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Rate my Exodia deck?


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A deck I've been working on...

Monster cards (11):
Right Arm of the Forbidden One x1
Left Arm of the Forbidden One x1
Right Leg of the Forbidden One x1
Left Leg of the Forbidden One x1
Exodia the Forbidden One x1
Marshmellon x1
Penguin Soldier x1
Sangan x1
Broww, Huntsman of Dark World x3


Spell cards (19) :
Cup of Ace x3
Hand Destruction x3
Gold Sarcophagus x1
One Day of Peace x3
Level Limit - Area B x1
Dark Factory of Mass Production x1
Magical Stone Excavation x2
Swords of Revealing Light x1
Scapegoat x1
Dark World Dealings x3

Trap Cards (10):
Dark Bribe x3
Gravity Bind x1
Appropriate x3
Threatening Roar x2
Reckless Greed x1

Total cards: 40

Main key is to get Appropriate out, then draw cards until I get Exodia. The other cards are defensive to ensure I stay around long enough to get it out. One Appropriate should be enough to win within 2 turns.

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Doesn't Appropriate apply to cards like Hand destruction and One day of peace though?

And yeah TheUnforgiven your deck might be more consistent I think but I wanted to put in a frustration aspect as well. :P

After some consideration:

-1 Sarcophagus
-1 Reckless Greed
-1 Marshmellon

+3 Dark World Dealings

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[quote name='Darkplant - VENOM' timestamp='1336286942' post='5933540']
Appropriate misses timing with Dark World Dealings.

You know what? When it comes to Exodia, the best idea is to first netdeck from the pros and then make changes as you test it.
[/quote]
Wait what?
How can appropriate miss timing when it's mandatory? (initial activation misses timing yea but afterwards)

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Also Unforgiven, I think your deck is too reliant on Library... It works great if you can pull out Library fast enough, but if not, you're stuck with a bunch of useless fodder with no way to defend yourself... I personally think this deck is more difficult to shut down, but I might be biased.

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[quote name='Crushdag' timestamp='1336333167' post='5933839']
Also Unforgiven, I think your deck is too reliant on Library... It works great if you can pull out Library fast enough, but if not, you're stuck with a bunch of useless fodder with no way to defend yourself... I personally think this deck is more difficult to shut down, but I might be biased.
[/quote]
You draw Library: You get it out
You don't: You just draw through your deck till you get it out.

Then you get killed by Warning and GAHHHHHHHHHHHHHHHHHHHHHHH

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My personal favorite is Sangan Abuse.

15
5 Exodia parts
1 Sangan
3 Tour Guide (Or Mystic Tomato if you can't afford this)
3 Emissary of the Afterlife
3 Armageddon Knight

16
3 Upstart Goblin
3 One Day of Peace
3 Dark Eruption
3 Dark World Dealings
1 Allure of Darkness
1 Monster Reborn
1 Dark Hole
1 Foolish Burial

9
3 Reckless Greed
3 Call of the Haunted
3 Limit Reverse

Get Sangan in the Grave, then continuously revive it to get Exodia. Trust me, it works.

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My personal favorite is The ojama speed draw.

Pretty much

x5 Exodia parts.
x3 oja yellow
x3 oja green
x3 oja black
x1 Sangan
x3 tomato (now tour guide if you have them.)

x3 Reload
x3 Mallet
x2 Dark Factory
x2 Reincarnation
x3 Ojamagic

the rest. just spam every generic exodia draw or stall card you see appropriate for the deck (hand destruct, card destruct, morphing jar, cup of ace, jar of greed, upstart goblin, swords, wall of revealing light. etc...)

almost every duel i had exodia by turn 1 or 2, unless i was playing OTK/FTK... then it had to be turn 1.

every deck has its day tho.

I think broww is good with the oja-exodia.... almost forgot to throw him in

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