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Lightpulsar + REDMD lock


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[center][img]http://images4.wikia.nocookie.net/__cb20120207082936/yugioh/images/thumb/6/69/LightpulsarDragon-SDDC-EN-UR-1E.jpg/287px-LightpulsarDragon-SDDC-EN-UR-1E.jpg[/img][img]http://images3.wikia.nocookie.net/__cb20120207083030/yugioh/images/thumb/1/16/RedEyesDarknessMetalDragon-SDDC-EN-C-1E.jpg/287px-RedEyesDarknessMetalDragon-SDDC-EN-C-1E.jpg[/img][/center]

Pretty much a win condition for Dragons. They can get them out from nowhere and are very hard to get rid of for almost all decks.

[center]Laugh at mass destruction[/center]
[center]Gain momentum each turn from REDMD[/center]
[center]Chaos attributes ... CHAOS!![/center]

[left]I'm also guessing this is a good reason Dragons can top as they have many ways to get into this combo and its very unexpected. In order to deal with it, you have to destroy Pulsar first (and they could have another REDMD in the grave to get out), then go for the rest of their monsters. Bouncing doesn't too anything to them either and neither does warning since you can just Herp Derp Reborn and have your wall back. [/left]

[left]After playing way too many of these decks on DN, I've concluded that D Prison is worth running :( Cause I hate pulsar.[/left]

[center]Anyone else?[/center]

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[quote name='Kokonoe' timestamp='1335295692' post='5924162']
This is like, the only reason I play Pulsar in Hieratics. No-one realizing why I played it until they topped surprised me.
[/quote]Everyone didn't realize it? It was pretty damn obvious with 2 TT and Dark Hole.

The only reason I don't necessarily like it in Hieratics is simply based around whether or not it does anything to speed up/slow down the deck.

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