zeldaneverends Posted May 8, 2012 Report Share Posted May 8, 2012 Once per turn you can Banish The Traitorous Brother from your Deck to Special Summon 1 level 4 or lower monster with The Traitorous in its name from your deck. Then shuffle your Deck.When this card is selected as an attack target you can Banish 1 monster in your Deck with The Traitorous in its name to negate the attack.Once per Turn you can Banish The Traitorous Fiend from you Deck to flip one face-up monster on the field into face-down Defense Postion. This effect can be used during either players turn.Once per turn while this card is Banished you discard 1 card in your hand to Special Summon this card. While this card is in the Deck its name is also treated as The Traitorous Brother.When this card is Normal Summoned draw cards equal to the number of The Traitorous Monsters Banished. This Effect can only be used once per Duel. While this card is in the Deck its name is also treated as The Traitorous Fiend. 1 The Traitorous Tuner + 1 or more non-Tuner monsters.Once per turn you can Banish 1 monster in your deck to return 1 of your Banish monsters to your Deck. During the end Phase this card was Destroyed you can return 1 Banished The Traitorous Monster to your Hand at the cost of 1000 Life Points.Special Summon 3 Banished Monsters With The Traitorous in its name. During the End Phase, remove from play all monsters that were Special Summoned by this effect.Banish 1 monster in your deck to Special Summon 1 level 4 or lower monster with The Traitorous in its name from your Deck. i do not take credit for these pictures Link to comment Share on other sites More sharing options...
zeldaneverends Posted May 8, 2012 Author Report Share Posted May 8, 2012 Thoughts and ideas would be nice :P Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 9, 2012 Report Share Posted May 9, 2012 The set is pretty nice. They could easily be considered broken but they are all so weak that I can't really see that being a threat. However I do not like they they fall under the Harpie clause. Meaning since Brother/Friend and Fiend/Girl have the same names in the deck that means you can only use a combination of 3 of them. I would rather you just change Brother and Fiends effects to target Friend and girl respectively if they are meant to be those targets. Helping Hand comes across as a more broken Return from Different Dimension, even though the monsters are weak I can still Xyz, synchro, fuse, and tribute them. I know that with Rekindling still out there it would be hard to say this card is problem, but rekindling still has its own limits. Link to comment Share on other sites More sharing options...
Guest Yuzuru Otonashi Posted May 9, 2012 Report Share Posted May 9, 2012 The archetype is absolutely, horribly designed, if not damn broken. Brother is a Tour Guide for the archetype that thins the deck by two and makes it stupidly easy to explode in one turn in exchange for what? 2 less cards in your deck so you draw more of what you want to? OH and it's a WARRIOR. WONDERFUL. Everythign about this is completely damn broken. Even once per duel would be ridiculous =/ Dog isn't really BROKEN, but it's bad design. It's a free deck thinning attack negator that's a level 2 Tuner to search with Brother... You know what Synchro is level 6? Brionac, the most broken Synchro in the current game, banned ones excluded. Needs a once per turn clause or something and needs to not be a target of Brother, AKA brother is plain horrible design. Same problem as Dog, plus it's a quick effect flip, which isn't really good design in general. Problem is STILL Brother. Beign a Tour Guide target is also bad design for something like this. The fact that Friend shares a name with brother is a good thing because it makes it so that you don't want to run it for a similar reason to Tour Bus from the Underworld plus harpie clause... That is, if it's even a damn harpie clause. Oh, and that it can be banished by anything in the deck to avoid dead draws. ... And it's a level 2 renewable tuner. No. ._. Even once per duel, Girl is terrible design, because they all revolve around banishing and she can net you a ton of draws for no good reason in any way. You need to limit the draw significantly. Kind Masters is jsut a free recycle of everything you want to recycle, and I'm sure she enables a loop, somehow. Bad card design that's not really reparable, given the current deck. Helping Hand needs to specify from WHERE, and that changes how broken it is. Hand? Not at all. Deck? REEEEEEALLY BROKEN. Grave? Still damn broken. Hard Feelings... You basically took everything bad about One for One and made it good. And One for One is limited for a reason. Quickplay makes it even more ridiculous because HERPDERP DOG FROM NOWHERE. You need to reevaluate the whole archetype, because you made a set that thins the deck out in a similar manner as Lightsworns, but abuses the hell out of the Banished Zone. The game's already headed that way on its own, don't force it faster. Think about how you can gain advantage off of what you have and observe real cards to get an idea of what to/not to do. Helping Hand comes across as a more broken Return from Different Dimension, even though the monsters are weak I can still Xyz, synchro, fuse, and tribute them. I know that with Rekindling still out there it would be hard to say this card is problem, but rekindling still has its own limits.Broken cards existing doesn't mean other broken cards an be allowed to exist nor that they are any less broken =/ Also, I think he intended no harpie clause, just worded it wrong. *Checks time* Wait I was supposed to lock this earlier. Lock. Link to comment Share on other sites More sharing options...
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