GG_For_Eternity Posted April 12, 2012 Report Share Posted April 12, 2012 Hey guys, I decided to make just 1 topic for a whole lot of Archetypes. If I'm updating any Archetypes, it'll be right in this topic. So far I've made two archetypes. If i'm making any other individual cards instead of Archetype, I'll post it in another topic. Hope you enjoy [spoiler Mad Tech] [center][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Airship.jpg[/img][/center] [center][i]When this card is Normal Summoned, place 4 Tech Counters on it (max. 4). Once per turn, you can remove any number of Tech Counters from this card to activate one of these effects:[/i][/center] [center][i]- Special Summon a monster that a level is equal to the number of Tech Counters removed.[/i][/center] [center][i]- Add the number Equip Spell Cards from your Graveyard or Deck to your hand equal to the number of Tech Counters removed.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Bomber.jpg[/img][/i][/center] [center][i]Once per turn, by banishing 1 Equip Spell Card in your Graveyard, inflict 800 damage to your opponent.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Driller.jpg[/img][/i][/center] [center][i]Once per turn, you can add 1 Equip Spell Card from your Graveyard to your hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Fortress.jpg[/img][/i][/center] [center][i]You can Tribute this card to destroy 1 monster your opponent controls. Once per turn, this card cannot be destroyed by battle.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Gunner.jpg[/img][/i][/center] [center][i]Once per turn, if this card destroys a Defense Position monster, it can attack once more.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Hawk.jpg[/img][/i][/center] [center][i]When this card is successfully Summoned, add 1 "Mad Tech" monster from your Deck to your hand. When this card destroyed a monster, destroy 1 Set card on your opponent's side of the field.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Kabuto.jpg[/img][/i][/center] [center][i]You can discard this card to the Graveyard to add 3 Equip Spell Cards from your Deck to your hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Neptune.jpg[/img][/i][/center] [center][i]When this card is Tribute Summoned by Tributing a Machine-type monster, it gains ATK equal to half the ATK of the Tributed monster. Once per turn, when this card destroys a monster and sends it to the Graveyard, you can add 1 Equip Spell Card from your Graveyard to your hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Patroller.jpg[/img][/i][/center] [center][i]Once per turn, you can send 1 Equip Spell Card from your Deck to the Graveyard.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Wolf.jpg[/img][/i][/center] [center][i]When this card is Summoned, add 1 Equip Spell Card from your Graveyard to your hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Artillery.jpg[/img][/i][/center] [center]1 Tuner + 1 or more Machine-Type non-Tuner monsters[/center] [center]Once per turn, you can discard up 3 cards. For each card, this monster can attack once more until the End Phase. When this card is destroyed and sent to the Graveyard, inflict 1000 damage to each player.[/center] [center][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/MasterGunner.jpg[/img][/center] [center] 1 Machine-type Tuner + "Mad Tech - Gunner" When this card is Synchro Summoned, select 1 Equip Spell Card from your Graveyard and equip it to this card. When this card destroys a monster, it can attack again. When this effect is used at least once in a turn, this monster's ATK is halved when attacking the opponent directly. [img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/Shade.jpg[/img][/center] [center][i]1 Tuner + 1 or more non-Tuner monsters[/i] [i]Add Equip Spell Cards from your Deck to your hand equal to the number of monsters destroyed by battle during your turn. If this card inflicts Battle Damage to your opponent, draw 1 card. If it's an Equip Spell Card, add it to your hand. If not, send it to the Graveyard.[/i] [i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/MadTechLaboratory.jpg[/img][/i] [i]All Machine-type monsters gain 500 ATK and loses 500 DEF. Once per turn, you can Tribute 1 "Mad Tech" monster to add 1 Equip Spell Card from your Graveyard to your hand.[/i] [i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mad%20Tech/MadTechScientist.jpg[/img][/i] [i]Add 1 "Mad Tech" monster from your Deck to your hand.[/i][/center] [/spoiler] [spoiler Mighty and Fallen Force] [center][size=5][b]Mighty Force[/b][/size][/center] [center][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/AroldoMighty.jpg[/img][/center] [center][i]While you control another "Mighty Force" monster with a different name: Once per turn, you can select 1 monster your opponent controls. That monster cannot switch it's Position, and will be destroyed in your opponent's 2nd Standby Phase.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/CedricMighty.jpg[/img][/i][/center] [center][i]While you control another "Mighty Force" monster with a different name: Once per turn, you can activate one of these effects:[/i][/center] [center][i]- Special Summon 1 "Soldier Token" (Warrior-Type/EARTH/Level 1/ATK 500/DEF 500) on your side of the field. [/i][/center] [center][i]- Tribute 1 "Soldier Token" to have this card gain 500 ATK until the End Phase.[/i][/center] [center][i]This effect cannot be used on the turn you Special Summoned the token.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/DustinMighty.jpg[/img][/i][/center] [center][i]While you control another "Mighty Force" monster with a different name, all Warrior-type monsters you control gain 600 ATK.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/HectorMighty.jpg[/img][/i][/center] [center][i]While you control another "Mighty Force" monster with a different name, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/LegolasMighty.jpg[/img][/i][/center] [center][i]While you control another "Mighty Force" monster with a different name: Once per turn, when this card destroys a monster, this card can attack once more.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/LeonMighty.jpg[/img][/i][/center] [center][i]While you control another "Mighty Force" monster with a different name: Once per turn, you can select a Spell/Trap card your opponent controls and destroy that card.[/i][/center] [center][size=5][b]Fallen Force[/b][/size][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/AroldoFallen.jpg[/img][/i][/center] [center][i]If "Aroldo, Ice Warrior of the Mighty Force" is in your Graveyard, you can Special Summon this from your Deck, Graveyard, or your hand. Once per turn, by Banishing 1 monster in your Graveyard, you can destroy up to 2 cards your opponent controls. If "Aroldo, Ice Warrior of the Mighty Force" is removed from the Graveyard, destroy this card.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/CedricFallen1.jpg[/img][/i][/center] [center][i]If "Cedric, Knight of the Mighty Force" is in your Graveyard, you can Special Summon this from your Deck, Graveyard, or your hand. Once per turn, you can Special Summon 2 "Undead Knight Token" (Warrior-Type/DARK/Level 2/ATK 1000/DEF 1000) in Attack Position. When an "Undead Knight Token" has been destroyed by battle, inflict 300 damage to your opponent. If "Cedric, Knight of the Mighty Force" is removed from the Graveyard, destroy this card.[/i][/center] [center][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/DustinFallen.jpg[/img][/center] [center][i]If "Dustin, Swordsman of the Mighty Force" is in your Graveyard, you can Special Summon this from your Deck, Graveyard, or your hand. Once per turn, when this card destroys a monster, you can destroy 1 Set card your opponent controls. If "Dustin, Swordsman of the Mighty Force" is removed from the Graveyard, destroy this card.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/HectorFallen.jpg[/img][/i][/center] [center][i]If "Hector, Warrior of the Mighty Force" is in your Graveyard, you can Special Summon this from your Deck, Graveyard, or your hand. Once per turn, this monster cannot be destroyed by battle. Each time this monster destroys a monster, it gains 300 ATK. If "Hector, Warrior of the Mighty Force" is removed from the Graveyard, destroy this card.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/LegolasFallen.jpg[/img][/i][/center] [center][i]If "Legolas, Archer of the Mighty Force" is in your Graveyard, you can Special Summon this from your Deck, Graveyard, or your hand. Once per turn, you can have this card lose half the ATK until the End Phase, you can attack your opponent directly. If "Legolas, Archer of the Mighty Force" is removed from the Graveyard, destroy this card.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Mighty%20Fallen%20Force/LeonFallen.jpg[/img][/i][/center] [center][i]If "Leon, Assassin of the Mighty Force" is in your Graveyard, you can Special Summon this from your Deck, Graveyard, or your hand. Once per turn, you can Tribute this card to inflict 500 damage to your opponent. You can Special Summon this card during the End Phase you used this effect. If "Leon, Assassin of the Mighty Force" is removed from the Graveyard, destroy this card.[/i][/center] [left][/spoiler][/left] [left][spoiler Wildsoul][/left] [center][img]http://i1074.photobucket.com/albums/w416/GGMist/Wildsoul/Wildsoul-Avis.jpg[/img][/center] [center][i]This monster can be counted as 2 Tributes for a WIND monster. Once per turn, you can return 1 level 6 or higher monster from your side of the field to your hand to destroy 2 cards on the field. When this card is destroyed and sent to the Graveyard, Special Summon 2 "Avis Tokens" (Winged Beast/WIND/Level 2/500 ATK/500 DEF) in Defense Position. You can Tribute 2 "Avis Tokens" to Special Summon 1 level 4 or lower WIND monster from your Deck or your hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Wildsoul/Wildsoul-Lupus.jpg[/img][/i][/center] [center][i]This monster can be counted as 2 Tributes for a DARK monster. Once per turn, by Banishing 1 card from your Graveyard, Banish 1 card on your opponent's side of the field. If it's a DARK monster, Special Summon 1 level 4 or lower monster from your Deck. If the Special Summoned monster is not a DARK monster, destroy it in the End Phase. When this card is destroyed and sent to the Graveyard, Special Summon 2 "Lupus Tokens" (Beast/DARK/Level 2/500 ATK/500 DEF) in Defense Position. You can Tribute 2 "Lupus Tokens" to Special Summon 1 level 4 or lower DARK monster from your Deck or your hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Wildsoul/Wildsoul-Mammoth.jpg[/img][/i][/center] [center][i]This monster can be counted as 2 Tributes for a EARTH monster. Once per turn, you can Tribute 1 card, this card gains half of the Tributed monsters ATK until the End Phase. When this card is destroyed and sent to the Graveyard, Special Summon 2 "Mammoth Tokens" (Beast/EARTH/Level 2/500 ATK/500 DEF) in Defense Position. You can Tribute 2 "Mammoth Tokens" to Special Summon 1 level 4 or lower EARTH monster from your Deck or your hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Wildsoul/Wildsoul-Ranae.jpg[/img][/i][/center] [center][i]This monster can be counted as 2 Tributes for a WATER monster. Once per turn, you can discard up to 2 cards, then destroy the same amount of Spell/Trap cards equal to the cards you discarded.When this card is destroyed and sent to the Graveyard, Special Summon 2 "Ranae Tokens" (Aqua/WATER/Level 2/500 ATK/500 DEF) in Defense Position. You can Tribute 2 "Ranae Tokens" to Special Summon 1 level 4 or lower WATER monster from your Deck or your hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Wildsoul/Wildsoul-Tigris.jpg[/img][/i][/center] [center][i]This monster can be counted as 2 Tributes for a FIRE monster. Once per turn, you can Tribute up to 3 cards on your side of the field. For each card, inflict 800 damage to your opponent, then draw 2 cards. When this card is destroyed and sent to the Graveyard, Special Summon 2 "Tigris Tokens" (Beast/FIRE/Level 2/500 ATK/500 DEF) in Defense Position. You can Tribute 2 "Tigris Tokens" to Special Summon 1 level 4 or lower FIRE monster from your Deck or your hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Wildsoul/Wildsoul-Unicornis.jpg[/img][/i][/center] [center][i]This monster can be counted as 2 Tributes for a LIGHT monster. You can discard 1 card, this monster can attack your opponent directly until the End Phase. When this card is destroyed and sent to the Graveyard, Special Summon 2 "Unicornis Tokens" (Beast/LIGHT/Level 2/500 ATK/500 DEF) in Defense Position. You can Tribute 2 "Unicornis Tokens" to Special Summon 1 level 4 or lower LIGHT monster from your Deck or your hand.[/i][/center] [left][/spoiler][/left] [left][spoiler Priests][/left] [center][img]http://i1074.photobucket.com/albums/w416/GGMist/Priests/PriestofWillpower1.jpg[/img][/center] [center][i]Your opponent cannot target face-up monsters you control, except this one. Once per turn, you can Tribute 1 monster you control and you can activate one of these effects:[/i][/center] [center][i]- Take control of one of your opponent's monster until the End Phase.[/i][/center] [center][i]- Special Summon 1 "Priest" monster you control from your Deck, Graveyard or hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Priests/PriestofTrickery.jpg[/img][/i][/center] [center][i]Each time this card destroys a monster, place 1 Spell Counter to this card (max. 3). When this card has 3 Spell Counters, you can send this card to the Graveyard to Special Summon 2 "Priest" monsters from your Deck, Graveyard or hand.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Priests/PriestofTechnology.jpg[/img][/i][/center] [center][i]Once per turn, you can Tribute 1 non-Tuner monster to activate one of these effects:[/i][/center] [center][i]- Special Summon 1 Tuner monster from your Deck, Graveyard or your hand.[/i][/center] [center][i]- Special Summon 1 level 4 or lower monster from your Deck except "Priest of Technology".[/i][/center] [center][img]http://i1074.photobucket.com/albums/w416/GGMist/Priests/PriestofLight.jpg[/img][/center] [center][i]When this card is destroyed by battle, select 2 cards your opponent control, shuffle them into their deck, then you can draw 1 card.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Priests/PriestofJustice.jpg[/img][/i][/center] [center][i]If this card inflicted Battle Damage to your opponent, gain Life Points equal to the Battle Damage done by this card. If this card destroys a monster, you can select 1 other face-up monster you control and increase it's level by 1.[/i][/center] [center][i][img]http://i1074.photobucket.com/albums/w416/GGMist/Priests/PriestofDespair.jpg[/img][/i][/center] [center] [i]1 Tuner + 1 or more "Priest" non-Tuner monster[/i] [i]You can pay 1000 Life Points and discard 1 card to Special Summon 1 level 4 or lower monster from your Deck, Graveyard or hand.[/i] [i][img]http://i1074.photobucket.com/albums/w416/GGMist/Priests/PriestofJudgment.jpg[/img][/i] [i]1 Tuner + 1 or more non-Tuner monster[/i] [i]Each time this monster destroys a monster, place 1 Priest Counter on this card (max. 3). You can remove 3 Priest Counters from this card to Special Summon 1 level 4 or lower monster from your Deck. For each counter removed, discard 1 card.[/i] [i][img]http://i1074.photobucket.com/albums/w416/GGMist/Priests/PriestofSheerForce.jpg[/img][/i] [i]2 Level 4 LIGHT monsters[/i] [i]During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can detach 1 Xyz material from this card, this card gains 500 ATK.[/i][/center] [/spoiler] [left]Hope you like them. Give feedback if you want, on any mistakes, likes or dislikes if you want. More are coming soon![/left] Link to comment Share on other sites More sharing options...
GG_For_Eternity Posted April 13, 2012 Author Report Share Posted April 13, 2012 bump Link to comment Share on other sites More sharing options...
GG_For_Eternity Posted April 13, 2012 Author Report Share Posted April 13, 2012 bump Link to comment Share on other sites More sharing options...
GG_For_Eternity Posted April 14, 2012 Author Report Share Posted April 14, 2012 "Wildsoul" Archetype Added. Link to comment Share on other sites More sharing options...
GG_For_Eternity Posted April 15, 2012 Author Report Share Posted April 15, 2012 Bump Link to comment Share on other sites More sharing options...
GG_For_Eternity Posted April 15, 2012 Author Report Share Posted April 15, 2012 "Priest" Archetype added. Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted April 15, 2012 Report Share Posted April 15, 2012 6 or 7 cards can hardly be called an archetype... You shouldn't really post this many cards in one go, simply because people will be put off commenting on them, I should know. Regardless: Without reading all of the effects, I see that the Wildsouls are essentialy one support for each attribute, and therefore the FIRE one should automatically have 200 DEF to be a Rekindling target. I don't see the idea behind all of them being treated as 2 tributes for monsters of their attribute either, since they need a tribute themselves so it's the same thing...hmm. Finally, Unicornis? Really? That is one of the worst names I've ever seen but that's just personal opinion so whatever. I like the concept though... Link to comment Share on other sites More sharing options...
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