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The Espers have awakened!!!


LanardP108

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When this card is Normal Summoned, you can special summon one "Esper" Monster from your hand. The Monster Special Summoned by this effect cannot declare an attack this turn. You can control only one "Esper Summoner".

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When this card is Normal Summoned, you can add 1 "Esper" Monster from your Graveyard to your Hand.

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If your opponent control's a monster, and you do not, You can Special Summon this card from your hand. Once per turn you can select 1 "Esper" Monster in your Hand, Field, or Graveyard. This card's Level becomes the same as the selected Monster.

 

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When this card is Special Summoned by the effect of an "Esper" Monster, it gains the following Effect: When this card attacks and destroys a Monster, this card may attack once more this turn. The second target must be a set Monster.

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When this card is special summoned, by the effect of an "Esper" Monster, Until the end of your opponent's next turn, your opponent cannot Set any Spell or Trap Cards.

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When this card is Special Summoned by the effect of an "Esper" Monster, return all set Spell and Trap cards on the Field, back to their owners Hand.

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When this card is Special Summoned, by the effect of an "Esper" Monster, return to your hand, any number of set cards you control, and choose one monster your opponent control. That monster loses ATK 100x the number of cards sent back to your hand.

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When this card is Special Summoned by an "Esper" Monster effect, your opponent must flip all set cards they have on the field into face up position. Any flip effect Monster's effect is negated, all spell and trap cards return to their position, but cannot be activated this turn.

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When this card is Special Summoned by the effect of an "Esper" Monster, this card gains the following effect: Once per turn you can discard one "Esper" card from your Hand to destroy one set card on the field.

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2 Level 4 "Esper" Monsters

Once per turn, you can detach one Xyz material from this card, to destroy up to 3 face down Spell/Trap cards you control, and destroy up to that many cards your opponent controls.

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2 Level 4 Monsters

When ever your opponent activates a Spell or Trap card that was Set on the Field, you can detach 1 Xyz material from this card to negate that card. The card negated by this effect is returned to it's set position and cannot be activated until the end of your opponent next turn.

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2 Level 5 "Esper Monsters

Once per turn during either player's turn, you can detach 1 Xyz material from this card, neither player can activate Set cards this turn, Flip monsters effects are negated.

 

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Add one "Esper" Monster from your Deck to your Hand. You cannot Special Summon, the turn you activate this card.

 

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Once per turn you can send 1 "Esper" Monster from your hand, to your deck, to add 1 "Esper monster from your Graveyard to your hand.

 

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Discard 1 "Esper" Monster from your hand, and select 1 "Esper" Monster you control. The selected Monster's level becomes the same as the Discarded Monster.

 

These are kinda like an early version, more will come and improvements will be made. Opinions are welcome :)

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Please make it so I don't have to scroll for an eternity by making them "show" instead of having the whole card thank you.

Is "Ifrit" considered a Normal Monster when not being summoned by that effect?

"Garuda" may be a little bit overpowered, but that's just me.

Do you discard 1 card from your hand to activate "Ramuh's" effect?

Remember that you always use numbers, not the words in OCG: "Bahamut". Also what do you mean by no other card can be activated, that you can't negate the effect?

Remember that Xyz Meterial is always spelled with the first letter being capitalized

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Thanks for the reply, and input. No effect is final, still working em out. and for Ramuh, yes it will be from hand. They are always considered effect monsters, I can see some effects can be over powered but I made it so the only way you can use those abilities, if Esper Summoner special summon them. Esper Summoner is key to they're power. And for bahamut, I couldn't word it right, but it means that you cant activate a spell or trap card in response, or monster effect that negates effects.

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