perhaps Warrior support
>Greentexting on YCM

Anyway, as for the card, I want to call it OP'd only because of the ATK gain, but I'm not sure if I should. Because there is a chance that this card can get a very high ATK. He could wind up with 4500+ ATK and your opponent's deck would be thin for doing it.

But, at the same time, he could end up with no ATK gain or maybe only +200 ATK. So it's hard to say. Maybe cut the ATK back to 2200 to start. But that's my opinion. It's still a good card. OCG is pretty good. Spelling and all that is fine. It's playable with a little bit of risk.
[/quote]

How does the name suggest it's machine? And the picture looks more like it could be armor on a human than a robot though- it has hair for one. Also, notice how Junk Warrior looks a lot more like a Machine than a Warrior too. There are some really weird things that are Warrior-types in the game actually...I didn't want to make it a Machine only because of Limiter Removal though...
I don't know why the ATK gain would be a problem though, in most cases the maximum gain per turn would be 1000 ATK. (in case your opponent has 5 cards in hand. (they'd rarely have more in hand during your turn. Unless they maxx "c"'d you )
And 3000 is the base ATK for Rank 8's. Also, there's a generic Rank 4 that can go up to 4000 ATK much faster than this. And this is a Rank 8- a bit harder to bring out.

[quote name='Anbu-of-Sand' timestamp='1334096517' post='5909315']
The card sure is nice and flexible after a quick skim. It serves as a fair beatstick but an even better wall, so good job on that. It's first effect is fairly risky but at the same time can extremely hinder your opponent, depending on the Deck they are using, but at the same time can be risky since your giving them a fairly new hand on top of that. The ATK gain on top of that is pretty nice, but I think it'd be fair to reduce it to 100 since it already has 2500 original ATK. 3 Cards = 600 ATK = 3100 ATK, which is debatable to be too much of a gain, so it's your choice if you want to keep that ATK boost the same.

The second effect can help many Decks in particular which I really like. I'm not sure how I feel though how that if you use it you have to send cards equal to the exact difference, so possibly make it up to the difference of the two Graveyards ? This way it's more flexible and you don't sacrifice a few other monsters in order to get one in particular to the Graveyard. The first Deck that came to mind was Chaos, mainly because dumping like that would be helpful (and because I love Chaos). Another Deck that came to mind was Lightsworns for the faster JD, but at the same time they don't really have / use Level 8's they'd be willing to overlay to get this in my opinion. But overall, I'd say it's a nice generic Rank 8 XYZ Monster, so great job.
[/quote]

^ I commented on the ATK boost above.

I agree with fixing the second effect so it's "up to the difference" too but I didn't know how to word it at first so I left it as it is now... I'll fix it now.
And yeah, it acts as a multi-foolish burial, which can help many decks.
The first effect helps the second one too, as it fills your opponent's graveyard.
Also, about the first effect- it really does depend on the deck your opponent uses. So you need to know when the timing is right- after your opponent sets up their hand or graveyard for example. Then you would know there's something they don't want to lose in their hand.

And Thanks ^^

EDIT: fixed the lore so it's "up to the difference"

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You have a point. And I misread the name (I thought it ended with "tron" and not trot). However, the Rank 4 only has that effect of ATK gain. This has an interesting Graveyard stack ability that you could use as well if the situation occurs. And your monster keeps the ATK gain. And Level 8 monsters aren't too hard to get out if you have a deck made to bring them out. Say Level 8 Synchros.

But, I understand the choice for Warrior-Type to avoid Limiter Removal. A good idea.

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[quote name='GodWynn' timestamp='1334100960' post='5909480']
You have a point. And I misread the name (I thought it ended with "tron" and not trot). However, the Rank 4 only has that effect of ATK gain. This has an interesting Graveyard stack ability that you could use as well if the situation occurs. And your monster keeps the ATK gain. And Level 8 monsters aren't too hard to get out if you have a deck made to bring them out. Say Level 8 Synchros.

But, I understand the choice for Warrior-Type to avoid Limiter Removal. A good idea.
[/quote]

Still, this card's effect isn't as powerful as other Rank 8's. While most other Rank 8's have some sort of effect destruction this only has an ATK-boost. Its effect is more support-oriented than anything. But still, I need to test it to be sure.

I guess Lightray Gearfried makes it easier to summon in a Lightsworn deck, seeing as he's level 8 and quite easy to summon. Although you would rarely be able to use Voxtrot's second effect in such a build...

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