Josh667886 Posted May 5, 2012 Report Share Posted May 5, 2012 Note:My pictures and stuff aren't working!It's my game, called Creature Clash. I came up with the idea in third grade!I attached the blank and the rules.Creature Clash Items needed to play:Ø A 50-card deck for each playerØ A Game Mat/Board(You don’t need this unless you are inexperienced and don’t know where everything goes)Ø A coin and a die(Some card effects mention them)Ø A decent brain(If you don’t already have one, you can pick one up at the drugstore for about $3) JThis is a game based around “Points.” “P” stands for Points. Players start out with 4000 P. When your points hit 0, you lose (If you reduce the opponent’s points to 0, you win). The only other ways to win are 1) If a card effect says so, and 2)if the opponent has no creatures left in their deck. Rank-The rank of the card. To invoke a creature that is high-level, you need to pay P. Rank 6-7:Pay half the creature’s P Rank 8-9Pay all its P Creatures Creatures are invoked. A creature is invoked simply by placing it down on the field during the player’s summoning phase. Until the 20th turn, a player is allowed 1 invocation per turn. After the 20th turn, 2 invocations per turn are allowed. When a creature’s P hits 0, it is “Destroyed,” and sent to the Nether. Special Invocation-When a card says to “specially invoke” a creature, simply take the creature from where it is, and place it on the field. A player is allowed five per turn. This can be done any time, depending on when the effect activates. This can be responded to with other effects. Polymer Molecules-First activate Polymer Ritual, then remove these creatures in your hand from play. These are the only way to tell if a creature is a polymer or not (If it is, they’re written, if it is not, then they aren’t). Polymer Invocation-First activate “Polymer Ritual,” then look at the polymer creature you want to invoke, and check which creatures fuse to invoke it. These creatures are called “Polymer Molecules” Remove the listed creatures in your hand from the game, and place the polymer creature onto the field. This is done during the summoning phase. Any effect can Ritual Invocation- First, activate a ritual card (“Polymer Ritual” is not a ritual card). Then follow the instructions/requirements written on the card, and take the ritual creature from your deck (not your hand, or anywhere besides the deck), and place it on the field. The ritual card is then removed from the game. This is done as a player’s First Action. If a This cannot be done at any other time. Any effect can respond to this. Instant Invocation-This is a different form of special invocation. It is treated as a special invocation. When a card says to “instantly invoke” a creature, take the creature from wherever it is and place it on the field. CARD EFFECTS CANNOT BE ACTIVATED IN RESPONSE TO INSTANT INVOCATION. Type-what kind of item it is. There are three types: Food, Potion, or Equipment Name Items-These cards are gear and supplies with abilities and effects to help out your creatures Picture Items are played by placing them down in the item slot behind the slot of the monster you want to use it on/equip it to. There are three types: Food, Potion, and Equipment. Foods and potions have one-time effects, and are placed in the “Dump” after being used. Equipment is left in the item slot of the monster it is equipped to, and has a lasting effect. When an item is removed by a card effect, it is sent to the “Dump”. Attacks- These are special, one-time use attacks that your creature can use. They are played during the combat phase, by placing them down in the attack slot of the creature using them. These are more powerful than creature or equipment attacks, and have powerful effects. Attack cards have requirements that a creature/player must meet to use them. For example, an attack might only be usable by Light warrior types. Sometimes attacks have a cost that is payed with P(This cost can be subtracted from the P of the creature, OR the P of the player. The attack card itself will specify which. Special cards- Cards like Ritual Cards and Polymer Ritual don’t belong to any of the different kinds of cards. This doesn’t really matter. Ritual Cards, and Polymer Ritual are the only cards like this, and the instructions for Polymer Invocation and Invocation rituals tell how to play these cards (See page 3). Game playHere is the order in which a turn is played: Phase of turn Possible actions First Action Ritual Invocations, any card effects that automatically activate during this phase, activate Field cards, and Special Invocations Summoning Stage Invocations, Special Invocations Draw Stage Draw card, any automatic card effects Combat Attack, play Attack cards, Special Invocations Recuperate Stage Invokations, Play Items, Special Invocations Final Card Effects that automatically activate, Special Invocations First Action- This is the first thing you do on your turn. Only one thing can be done this phase(Effects that automatically activate during the First Action Stage do not count). Summoning Stage- This is the stage when you invoke creatures, and invoke polymer creatures. Refer to “Creatures,” pg. 2, and “Polymer Invocation,” pg. 3.Draw Stage- Draw one card. Some card effects activate during the Draw Stage.Combat- This is the stage when you can battle the opponent’s monsters. Battle Structure-Attacking:1. Select one attack in the text of one of your creatures and one opposing creature 2. Check if the opposing monster has an attack blocking effect, like “halve all attack damage to this card from the opponent’s creatures,” or “prevent all damage from attacks targeting this card, dealing 40 or less damage,” then ask the opponent if they would like to use it. 3. If the opponent did not have an attack blocking effect, or didn’t activate it, subtract the damage from the opposing creature’s P. If they did activate one, apply the effect, then calculate damage. Any effects that instantaneously activate activate during the number step that they say they activate during.Attack cardsThese are played during Combat, and are like regular attacks, but more powerful. Also, attack cards have requirements that the creature using them must meet. Each monster on your side of the field can attack once per Combat. Only two attack cards may be activated per combat. Recuperate Stage- This stage gives you a chance to sort of “regroup” after combat. You can invoke creatures during this Stage, if you haven’t already reached the invocation limit that turn. Items can also be played during this StageFinal-This is the last stage of your turn. The only possible actions during this phase are card effects that automatically activate during Final and Special Invocations. Note to Doc: These are not all of the rules. One of my next pieces will be the rest, and then I will publish them together. (Words:1,358) Link to comment Share on other sites More sharing options...
TheUnforgiven Posted May 5, 2012 Report Share Posted May 5, 2012 And this isnt the place to be posting stuff like this,,, try AOC, and even then i dont think this is allowed, Link to comment Share on other sites More sharing options...
QuimicVital Posted May 5, 2012 Report Share Posted May 5, 2012 To post an image you have to upload it to an image hoster and then put the given link between image tags (Example: ) everything else has already been said by TheUnforgiven. Link to comment Share on other sites More sharing options...
Guest Devil's Advocate Posted May 5, 2012 Report Share Posted May 5, 2012 If I remember correctly, Shard had his own TCG that he was developing in the WC section of the forum. You could always try there but...well, good luck is all I have to say. Link to comment Share on other sites More sharing options...
Guest Yuzuru Otonashi Posted May 5, 2012 Report Share Posted May 5, 2012 ... And this wasn't reported because why...? Lock, if Lily or Josh says otherwise they can unlock/move it/whatever. Link to comment Share on other sites More sharing options...
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