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Aqua Archtype


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This archetype(?) or row of cards are focused on WATER attribute combos and swarming with low to medium ATKs. but in the end by taking heavy(?) cost it will summon strong monsters.
These first round of cards might as well be Penguin soldier support and supporting one another through series of effects. but later i will upload effects that are independant or more broad.
PLEASE review, edit, and fix please
EDIT:NOW adding in monsters with indivisual effects or effects that takes affects on all monsters



[Spoiler=Normal monster]
Bio-shield, Scoica
[img]http://i.imgur.com/2M48t.jpg[/img]
[quote]Once per turn, choose a card; the chosen card gains 300 ATK and DEF until the end phase.[/quote]

Sea Molusk
[img]http://i42.tinypic.com/2gtqo04.jpg[/img]
[quote]When this card is normal summoned successfully, draw one card. When this card leaves the deck out of draw phase, send it to the bottom of the deck and add one card from your grave to your hand.[/quote]

Seahorse of the mist valley
[img]http://i40.tinypic.com/2lk7k0h.jpg[/img]
[quote]If this card is discarded from your hand, Special summon it at your next main phase. Once per turn, when this card is destroyed by battle, by removing one card from your hand; Special summon this card and add 100 ATK.[/quote]

Fenrir de Aquazione
[img]http://i43.tinypic.com/34yznki.jpg[/img]
[quote]When a monster is Special summoned, Special summon this card in attack position. When this card is special summoned, by discarding one card, destroy one card on the field.[/quote]

Aqua Hybrid S
[img]http://i41.tinypic.com/2a5j7fo.jpg[/img]
[quote]When one or more card(s) is returned from the field to a players hand, Special Summon this card from your hand. If a WATER monster is destroyed by battle, discard this card to Special Summon the destroyed Monster.[/quote]
Bio-shield, Caranguexo
[img]http://i43.tinypic.com/2vnq8mh.jpg[/img]
[quote].When a WATER monster is special summoned, special summon this card in face up defense mode. Once per turn, attach one WATER monster onto this card; this card gains the ATK of the attached card[/quote]
[img]http://i41.tinypic.com/ivcoz9.jpg[/img]
[quote]When a monster is Special summoned from the graveyard, reveal the top card of your deck; if it is a WATER monster, special summon it. If it is not, discard it. When this card is destroyed by battle, Special summon one level 3 or lower WATER monster.[/quote]
[img]http://i43.tinypic.com/1447h1w.jpg[/img]
[quote]If this card is special summoned, by sacrificing this card; Special summon one level 4 or lower WATER monster from your deck.[/quote][/spoiler]
[Spoiler=ST]

Underwater Biodome
[img]http://i.imgur.com/d8YEt.jpg[/img]
[quote]When this card is set, all WATER type monsters gain 200 ATK. When your opponent has 2 or more monsters than you, banish this card summon summon up to 2 WATER monsters from your hand.[/quote][/spoiler]
[Spoiler=Other]

[img]http://i43.tinypic.com/wtsxmr.jpg[/img]
[quote]3 Level 4 monsters
Once per turn detach one Xyz material from this card; negate a spell, trap or monsters effect and destroy the card. If this card has no more Xyz material attached to this card, destroy all cards on the field.[/quote]
[/spoiler]

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aqua hybrid s -
When one or more card is returned from field to hand, Special summon this card. If a WATER monster is destroyed by battle, discard this card to special summon the destroyed card.

should be -
When one or more card(s) is returned from the field to a players hand, Special Summon this card. If a WATER monster is destroyed by battle, discard this card to Special Summon the destroyed Monster.

Bio-shield -
When a WATER monster is special summoned, special summon this card in face up defense mode. Once per turn, attach one WATER monster onto this card; this card gains the ATK of the attached card.

should be -
When a WATER monster is Special Summoned, Special Summon this card in Face-up defense postion. Once per turn, equip one WATER monster onto this card treated as an equip card; this card gains the ATK of the equipped card.

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I liked your cards. Most of them are balanced and very useful. But they need some fixes.
First card: Pretty well made, but I have a question. From where can it be special summoned (Graveyard, Hand, Banish pile) ?

second card: It seems very powerful for a level 4 monster. It has 2100 Def and a chance to exceed 3000 ATK. I suggest you to tell that the WATER monster should be level 4 or lower. As you have worded the effect you can attach the Water monster to this card from anywhere you want. You should specify that.

Third card: Hmmmm this one is very powerful too. By its effect you have a chance to Special Summon some really strong monsters. It works very well with plaguespreader zombie since you can decide the card you will special summon. I would suggest you again to put a level restriction to the revealed monster. In addition you didn't say what happens to the reveald card if it isn't a water monster. The other effect is nice.

Fourth card: I like the effect. Good job. Only one thing. Change sacrificing to tributing

Xyz : All of its effects are overpowered. For the first one i would suggest you to restrict it to once per turn. That would be slightly better. As for the last effect ....... it looks so powerful. Usually the xyz monsters have drawbacks when they have no xyz materials but this one has a benefit. You should change this effect completely. In my opinion a drawback would be ideal for this card.

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weel in case you did not under stand somethings.
[quote][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]First card: Pretty well made, but I have a question. From where can it be special summoned (Graveyard, Hand, Banish pile) ?[/background][/size][/font][/color][/quote] i get this ill fix..
[quote][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]second card: It seems very powerful for a level 4 monster. It has 2100 Def and a chance to exceed 3000 ATK. I suggest you to tell that the WATER monster should be level 4 or lower. As you have worded the effect you can attach the Water monster to this card from anywhere you want. You should specify that.[/background][/size][/font][/color][/quote]i change the atk to like 500 or lower..also only from the field ill fix that
[quote][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Third card: Hmmmm this one is very powerful too. By its effect you have a chance to Special Summon some really strong monsters. It works very well with plaguespreader zombie since you can decide the card you will special summon. I would suggest you again to put a level restriction to the revealed monster. In addition you didn't say what happens to the reveald card if it isn't a water monster. The other effect is nice.[/background][/size][/font][/color]
[/quote]ill change so that the revealed card isnt a WATER, discard it.
fourth yes thank you
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Xyz : All of its effects are overpowered. For the first one i would suggest you to restrict it to once per turn. That would be slightly better. As for the last effect ....... it looks so powerful. Usually the xyz monsters have drawbacks when they have no xyz materials but this one has a benefit. You should change this effect completely. In my opinion a drawback would be ideal for this card. ill change it to once per turn and why is it benefict...itdestroy everything on my field including itself since i didnt say anything but "Destroy ALL cards on the field"[/background][/size][/font][/color]

FIXED

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I like the set it is just that the xyz getting to nuke because it negated three cards seems to unsettle me. It appears as if you get to possibly plus because and gain an advantage quickly and I know there is already water support that keeps your own field safe. Its worse because it turns cards like Monster Reborn and Call of the Haunted into potential Final Destinies. If it doesn't have material blow up everything then someone can swing and then Call of the haunted there goes the whole field. I feel it should be toned down maybe to something like blow-up your own field (in that case it can just be an xyz LADD and you should be able to special summon a monster)

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  • 1 month later...
  • 1 month later...

First let me clarify: this is not an archetype. Archetypes have a common name and/or theme, these just have a common type/attribute.

Also, don't you mean a WATER set? These are also all Aqua but there's no support for the Aqua-type here.


Bio-shield, Scoica (cool name) has a bland, underpowered effect. At least make the boost permanent.

See Molusk ("Sea Mollusk"?) First effect is ok, draw a card for normal summoning a 1200 ATK, yeah. Second effect is super broken, search ANY card in the grave for a Foolish Burial dump. You should really change that.

Seahorse of the Mist Valley? Mist valleys are always WIND. It has an OK effect, you should say "special summon at the START of next main phase", cause the timing is vague.

Fenrir is broken, 1900 ATK SS with destruction, effect is easy to pull off.

Aqua Hybrid interests me, could combo with Compulsory or something. The second effect can be useful too. You might even consider "destroyed by battle or a card effect", I don't think it would be broken.

Other Bio-Shield is ok, but defensive cards are slow nowadays. Mostly will be used for the first effect. Also an extra 200 net ATK probably isn't worth it.

Three eyed fish thingy is an interesting effect, it's fun and useful, but you need to specify where to ss the monster from.

Aqua D.o.g. can search stuff and loop with itself, cool.

Biodome take out the first clause, you don't mean "when this card is set" cause that means face-down, and continuous effects are implied. It is useful, but might do better as a continuous spell cause of conflicts with ALO and Forgotten Continent.

Dang... that is one broken Xyz. Rabbit has a new toy to play with. Nerf that sucker nao.

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