Reirai Posted April 23, 2012 Report Share Posted April 23, 2012 I have this idea for an archetype, the Viziers. I got the idea from the Spirit monsters, but I decided to change it a bit. Constructive feedback would be appreciated, as in no "great card 9/10" or "horrible 1/10" posts. [spoiler=Vizier Rho] [img]http://i.imgur.com/WSIXL.jpg[/img] [left]Lore: When this card is in the Banished Zone: You can banish the top card in your Deck; Special Summon this card. You cannot Special Summon any monsters on the turn you activate the above effect. When this card is Special Summoned; Banish 1 card in your hand. Once per turn: Discard 1 card; This card gains 400 ATK until the End Phase. During the End Phase; Banish this card. This card cannot be Special Summoned except by its own effect.[/left] [/spoiler] [spoiler=Vizier Tau] [img]http://i.imgur.com/Vy5Rs.jpg[/img] Lore: When this card is in the Banished Zone: You can banish the top card in your Deck; Special Summon this card. You cannot Special Summon any monsters on the turn you activate the above effect. When this card is Special Summoned; Banish 1 card in your hand. This card can attack twice per turn. During the End Phase; Banish this card. This card cannot be Special Summoned except by its own effect. [/spoiler] [spoiler=Vizier Epsilon] [img]http://i.imgur.com/S8a6u.jpg[/img] Lore: When this card is in the Banished Zone: You can banish the top card in your Deck; Special Summon this card. You cannot Special Summon any monsters on the turn you activate the above effect. When this card is Special Summoned; Banish the top card in your Deck. When this card battles a WIND Monster; You can banish both battling cards. During the End Phase; Banish this card. This card cannot be Special Summoned except by its own effect. [/spoiler] [spoiler=Vizier Alpha] [img]http://i.imgur.com/2BdpF.jpg[/img] Lore: When this card is in the Banished Zone: You can banish the top card in your Deck; Special Summon this card. You cannot Special Summon any monsters on the turn you activate the above effect. When this card is Special Summoned; Banish 1 card in your hand. Once per turn: Discard 1 card; You can negate the effect of a Spell or Trap Card. During the End Phase; Banish this card. This card cannot be Special Summoned except by its own effect.[/spoiler] [spoiler=Vizier Mu] [IMG]http://i.imgur.com/arkXm.jpg[/IMG] Lore: When this card is in the Banished Zone: You can banish the top card in your Deck; Special Summon this card. You cannot Special Summon any monsters on the turn you activate the above effect. When this card is Special Summoned; Banish 1 card in your hand. Once per turn; This card can be treated as Level 3. During the End Phase; Banish this card. This card cannot be Special Summoned except by its own effect. [/spoiler] [spoiler=Vizier Nu] [IMG]http://i.imgur.com/EkIlI.jpg[/IMG] Lore: When this card is in the Banished Zone: You can banish the top card in your Deck; Special Summon this card. You cannot Special Summon any monsters on the turn you activate the above effect. When this card is Special Summoned; Banish 1 card in your hand. When a "Vizier" monster is Special Summoned; Increase this card's Level to 4. During the End Phase; Banish this card. This card cannot be Special Summoned except by its own effect.[/spoiler] [spoiler= Court of the Viziers (Field Spell)] [IMG]http://i.imgur.com/eU9Ze.jpg[/IMG] Lore: The Special Summon of "Vizier" Monsters cannot be negated by the effect of a Monster. Once during your opponent's turn: You can discard 1 card; Special Summon 1 "Vizier" Monster in the Banished Zone. Once per turn: You can discard 1 card; Negate the banishing of a "Vizier" Monster. [/spoiler] [spoiler=Support] [IMG]http://i.imgur.com/OZqap.jpg[/IMG] Lore: This card can only be activated during the End Phase. For every card banished on the turn this card was activated; Inflict 500 damage to your foe. [IMG]http://i.imgur.com/9tKUu.jpg[/IMG] Lore: When a card is banished; Inflict 300 damage to the player opposing the card's owner. [/spoiler] Link to comment Share on other sites More sharing options...
Sporetox Posted April 23, 2012 Report Share Posted April 23, 2012 I'm still not used to removal from play being called Banished now. The cards look great, and the effects seem balanced, so not much to criticize. Link to comment Share on other sites More sharing options...
Reirai Posted April 23, 2012 Author Report Share Posted April 23, 2012 Update: Added Vizier Alpha. Link to comment Share on other sites More sharing options...
Reirai Posted April 24, 2012 Author Report Share Posted April 24, 2012 Update: Added Viziers Mu and Nu. Your thoughts? Link to comment Share on other sites More sharing options...
SgtExell Posted April 24, 2012 Report Share Posted April 24, 2012 Same, the cards are good. Bansihed Zone just sounds soo bad haha. Anyway nice one, maybe get some magic and trap cards and make a deck of them 8/10 Link to comment Share on other sites More sharing options...
Reirai Posted April 24, 2012 Author Report Share Posted April 24, 2012 Added Field Spell, Court of the Viziers, for Vizier support. What do you think? Link to comment Share on other sites More sharing options...
SunKistRebelution Posted April 24, 2012 Report Share Posted April 24, 2012 I like the field spell. Matches the set well, but the Life Point cost I think ought to be circa 500 points. 800 does not allow for much wiggle room. Link to comment Share on other sites More sharing options...
Reirai Posted April 25, 2012 Author Report Share Posted April 25, 2012 Added two support cards not specifically aimed for use with the Viziers. What do you think? Link to comment Share on other sites More sharing options...
SunKistRebelution Posted April 25, 2012 Report Share Posted April 25, 2012 They essentially do the same thing. I would prefer to have multiple copies of the continuous spell, whereas the trap only inflicts damage once. Perhaps the spell's damage infliction should be 200 points per and the trap's should be approximately 500 points per (since it's just one turn). Link to comment Share on other sites More sharing options...
Reirai Posted April 25, 2012 Author Report Share Posted April 25, 2012 Update: Edited DD Burst and Court of the Viziers. What do you think? Link to comment Share on other sites More sharing options...
SunKistRebelution Posted April 25, 2012 Report Share Posted April 25, 2012 I don't think I see a change in Court. But I'm glad you took my advice to heart for DD Burst. Link to comment Share on other sites More sharing options...
Reirai Posted April 25, 2012 Author Report Share Posted April 25, 2012 In Court I changed the cost for the negating of the banishment. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted April 25, 2012 Report Share Posted April 25, 2012 So you did. That is not a once per turn effect then? Link to comment Share on other sites More sharing options...
Reirai Posted April 26, 2012 Author Report Share Posted April 26, 2012 No, it still is limited to once per turn. Link to comment Share on other sites More sharing options...
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