Jump to content

Asura Fairies - No monsters for you!


Recommended Posts

[img]http://i.imgur.com/tDihU.jpg[/img]

I wanted to find a way to use spirits that was different than the general "make them stay longer" approach most people run them with via future visions and SESM. Basically, the deck's focus is to clear the opponent's field with beefy Asura Priests and keep it clear with Spirit's Invitation. Orb of Yasaka helps mitigate the cost of upkeeping Spirit's Invitation and Ultimate Offering while you blast away monsters with Asura Priest and Yaksha.
Also, Izanami and Athena are there to recycle fairies and spirits you discard, since your hand will end up being pretty big due to the spirit's returning constantly.
I put in Arcana Force 0 - The Fool for near permenant field presence, and so i could use Creature Swap to give it to my opponent in attack position and beat on it with Asura Priests/Other Fairies. The only problem i ran into with those fools is that Spirit's Invitation would return them to my hand at the end of the turn if they're the only ones on the field. However, I felt their nigh indestructibility was too good to pass up, and i couldn't think of another Fairy (so Solidarity still works) that would contribute as much as he would.

It's been a while since i last played or constructed decks, back from when Lightsworn's first became meta, so this deck could be total crap by today's playing standards, or i just flat out missed a card that would be super awesome. go easy on me :cry:

Link to comment
Share on other sites

Hmmm, Y U No Run Vallhalla? It may help, like gettin fool in def.also, if u flipped tails, then you wouldent be able to bounce fool. Anyways, i personally think u should use less luminouse spark. Vengeful bog spirit may be helpful, especially when combod with your trap, but then spirits cant attack. Ummm, spirits could be better, but im not 100% sure what els u could use.

Link to comment
Share on other sites

[quote name='Cherry_Blossom' timestamp='1335574846' post='5927173']
Hmmm, Y U No Run Vallhalla? It may help, like gettin fool in def.also, if u flipped tails, then you wouldent be able to bounce fool. Anyways, i personally think u should use less luminouse spark. Vengeful bog spirit may be helpful, especially when combod with your trap, but then spirits cant attack. Ummm, spirits could be better, but im not 100% sure what els u could use.
[/quote]

...no, i don't think so. I don't use Valhalla because i cannot special summons spirits, which is what this deck is primarily composed of, and it would end up being a dead draw in most situations. plus, if i flipped tails on The Fool's effect, It would give me permanent field presence, but if I would be unable to creature swap him, as when he went to the opponent's side of the field, Spirit's Invitation would kick in and might force me to return him, negating and destroying Spirit's Invitation. and vengeful bog spirit is rather counter productive to the focus of this deck. the point is to abuse Asura Priest's effect to wipe out the opponent's field, and you can't do that if he cannot attack. I see what your thought process was behind it, though, and it did get me thinking about a separate spirit deck idea. hmm.
You may be right about luminous spark, though. The only reason it's in there is to boost the ATK of the Asura Priests, and it was the only field card i could think of that had that big of a boost.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...