RBY Posted May 9, 2012 Report Share Posted May 9, 2012 This is the DEEP set, which I have been working on for a while. The first card in this set was "Great Serpent Varun - God of the Oceans" and here is where I originally posted this card: [url="http://forum.yugiohcardmaker.net/topic/242275-great-serpent-varun-god-of-the-oceans/"]http://forum.yugiohc...-of-the-oceans/[/url] The Set is mainly there to help out (by summoning or protecting) or take advantage of (through sacrificing) fish/water-attribute monsters with their effects. They also all benefit from Umi being on the field and cannot be targeted by your opponent's card effects when Umi is active. There is also some attempt at having them support Sea-Serpents(DEEP-Plesiosaur & DEEP-Angler specifically) by making them easier to summon or searching them out. I think ideally they would be in either a Coelocanth deck or a deck with Daedalus Deck. [spoiler=Great Serpent Varun - God of the Oceans][img]http://i49.tinypic.com/rtgtgz.jpg[/img] Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing three WATER Attribute monsters you control while "Umi" is on the field. If "Umi" is removed from the field, Banish this card. If this card was Banished by its own effect, return it to the field if "Umi" is activated again. You may activate one of the following effects during your Main Phase: -Special Summon one Fish Token (Fish/WATER/Atk: 0 Def: 0) to your side of the field. -You may Tribute three Fish-type monsters you control to destroy all face-up Monsters, Spells, Traps, or face-down cards your opponent controls. -You may reduce the ATK and DEF of all FIRE Attribute and Pyro-Type monsters to 0 until the End Phase.[/spoiler] Monsters: [spoiler=DEEP - Angler][img]http://i48.tinypic.com/348oqis.jpg[/img] Lore: As long as "Umi" remains face-up on the field, this card cannot be targeted by your opponent's card effects. Whenever this card is sent to the Graveyard, you may transfer one Sea-Serpent-Type monster from your Deck to your Hand.[/spoiler] [spoiler=DEEP - Archelon][img]http://i45.tinypic.com/21erl04.jpg[/img] Lore: As long as "Umi" remains face-up on the field, this card cannot be targeted by your opponent's card effect or be Destroyed by battle.[/spoiler] [spoiler=DEEP - Ichthyosaur][img]http://i50.tinypic.com/1zqafc2.jpg[/img] Lore: As long as "Umi" remains face-up on the field, this card cannot be targeted by your opponent's card effects. This card also counts as a Fish-Type monster. Your opponent cannot declare an attack on another Fish-Type monster.[/spoiler] [spoiler=DEEP - Lipleurodon][img]http://i50.tinypic.com/280uuzm.jpg[/img] Lore: 1 WATER Tuner + 1 or more Non-Tuner DEEP Monsters As long as "Umi" remains on the field, this card cannot be targeted by your opponent's card effects. Once per turn: you may Tribute one Fish-Type monster to return one DEEP monster from your Graveyard to your Hand.[/spoiler] [spoiler=DEEP - Megalodon][img]http://i45.tinypic.com/261iyl3.jpg[/img] Lore: 1 WATER Tuner + 1 or more non Tuner DEEP Monsters As long as "Umi" remains face-up on the field, this card cannot be targeted by your opponent's card effects. Once per turn, during your first Main Phase, you may flip this card into face-down attack position (Any equipped cards remain equipped). Flip this card face-up during the Battle Phase of your next turn and have this card gain 900 Attack until the end of the Battle Phase.[/spoiler] [spoiler=DEEP - Narwhal][img]http://i45.tinypic.com/2a7g0t3.jpg[/img] Lore: As long as "Umi" remains face-up on the field, this card cannot be targeted by your opponent's card effects. Whenever this card inflicts Battle Damage, you may Special Summon one Fish Token (WATER/Fish-Type/Level 2/ATK: 0/DEF: 0). The tokens cannot be tributed for Tribute Summon.[/spoiler] [spoiler=DEEP - Placoderm][img]http://i49.tinypic.com/6h0oar.jpg[/img] Lore: 1 WATER Tuner + 1 or more non Tuner Monsters As long as "Umi" remains face-up on the field, this card cannot be targeted by your opponent's card effects. You may Tribute this card to Special Summon Fish-Type Monsters whose total levels equal 5.[/spoiler] [spoiler=DEEP - Plesiosaur][img]http://i45.tinypic.com/2sb994j.jpg[/img] Lore: As long as "Umi" remains face-up on the field, this card cannot be targeted by your opponent's card effects. This card counts as two tributes when Tribute Summoning a DEEP or Sea Serpent-Type Monster.[/spoiler] [spoiler=DEEP - Swordfish][img]http://i47.tinypic.com/ix3uq1.jpg[/img] Lore: As long as "Umi remains face-up on the field, this card cannot be targeted by your opponent's card effects. Switch this card to defense mode on during the End Phase of the turn that it attacked. If this card would be Destroyed by battle, you may tribute one other WATER monster you control to negate the attack.[/spoiler] [spoiler=DEEP - Merman Hunter][img]http://i49.tinypic.com/2yodgmv.jpg[/img] Lore: 1 WATER Tuner + 1 or more Non-Tuner DEEP Monsters As long as "Umi" remains face-up on the field, this card cannot be targeted by your opponent's card effects. Whenever this card destroys and opponent's monster you may send Fish-Type monsters whose total level equals the Destroyed monsters from your Hand or Deck to the Graveyard.[/spoiler] [spoiler=DEEP - Serpex][img]http://i50.tinypic.com/10yf0qw.jpg[/img] Lore: As long as "Umi" remains face-up on the field, this card cannot be targeted by your opponent's card effects. You may Tribute Summon this card by tributing one DEEP monster. Once per turn you may pay 1,000 life points to Special Summon one Level 4 or lower Fish-Type monster from your Deck.[/spoiler] Spells: [spoiler=DEEP - Battler][img]http://i50.tinypic.com/2hx7hcm.jpg[/img] Lore: You may apply one of the following effects to a DEEP monster you control: -This card can inflict piercing damage -If this card attacks a face-down monster Flip Effects do not activate.[/spoiler] Traps: [spoiler=DEEP - Chaser][img]http://i49.tinypic.com/fdu9zd.jpg[/img] Lore: Activate only when your opponent's monster declares an attack. Special Summon one DEEP monster from your Hand and switch the attack to that monster. The chosen monster returns to your hand at the end of your opponent's Battle Phase and cannot be Normal Summoned during your next Main Phase.[/spoiler] Link to comment Share on other sites More sharing options...
7swords Posted May 9, 2012 Report Share Posted May 9, 2012 cool set but it should be under completed sets and it needs more spells and traps. overall 9/10 put more s/t in and it is 10/10. Link to comment Share on other sites More sharing options...
RBY Posted May 9, 2012 Author Report Share Posted May 9, 2012 [quote name='7swords' timestamp='1336565887' post='5935634'] cool set but it should be under completed sets and it needs more spells and traps. overall 9/10 put more s/t in and it is 10/10. [/quote] Its not complete yet, and thanks for the advice. I'll add more spells and traps later. Although there shouldn't really be too many that are specific to DEEP monsters because they are meant to support other water decks and not form a deck on their own. Link to comment Share on other sites More sharing options...
RBY Posted May 11, 2012 Author Report Share Posted May 11, 2012 Bump: I also added a new card (DEEP - Serpex) that is also meant to support Fish based decks by allowing you to Special Summon Fish from the Deck as tribute fodder. Link to comment Share on other sites More sharing options...
celecha Posted May 11, 2012 Report Share Posted May 11, 2012 This Set is well balanced and would have the possibility to be a real set.10/10 Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 11, 2012 Report Share Posted May 11, 2012 Serpex: You have to say where you can special summon the monster from (Hand, Deck, Graveyard, Banished Zone) Swordfish: If its face-down then it can't possibly have an effect that protects itself while face down. The set as a whole seem balanced but nothing really special I mean fish OTK was a pretty amazing deck so I guess I am a little critical of it. Link to comment Share on other sites More sharing options...
RBY Posted May 11, 2012 Author Report Share Posted May 11, 2012 [quote name='Beginning446' timestamp='1336710037' post='5936853'] Serpex: You have to say where you can special summon the monster from (Hand, Deck, Graveyard, Banished Zone) Swordfish: If its face-down then it can't possibly have an effect that protects itself while face down. The set as a whole seem balanced but nothing really special I mean fish OTK was a pretty amazing deck so I guess I am a little critical of it. [/quote] Thanks for the input, and I'll fix Serpex (I must've overlooked that). You have a point about Swordfish, and I'm beginning to think that this set is a bit unfocused (even though they're meant to support other water decks). The point of the face-down thing was to simulate the fact that if they dove into the ocean you wouldn't be able to pick them out and that you could only get them with something that could churn the entire ocean (in other words, an effect that doesn't target). Maybe I should make it so that it can be flipped face-down and that if its flipped face-down by its own effect, then its can't be targeted. I also think that I should change their effects around so that they all have this ability (a common thread) in addition to other support effects and maybe change Narwhal's effect so its more supportive. Would you agree with that? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 11, 2012 Report Share Posted May 11, 2012 [quote name='RBY' timestamp='1336740178' post='5937006'] The point of the face-down thing was to simulate the fact that if they dove into the ocean you wouldn't be able to pick them out and that you could only get them with something that could churn the entire ocean (in other words, an effect that doesn't target). Maybe I should make it so that it can be flipped face-down and that if its flipped face-down by its own effect, then its can't be targeted. I also think that I should change their effects around so that they all have this ability (a common thread) in addition to other support effects and maybe change Narwhal's effect so its more supportive. Would you agree with that? [/quote] First eve if the effect starts face up and can "dive" to facedown position to protect itself that still means that effect resolves facedown and therefore cannot work. If your goal is to have fish save themselves by diving down the river then why not have it that they all cannot be targeted if Umi is on the field (like your super legendary fisherman aka Merman Hunter) nothing wrong with that. Link to comment Share on other sites More sharing options...
RBY Posted May 11, 2012 Author Report Share Posted May 11, 2012 Thanks for clearing that up and for the suggestion. I guess I'll change the effects to that instead. It would make more sense and they would be more in line with the other decks that rely on Umi. I'll also probably get rid of the more generic effects (like piercing damage) in favor of more support related effects. Link to comment Share on other sites More sharing options...
jake#1 Posted May 11, 2012 Report Share Posted May 11, 2012 deep chaser was a bit blury but other than that i rate your cards 9/10 :3 Link to comment Share on other sites More sharing options...
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