Stan Alda Posted April 23, 2012 Report Share Posted April 23, 2012 Remember when it took several turns to summon a monster with 2000+ ATK? Are Synchros and Xyzs too fast for you? I made two versions of this summon-limiting card: a Spell and a Monster. It's a work in progress, so I'd like plenty of [i]constructive [/i]comments. "hey real cool 7/10" is [i]not[/i] constructive. [b][i]Cyan Crystal of Curtailed Convocation [Spell][/i][/b] [img]http://i1236.photobucket.com/albums/ff443/El_Almhjbat_Wahd/cyancrystal1.jpg[/img] SPELL/Continuous As long as this card is on the field, neither player can summon more than 1 monster per turn. [b][i]Cyan Crystal of Curtailed Convocation [Monster][/i][/b] [IMG]http://i1236.photobucket.com/albums/ff443/El_Almhjbat_Wahd/cyancrystal2.jpg[/IMG] LIGHT Level 2 Rock/Effect As long as this card is face-up on the field, neither player can summon more than 1 monster per turn. Once per turn, when this card would be destroyed by battle or a card effect, you can send 2 cards from your hand to the Graveyard to negate the attack or effect. 0/500 Link to comment Share on other sites More sharing options...
L0SS Posted April 23, 2012 Report Share Posted April 23, 2012 About as anti-meta as you can get. This is a Stall/Burn player's dream. And that's where the problem lies; I think. Sure, it's easy enough to MST it. But when a meta player is up against a Burn/Stall player, their support resources are used pretty quickly. Which could leave them in a situation where a Burn player causes a load of damage, and the meta player is unable to retaliate. To sum it up, it may unbalance the duel too far in one players direction. Unfortunately, I couldn't tell you what to change to make it fairer. Maybe morph it into a Swords of Revealing Light style effect: lasting two-three turns but without the continuous-spell vulnerability could balance out the card out more. Link to comment Share on other sites More sharing options...
Stan Alda Posted April 23, 2012 Author Report Share Posted April 23, 2012 [quote name='Tqne' timestamp='1335213024' post='5923517'] About as anti-meta as you can get. This is a Stall/Burn player's dream. And that's where the problem lies; I think. Sure, it's easy enough to MST it. But when a meta player is up against a Burn/Stall player, their support resources are used pretty quickly. Which could leave them in a situation where a Burn player causes a load of damage, and the meta player is unable to retaliate. To sum it up, it may unbalance the duel too far in one players direction. Unfortunately, I couldn't tell you what to change to make it fairer. Maybe morph it into a Swords of Revealing Light style effect: lasting two-three turns but without the continuous-spell vulnerability could balance out the card out more. [/quote] I [i]love [/i]anti-meta. I actually considered making it a monster, probably a low-level Light/Rock with 0 ATK and a protective effect of some sort, to keep it from being destroyed the minute it gets on the field. I'll give it some thought, though.Added a monster version of the same card. More balanced, maybe? Link to comment Share on other sites More sharing options...
groniack Posted April 23, 2012 Report Share Posted April 23, 2012 I like the level 2 monster but i think the drawback to keep it on the field is too much. In my opinion, you should say that by discarding 2 cards this card cannot be destroyed this turn or something like that. because you need cards in your hand to win a game If you spend them to prevent your opponent from summoning more monsters then you won't have anything good to do with no cards in your hand. I also suggest you to make it level 1 so as to be a target of one for one. Link to comment Share on other sites More sharing options...
Sporetox Posted April 23, 2012 Report Share Posted April 23, 2012 Would the effect extend to Gemini Monsters only being able to be summoned once per turn? Because that would really ruin a good Gemini deck. Link to comment Share on other sites More sharing options...
Stan Alda Posted April 23, 2012 Author Report Share Posted April 23, 2012 [quote name='groniack' timestamp='1335217263' post='5923578'] I like the level 2 monster but i think the drawback to keep it on the field is too much. In my opinion, you should say that by discarding 2 cards this card cannot be destroyed this turn or something like that. because you need cards in your hand to win a game If you spend them to prevent your opponent from summoning more monsters then you won't have anything good to do with no cards in your hand. I also suggest you to make it level 1 so as to be a target of one for one. [/quote]That's part of the point I had. The question I wanted to pose to the player is "Should I risk 2 hand advantage to make sure my opponent can't get something beastly on the field?" Considering this is an anti-meta Stall supporter, I don't think hand advantage is that much a priority. Remember that this affects the controller, too. I'm also not sold on the "One for One" idea, although it may grow on me over time. [quote name='Sporetox' timestamp='1335217373' post='5923580'] Would the effect extend to Gemini Monsters only being able to be summoned once per turn? Because that would really ruin a good Gemini deck. [/quote]To be honest, I have no idea how the card grammar for that would work out. I can't effectively implement it if I don't know how to phrase it properly. And it somewhat subverts the idea of this card, which is to screw [i]every[/i] Summoning mechanic that's been introduced in the past few years. Adding an exception or loophole doesn't help, unless that would balance this out, and I don't think it would. Link to comment Share on other sites More sharing options...
Sporetox Posted April 23, 2012 Report Share Posted April 23, 2012 It seems like this would counter cards like "Ultimate Offering" Or "Double Summon" rather than end special summoning, since they'd still be allowed one summon per turn (Which I assume can be used for a special summon if they don't normal summon that turn). Link to comment Share on other sites More sharing options...
Stan Alda Posted April 23, 2012 Author Report Share Posted April 23, 2012 [quote name='Sporetox' timestamp='1335218706' post='5923602'] It seems like this would counter cards like "Ultimate Offering" Or "Double Summon" rather than end special summoning, since they'd still be allowed one summon per turn (Which I assume can be used for a special summon if they don't normal summon that turn). [/quote] I was aiming to stop those insane combos that can get a "Number 39: Utopia" out in a single turn. Those drive me nuts. But yes, this could be used against those too. Link to comment Share on other sites More sharing options...
Stan Alda Posted April 24, 2012 Author Report Share Posted April 24, 2012 Anyone else interested? Link to comment Share on other sites More sharing options...
almozayaf Posted April 24, 2012 Report Share Posted April 24, 2012 great with right combo it so overpowerd so is it all summon or normal summon Link to comment Share on other sites More sharing options...
Stan Alda Posted April 24, 2012 Author Report Share Posted April 24, 2012 [quote name='almozayaf' timestamp='1335273700' post='5923985'] great with right combo it so overpowerd so is it all summon or normal summon [/quote] All summons. And what sort of combo do you have in mind for making this OP'd? [i]Any[/i] card can become part of some sort of powerful combo, so your vague response isn't the least bit helpful. Link to comment Share on other sites More sharing options...
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