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Dark Blaze - Molten Diety (Possible Set)


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I think i should show you something i made quite a while ago. Its an Xyz monster of a set i made called "Dark Blaze" its a bunch of Pyro-type DARK monsters whose purpose is to wear your opponents out with effect damage. And if thats not enough then they got some above-average attack with very low (only 100 and low) defenses. They mostly consist of level 4's although their most powerful monster is a level 9 Synchro who despite the already high ATK has an effect that deals a hell of alot of effect damage. But for now ill show you their main monster. Hope you enjoy and please tell me what ya think :)

[url="http://yugico.com/user/23663-LDkhaos/card/12677-Dark_Blaze/45975-Dark_Blaze_-_Molten_Diety"][img]http://yugico.com/customcard/45975.jpg[/img][/url]

[left]2 level 4 Pyro-type monsters[/left]

[left][color=#000000][font=Verdana, Geneva, sans-serif][size=3]This card gains 300 ATK for each Xyz material attached to this card. Once per turn, you can detach 1 Xyz material from this card; target 1 monster your opponent controls and Inflict damage to your opponent equal to that monsters ATK or DEF (whichever is higher). If that monster is an Xyz monster detach 1 of its Xyz materials and attach it to this card as an Xyz material.[/size][/font][/color][/left]

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Starts of as a 3000 beater, which is debatable in my opinion. Why? Well, even though it costs 2 Level 4 Pyro-Types, people can keep this card's material for as long as they want just to run over anything pretty much. It's main effect has some nice burn potential (a standard Level 4 Wall = 2000 damage dealt, for a Level 4 Beatstick 1800-1900), but it doesn't destroy the monster. This means unless you want to get that much closer to victory, you're better off keeping this guys materials to just beat your opponent to death, and THEN finishing it off with some burn once they build up some defense. It's additional effect I'd say is pretty nice and can really screw over Decks that have high XYZ Spam (stealing a Zenmaines protection AND dealing 2100 damage? Yes please). So yeah, my only complain would be to possibly reduce the ATK gain on it; perhaps 200 instead? Otherwise I'd say it's fair.

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I agree with Anbu. The card itself is pretty good, its already a large beater so having the effect not destroy the target doesnt really matter at least most of the time. Its last effect is pretty darn good. facing decks like inzektors and Wind-ups is like a Jackpot for this monster. Although i do think you should lower the ATK gain. I was thinking about getting rid of it but it defeats the purpose of a large beater who deals even larger effect damage. Other than that its simple but effective.

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As far as the changes for this card goes. I will try to reduce this cards ATK to 1900 so it starts out as a 2500 ATK beater. now i think as for the effect goes im taking into consideration of what Anbu said about how it doesnt destroy the monster. I might add the destruction effect in there but that might make it a bit OP. So i have a couple of options to try to even it out, its your choice to pick or even try to give me one of your own suggestions, IF its better than what im suggesting here.

1. He cannot activate his effect the turn he's summoned.
2. He cannot attack the turn he's summoned.
3. Lower his ATK gain and keep his original 2400 starting point.

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