Jump to content

Cave of Chambers


Recommended Posts

[img]http://i638.photobucket.com/albums/uu105/monkeylife2/sda.jpg[/img]
Lore:As long as this card remains in the field no other Field Spell card can be activated. During each players End Phase they can return one card on their side of the field to their hand.

[img]http://i638.photobucket.com/albums/uu105/monkeylife2/x.jpg[/img]
Lore:This card can only be activated while "Cave of Chambers: Entrance" is face-up on the field. Each time a card is returned to the hand or deck from the field gain life points depending on what type of card was returned. Spell/Trap: Gain 2000 if face-up, 1000 if face-down. Monster: Gains 1000 if face-down, 2000 if face-up.

[img]http://i638.photobucket.com/albums/uu105/monkeylife2/createcard.jpg[/img]
Lore:This card can only be activated while "Cave of Chambers: Entrance" is face-up on the field. Each time a card is returned to the hand or deck from the field select one card on the field and Banish it. During your 2nd Standby Phase after banishing the card return it to the owners hand and return one card in your graveyard to your hand.

To be honest I'm just procrastinating right now, and decided to make some cards. Although I really don't know what use these would have, I just wanted to make these cards because of the concept. A cave with many chambers, each with its own diffrent effect on the world. Or at least within itself.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...