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A-E for V-Z


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I love it when people make new cards for old sets so here is my attempt to make a set of Union machines to go with the old ones. I did not fully intend for them to be helpful in the current metagame (they are not a controlling set) but they should be useful come the next format. In all honesty I thought it would be a fun fanfiction or RP set. I hope you all enjoy. I know I have been comment on everyone else's stuff lately so its only fair that put myself out there.

[spoiler=A ] [IMG]http://i46.tinypic.com/241ukie.jpg[/IMG] [/spoiler]

[spoiler=B ] [IMG]http://i48.tinypic.com/2ptds0m.jpg[/IMG]
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "A-Cover Fighter" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) [/spoiler]

[spoiler=C ] [IMG]http://i49.tinypic.com/v67zwi.jpg[/IMG]
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "A-Cover Fighter" OR "B-Base Tank" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 800 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) [/spoiler]

[spoiler=D ] [IMG]http://i49.tinypic.com/2yn01za.jpg[/IMG] [/spoiler]

[spoiler=E ] [IMG]http://i49.tinypic.com/jggsxw.jpg[/IMG]
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "D-Defense Castle" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Defense Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 900 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) [/spoiler]

I only did three of the fusions because I wanted to see if I was a good card maker anyway so here is my attempt. There are only five cards left for set so I hope to be able to put it in the finished sets section soon.

[spoiler=ABC ] [IMG]http://i45.tinypic.com/so008x.jpg[/IMG]
"A-Cover Fighter" + "B-Base Tank" + "C-Charging Cannon"
This card can only be Special Summoned from your Extra Deck by banishing the above cards you control. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. You can discard 1 card to target one card in your graveyard: set that target its effect(s) cannot be activated during the turn you use this monsters effect. [/spoiler]

[spoiler=DE ] [IMG]http://i46.tinypic.com/2i6yk2b.jpg[/IMG]
"D-Defense Castle" + "E-Base Land"
This card can only be Special Summoned from your Extra Deck by banishing the above cards on your side of the field. (You do not use "Polymerization"). During either players turn discard one card to target one monster on the field: the targeted monster cannot be destroyed by battle or by card effects this turn. [/spoiler]

[spoiler=ABCDE ] [IMG]http://i48.tinypic.com/mbj2a1.jpg[/IMG]
"ABC-Recovery Fighter" + "DE-Castle Base"
This card can only be Special Summoned from your Extra Deck by banishing the above cards you control (You do not use "Polymerization"). Once per turn, target one of your banished Machine monsters and special summon it. When a Machine monster other than this card attacks target one face-up card on the field: the effects of the targeted card are negated till the end of the turn. [/spoiler]

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First off, pictures are awfully pixelated, second off the union monsters is way too powerfull, 2400 ATK and no drawbacks, and 2700 and no drawbacks. E-Base Land, 3000 DEF is alot of defence dude. ABC's effect doesn't make any sense, set monster's effects are not active untill face up.
ABCDE's effect is OP, basicly you can get both fusion monsters back in just 2 turns.
Also, first it's remove from play, then bannish, then it's remove from play, choose 1.

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[quote name='Zaziuma' timestamp='1336667403' post='5936335']
First off, pictures are awfully pixelated, second off the union monsters is way too powerfull, 2400 ATK and no drawbacks, and 2700 and no drawbacks. E-Base Land, 3000 DEF is alot of defence dude. ABC's effect doesn't make any sense, set monster's effects are not active untill face up.
ABCDE's effect is OP, basicly you can get both fusion monsters back in just 2 turns.
Also, first it's remove from play, then bannish, then it's remove from play, choose 1.
[/quote]


I'll give you the 2700 ATK and the 3000 DEF may be excessive (Z-Metal Tank boost X-Head Cannon to 2400 so I don't know why that is a problem)even though Unions as a whole are pretty slow don't really help your hand or field presence. The drawback is that they have no speed to reach the level that define as broken.

ABC's effect says target one "card" as in you could target a spell or trap card. If not for that limitation you could continuously use normal spell cards like Monster Reborn over and over.

ABCDE: Like V-Z this card is borderline impractical because its summon conditions is akin to removing at least 7 Machines from your field. With such staunch requirements I think its effect is balanced out.

I am sorry for the picture quality and the lore switching in order to make sure I was correct in summoning conditions I copy and pasted the lore of their V-Z counterparts but apparently I forgot to change the terminology.

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