Frozen Judgment Posted April 16, 2012 Report Share Posted April 16, 2012 [img]http://i.imgur.com/gtFSP.jpg[/img] Monsters Gadgets x9 Gearframe x3 Fortress x3 Card Car x3 Goldfish x2 Spells Iron Call x3 Dark Hole x1 Reborn x1 Heavy Storm x1 Avarice x1 Limiter Removal x1 Mst x2 Duality x2 Traps Solemn Judgment x1 Torrential x2 Bth x2 Mirror x1 Offering x2 Extra Geargiganto x2 Utopia x2 Daigusto x2 Corn x2 Roach x2 Spark Master x3 Ouroboros x1 Disigma x1 Side CyDra x1 Goldfish x1 Gorz x1 Tragoedia x1 Maxx C x2 Duality x1 Mst x1 Book of Moon x1 CotH x1 Fiendish x2 Rivalry of Warlords x2 I found that combining offering gadgets with machina worked out very well. I'd like to make room for a third duality, and maybe cannon. Maybe swap around some cards between the side and the main. Could use some help on the extra deck. I haven't tested Iron Call too much yet, not sure how good it'll be. Advice would be appreciated. Link to comment Share on other sites More sharing options...
mido9 Posted April 16, 2012 Report Share Posted April 16, 2012 Since you're running card-car D,max out duality -2 BTH -1 Mirror Force +1 Duality +2 Solemn warning Link to comment Share on other sites More sharing options...
Frozen Judgment Posted April 16, 2012 Author Report Share Posted April 16, 2012 I've been trying to find space for duality. I don't really want to give up mirror force (I know it's not very good this format but I have found use for it), but I suppose I can test it out. I've been thinking maybe 41 cards wouldn't be that big of a deal as there's a lot of search power in this deck. Plus, adding duality as the 41st card would negate whatever harm it creates. As for the warnings, i get that they're preferred over bth because they can negate any monster and can negate the actual card that summoned it, but i've been testing both and have only found myself in a couple situations where I wished I had warning instead of bth. This is solely a DN deck so losing a couple duels because of that isn't too big of a deal. Plus, I haven't encountered a lot of inzektors or wind-ups yet. Maybe I'll change my mind later if I do. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted April 17, 2012 Report Share Posted April 17, 2012 9 gadgets is a bad idea, 9 gadgets and 40 cards is even worse You also need some sort of removal to simplify the gamestate as that's how gadgets roll Cut the iron calls Link to comment Share on other sites More sharing options...
RyanAtlus Posted April 17, 2012 Report Share Posted April 17, 2012 Personally I don't run Goldfish or Iron Call, but that's mostly because I play TCG. Even if I played OCG, I wouldn't max out on Call, because I run 6 Gadgets, and just run 1 Goldfish as a Tech. Link to comment Share on other sites More sharing options...
Frozen Judgment Posted April 17, 2012 Author Report Share Posted April 17, 2012 I can take out the calls and goldfish, but what should I replace them with? Also, I max out gadgets because of offering and for more xyzs. This is more of an xyz gadgets deck rather than standard machina. I usually go through most of my gadgets (save for like 2), even with them maxed out. Though if you can suggest a better way of doing it with only 6 gadgets I could try that out. Link to comment Share on other sites More sharing options...
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