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I'm on crack. [Ancient Geargia Karakuris]


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[color=#FF8C00][b]20x Monsters[/b][/color]
1x Ancient Gear Gadjiltron Dragon
1x Ancient Gear Knight
3x Geargiaccel
3x Geargiarmor
1x Geargiano Mk-II
1x Karakuri Muso mdl 818 “Haipa”
1x Karakuri Soldier mdl 236 "Nisamu"
3x Karakuri Watchdog mdl 313 "Saizan"
1x Karakuri Strategist mdl 248 "Nishipachi"
1x Karakuri Komachi mdl 224 "Ninishi"
3x Genex Ally Birdman
1x Swift Scarecrow

[b][color=#008000]15x Spells[/color][/b]
1x Dark Hole
1x Heavy Storm
1x Monster Reborn
3x Terraforming
3x Mystical Space Typhoon
1x Limiter Removal
3x Geartown
2x Karakuri Showdown Castle

[b][color=#800080]5x Traps[/color][/b]
2x Torrential Tribute
2x Solemn Warning
1x Solemn Judgment

[color=#000000][b]15x Extra[/b][/color]
3x Geargiganto X
1x Maestroke the Symphony Djinn
1x Number 39: Utopia
1x Number 50: Black Corn
1x Number 11: Big Eye
1x Ancient Fairy Dragon
1x Black Rose Dragon
1x Naturia Landoise
2x Karakuri Shogn mdl 00 "Burei"
1x Scrap Dragon
2x Karakuri Steel Shogun mdl 00X "Bureido"

...WTF is wrong with my brain

Anyhow, here's how this Eldritch Abomination was put to life:

1. Hey, Geargiganto X can search Birdman
2. Hey, Birdman can be SS-ed with no costs if you have Geargiaccel
3. But what do I get out with Birdman? -> Burei
4. WAIT WTF BUREI CAN FLIP GEARGIARMOR I MUST MAKE THIS DECK
5. So, I should run Karakuris in the main deck too.
6. Hmm, well, test plays show this is inconsistent. What should I add?
7. Wait, I can use a Field Spell engine. Karakuri Showdown Castle. It's stupid, but it could certainly work.
8. But what other Field Spells can be ran? -> Of course Geartown.
9. Wait...Geartown can SS Ancient Gear Knight, which happens to be a Level 4 Machine and WHAT THE FAWK AM I MAKING

Really, this is one of the most hilarious decks I've ever made.

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Now, guys, I'm thinking of a new [s]and even more stupid[/s] strategy.

Well, rather frankly, I found myself taking out more and more Karakuris from the main deck as I progressed testdecking. Also, Gadjilton Dragon rots in the hand. Unlike my Field Spell.dek that ran 3 sorts of Field Spells (namely Geartown, Black Garden and Divine Wind), it isn't guranteed that I can rewrite one of the Field Spells and activate its effect consistently. So, there's a very good possibility of me taking out these Field Spells and replacing them with another gimmick - namely Meklords. Chaos Infinity could be perhaps better than these Field Spells. In the new place that opens, I can now run Dualities for the turn before the OTK, and other good stuff.

What'd you reckon?

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