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Will the Damned please stand up? | Added 2 cards


Lexadin

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[center]As some of you who know me might know, I'm a big fan of the card '[url="http://yugioh.wikia.com/wiki/Headless_Knight"]Headless Knight[/url]'. And as a senior card maker, I've made many cards supporting said card. This set can be considered as such, however I'd like to see it more as a set that works on it own, but also intergrates said card.
The Damned Knights, as I called this set, are based around cursed people from history and myths, some more know then others. However they all share 1 thing, once reborn they gain power. And once destroyed by a foe, they mark the field.
Or in other words, they gain effects from being revived from the Grave, and activate effects when destroyed by the opponent.

As you might think, this leaves me worried with the ballance of this set. So I would apriciate it if everyone commented on the ballance of the cards.
I might add some lateron.

Now let's start with the cards.

[size=5][b]Monsters[/b][/size]
[img]http://i42.tinypic.com/2rpra4n.jpg[/img]
[i]Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. Tribute 3 "Damned Knight" or "Headless Knight" monsters you control; Special Summon this card from your hand or Graveyard. This card is treated as a Warrior-Type "Damned Knight" monster while in your Deck, Graveyard and on your side of the field. When a "Damned Knight" or "Headless Knight" is destroyed by your opponent: Toss a coin: - Heads: Special Summon the destroyed monster. - Tails: Inflict damage to your opponent equal to the destroyed monster's Level x 300.[/i]

[IMG]http://i43.tinypic.com/33xdhd5.jpg[/IMG]
[i]When this card is Special Summoned from the Graveyard: destroy 1 Spell or Trap card your opponent controls. If the destroyed card was a Trap Card: inflict 800 damage. When this card is destroyed by your opponent: While this card remains in your Graveyard, neither player can Special Summon non-DARK Warrior-Type monsters from thier Graveyards.[/i]

[IMG]http://i44.tinypic.com/j7d9vt.jpg[/IMG]
[i]When this card battles an Defence Position monster, this card inflicts Piercing Battle Damage. During the End Phase of the turn this card was destroyed: select 1 cards in your opponent's hand and destroy it; draw 1 card. When this card is Special Summoned from the Graveyard: when this card inflicts Piercing Battle Damage; increase this card's ATK by the amount of damage inflicted.[/i]

[IMG]http://i42.tinypic.com/14911jl.jpg[/IMG]
[i]This card cannot be Special Summoned from your hand or Deck. When this card is Special Summoned from the Graveyard: destroy all cards in the colomns next to this card, any "Damned Knight" and "Headless Knight" destroyed by this card's effect are treated as if they where destroyed by your opponent's card effect. When this card is destroyed by your opponent's card effect: banish all monsters in your opponent's Graveyard.[/i]

[IMG]http://i40.tinypic.com/2cnv2th.jpg[/IMG]
[size=1]Img by Father Wolf[/size]
[i]When this card is Special Summed from the Graveyard: this card can attack your opponent directly. When this card inflicts battle damage: send 1 random card from your opponent's hand to the Graveyard. If the send card has an effect that includes Special Summoning card(s): banish it instead; Special Summon 1 "Headless Knight" from your Deck or Graveyard. When this card is destroyed by your opponent: You can Special Summon 1 "Damned Knight" from your Graceyard in Attack Position.[/i]

[IMG]http://i39.tinypic.com/e98ytv.jpg[/IMG]
[size=1]Img by Tormented[/size]
[i]When this card is Special Summoned from the Graveyard: you can place it face-up in your Field Spell Card Zone as a Field Spell Card. While this card is treated as a Field Spell Card: 'When a "Damned Knight" or "Headless Knight" monster is Special Summoned from your Graveyard: place 1 Damned Counter on this card. Once per turn you can remove 3 Damned Counters from this card to activate 1 of the following effects: - Draw 1 card. - Special Summon 1 "Damned Knight" or "Headless Knight" from your Graveyard. - Destroy 1 card you control; destroy 1 card your opponent controls. When this card in your Monster Card Zone is destroyed by your opponent; you can add 1 banished "Headless Knight" or "Damned Knight" to your hand.[/i]

[size=5][b]Spells/Traps[/b][/size]
[IMG]http://i42.tinypic.com/2r75aj7.jpg[/IMG]
[size=1]Img by .Buddha[/size]
[i]Tribute 1 "Headless Knight" you control; Draw 3 cards. You cannot Special Summon a monster(s) during the turn you activate this card.[/i]

[IMG]http://i41.tinypic.com/51rr47.jpg[/IMG]
[i]When a "Damned Knight" or "Headless Knight" monster is destroyed: you can banish that monster; Special Summon 1 "Damned Knight" or "Headless Knight" from your Graveyard in face-up Attack Position and increase it's ATK by 800.[/i]

[IMG]http://i44.tinypic.com/21dg8m0.jpg[/IMG]
[i]When you have 4 or more "Damned Knight" or "Headless Knight" monsters in your Graveyard with different names: you can destroy 1 card you control to destroy 2 cards your opponent controls. Cards destroyed by this card's effect are treated as if they where destroyed by your opponent's card effect.[/i]

[b]All images from my own image archive, unless otherwise specified.[/b]

[size=1]Rate/Comment/Fix.[/size]
[/center]

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I like this set, did you make it with Headless Knight in mind? The whole idea is awesome, however one major draw back that I can see, from the opponents point of view, is that it is OP in so many ways. Don't get me wrong I love the whole set but the ability to summon monsters and destroy cards is to good. If you limited the effects to once per turn or so it should even things out and not leave people feeling out gunned. Over all 8/10

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f**k this set is mind blowing, i absolutely love this one, if i have 3 headless card in my collection i might even print this set so i can duel my cousin,......cheers im sorry but i cannot edit since even i myself does not trust my self in editing and i dont want to make a fool of my self

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[quote name='Orichalcos Tritos' timestamp='1334448840' post='5913934']
I like this set, did you make it with Headless Knight in mind? The whole idea is awesome, however one major draw back that I can see, from the opponents point of view, is that it is OP in so many ways. Don't get me wrong I love the whole set but the ability to summon monsters and destroy cards is to good. If you limited the effects to once per turn or so it should even things out and not leave people feeling out gunned. Over all 8/10
[/quote]

Yep. Yeah, I guessed they would be OP. I'll see what I can do.

[quote name='Panda^.^' timestamp='1334469880' post='5914276']
f**k this set is mind blowing, i absolutely love this one, if i have 3 headless card in my collection i might even print this set so i can duel my cousin,......cheers im sorry but i cannot edit since even i myself does not trust my self in editing and i dont want to make a fool of my self
[/quote]

It's ok.

[quote name='crocruler' timestamp='1334495885' post='5914393']
wow I like the cards, but maybe you should limit them a little- maybe when they're special summoned by the effect of a spell or trap, there effects are negated? i dunno something to weaken them slightly :P
[/quote]

Mhh, that actually sounds like a good idea. I'll see what I can do to improve them.

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