Garthfunkle Vii Backwards Posted May 21, 2012 Report Share Posted May 21, 2012 use the spell cards to lock down your opponent by forcing a cost or stalling traps negating summon negate a monster effect once you have the 4-5 required cards on the field you have the chance to summon a major beatstick to nuke your opponent's life points to 0 for the win [Spoiler=01] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/TheEnternalStruggleWithinInTheHeart.jpg[/img] Once Per Turn you can add 1 "Sakimitama Of Love", "Aramitama Of Courage", "Kushimitama Of Widsom", "Nishimitama Of Friendship" or, "Midoriko Of Five Souls" from your Deck or, Banish Zone to your Hand. if 1 or more cards (except this card) would be destoryed by a card's effect or battle you can send this face up card on the Field to the Graveyard instead. [/Spoiler] [Spoiler=02] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/SakimitamaOfLove.jpg[/img] Add 1 "Aramitama Of Courage" from your Deck, Graveyard or, Banished Zone to your Hand. Once Per Turn during any player's turn, when your Opponent activate a Spell card shuffle your Deck reveal the bottom card of your Deck, if it is not a monster card, Shufle your Deck and if it is a monster card, your Opponent loses 1000 Points then shuffle your Deck. You can only control 1 face up "Sakimitama Of Love". [/Spoiler] [Spoiler=03] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/AramitamaOfCourage.jpg[/img] Add 1 "Kushimitama Of Widsom" from your Deck, Graveyard or, Banished Zone to your Hand. Once Per Turn during your Opponent's turn, when your Opponent sets a Spell card or Trap card, shuffle your Deck then select the set Spell card or Trap card, reveal the bottom card of your Deck, if it is not a monster card, Shufle your Deck and if it is a monster card, your Opponent reveals the selected set card if it is a Trap card your Opponent cannot activate that Trap card until your End Phase. You can only control 1 face up "Aramitama Of Courage" [/Spoiler] [Spoiler=04] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/KushimitamaOfWidsom.jpg[/img] Add 1 "Nishimitama Of Friendship" from your Deck, Graveyard or, Banished Zone to your Hand. Once Per Turn during any player's turn, when your Opponent Summons a monster or activates a monster's effect shuffle your Deck reveal the bottom card of your Deck, if it is not a monster card, Shuffle your Deck and if it is a monster card, negate the Summoning of your Opponent's monster or your Opponent's monster effect and destroy that card. during the End Phase if you use this card's effect this turn shuffle your Deck return this card to your Hand. You can only control 1 face up "Kushimitama Of Widsom" [/Spoiler] [Spoiler=05] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/NishimitamaOfFriendship.jpg[/img] Add 1 "Midoriko Of Five Souls" from your Deck, Graveyard or, Banished Zone to your Hand. Once Per Turn during any player's turn, you can sperate all Spell and Trap cards and monsters cards with "Forbidden" in its name in your Deck from all of your other Monsters cards in your Deck until the End Phase (you do not pick uped cards, they are not banished, in your Graveyard or in your Deck until the End Phase), during the End Phase of the turn you activated this card's effect combine the sperated cards that was sperated from your Monster cards in your Deck then shuffle these cards together. You can only control 1 face up "Nishimitama Of Friendship". [/Spoiler] [Spoiler=06] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/MidorikoOfFiveSouls.jpg[/img] This card can not be Set. This card can be Normal Summon with 3 or 4 tributes. This card can only be Special Summon with this card's effect and can not be Special Summon any other ways. You can Special Summon this card from your Hand or Graveyard in Attack Postion when you control face-up "Sakimitama Of Love", "Aramitama Of Courage", "Kushimitama Of Widsom" and, "Nishimitama Of Friendship". While this face up card is in your monster zone you can not Summon or Set any monsters. This card gains ATK equal to number of cards in the Graveyard x 200. This card gains ATK equal to number of monster on the Field x 500. Twice Per Turn During your Opponent's Battle Phase your Opponent Special Sumon 1 Lv 4 or lower monster from their Hand, Banish Pile or, Deck in Attack Position, then select this card as an attack target. This card Inflicts Pericing Damage. if a card you control except this card would be destoryed by card's effect or battle you can Tribute 1 monster except this card instead. You can reveal this card in your Hand while you control face-up "Sakimitama Of Love", "Aramitama Of Courage", "Kushimitama Of Widsom" and, "Nishimitama Of Friendship" in your Spell and Trap Zone you can place this card in your Hand face up in Spell and Trap Zone (this card is treated as Continuous Spell card.) to move all face-up "Sakimitama Of Love", "Aramitama Of Courage", "Kushimitama Of Widsom" and, "Nishimitama Of Friendship" you control in your Spell and Trap Zone to your Monster Zone in Attack Position (they are also treated as monster: Spellcaster-Type/LIGHT/Level 12/ATK 2000/DEF 2000 they cant not be used for Tribute for a Special Summon, Tribute Summon or, Set, Synchro Material Or Xyz material). You can only control 1 face up "Midoriko Of Five Souls". [/Spoiler] Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted May 24, 2012 Author Report Share Posted May 24, 2012 bump Link to comment Share on other sites More sharing options...
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Garthfunkle Vii Backwards Posted May 27, 2012 Author Report Share Posted May 27, 2012 third time is the charm in the bump world - BUMP Link to comment Share on other sites More sharing options...
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newhat Posted June 3, 2012 Report Share Posted June 3, 2012 This archetype is a little complicated. You probably meant "Deck, Graveyard, or Banished Zone". If Seismic Crasher didn't have a per-turn limit, you could easily FTK. You can definitely stall with Scrubbed Raid. Are all of Midoriko's effects necessary? Even if Eternal Struggle had no effects except the last one, it would be worth running in everything ever. You can block everything from Torrential Tribute to Solemn Warning (which gets complicated with Inherent Special Summons). Sakimitama won't protect you from Heavy Storm; it just does damage. It doesn't have much purpose. Maybe if it negated the effect and Set the Spell Card in question, you could use it to freeze Mystical Space Typhoons. Arimitama has an average effect, stunning your opponent's Traps for a turn, Kushimitama is far too strong, negating Summons and monster effects for free and milling. The mill won't even mess up the recruiting effects because they work on the Graveyard. I assume Nishimitama's purpose is to guarantee that the bottom card of your Deck is a monster, but it's physically impractical to use because the player has to groom their Deck of Spells each time the effect is applied. It can also be abused by removing everything but Exodia from your Deck. Midoriko...You can activate Sakimitama, recruit the next Spell, activate the next Spell, and so on, place Midoriko in your S/T zone, and OTK your opponent--from one card from your hand. You can even search Eternal Struggle with Terraforming or Planet Pathfinder, and use Eternal Struggle to search Sakimitama for the OTK. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 4, 2012 Author Report Share Posted June 4, 2012 [quote name='newhat' timestamp='1338758880' post='5951644'] This archetype is a little complicated. You probably meant "Deck, Graveyard, or Banished Zone". If Seismic Crasher didn't have a per-turn limit, you could easily FTK. You can definitely stall with Scrubbed Raid. Are all of Midoriko's effects necessary? Even if Eternal Struggle had no effects except the last one, it would be worth running in everything ever. You can block everything from Torrential Tribute to Solemn Warning (which gets complicated with Inherent Special Summons). Sakimitama won't protect you from Heavy Storm; it just does damage. It doesn't have much purpose. Maybe if it negated the effect and Set the Spell Card in question, you could use it to freeze Mystical Space Typhoons. Arimitama has an average effect, stunning your opponent's Traps for a turn, Kushimitama is far too strong, negating Summons and monster effects for free and milling. The mill won't even mess up the recruiting effects because they work on the Graveyard. I assume Nishimitama's purpose is to guarantee that the bottom card of your Deck is a monster, but it's physically impractical to use because the player has to groom their Deck of Spells each time the effect is applied. It can also be abused by removing everything but Exodia from your Deck. Midoriko...You can activate Sakimitama, recruit the next Spell, activate the next Spell, and so on, place Midoriko in your S/T zone, and OTK your opponent--from one card from your hand. You can even search Eternal Struggle with Terraforming or Planet Pathfinder, and use Eternal Struggle to search Sakimitama for the OTK. [/quote] 1st comment : nope or yes depending allowing to return from the grave would make this op which i do not think so (this set is all about playing the specific cards in seesion destory or negate one entire gameplay is ruin til you can fix it) enternal struggle well there its limmits for a reason Sakimitama heavy would not save it so that fines makes it not as op you can just use mst on this then slap hs or braker the magicial warrior would total mess this up Arimitama so 2 more or less balanced cards thats good Kushimitama how do you suggest it becomes balanced ? Nishimitama yes so its a very important card with out it this set would ruin on luck once this card is gone or negated playing this arctype would be hard maybe add in the effect to include all cards with "forbbiden one" in the cards name as well ? Midoriko she have major restriction and hard to summon but once she out she can cause some major trouble for your opponent she can be destoryed by battle or card effects so not all that mighty really all spell that are turned into monster are still treated as spell so you can get rid of them the same way no problem last comment again this card runs on playing in sessions if one peice is taken out or negated it would be hard to recover becuase you would need a spefic card which would depend on a lucky draw or getting it back some how so if you use this you wanna make sure there nothing your opponent can do to stop you from running it (namely his/her spell and traps) the cards in this arctype save the other cards but not their selfs lets say duelist 1 and duelist 2 duelist 1 uses this archtype duelist 2 use i dont know maybe dragon/red eyes darkness metal/chaos dragon #1 goes first set the field up my 5 spells (field card included) my midoriko in my st zone and 1 on my monster zone now i have 5 monsters 4 with 2000 atk o def and 1 very strong one #1 can not attack #2 ss like 5 dragons in one turn he attacks #1 first monster (2000atk) #1 field spell is destoryed to save #1 monster if #2 did not all ready use heavy storm or mst on it so with 1 attack #2 is getting rid of #1 cards 2nd attack #1 destory anthor monster to save the selected attack target 3rd attack same thing 4th attack same thing and or now all is left on #1 side of the field is midoriko who is now weaken by its on effect 5th attack now all is left on #1 side of the field is midoriko who is now weaken by its on effect see what i mean ? you can try otk with this but it would be unlikely the other 32 cards would have to be either searchable effects or cards with destuctive effects to clean your opponent field / hand for it so like other otk this theory of yours would depend on what you draw at the first turn Link to comment Share on other sites More sharing options...
newhat Posted June 5, 2012 Report Share Posted June 5, 2012 [quote name='Herman The German' timestamp='1338786334' post='5951793'] 1st comment : nope or yes depending allowing to return from the grave would make this op which i do not think so (this set is all about playing the specific cards in seesion destory or negate one entire gameplay is ruin til you can fix it) [/quote] I meant that on the Continuous Spell Cards, you should write "Deck, Graveyard or Banished Zone" instead of "Deck, graveyard and, banish pile". It's just a grammar change. [quote] enternal struggle well there its limmits for a reason[/quote] I was unclear. I meant that this card is way too good, and can be used in anything. [quote]Sakimitama heavy would not save it so that fines makes it not as op you can just use mst on this then slap hs or braker the magicial warrior would total mess this up Arimitama so 2 more or less balanced cards thats good[/quote] All right. [quote]Kushimitama how do you suggest it becomes balanced ?[/quote] Maybe add a large cost (like 2000 LP) and make it so the card is returned to its owner's hand instead of being destroyed. [quote]Nishimitama yes so its a very important card with out it this set would ruin on luck once this card is gone or negated playing this arctype would be hard maybe add in the effect to include all cards with "forbbiden one" in the cards name as well ?[/quote] You could change the effect to "Select 1 Monster Card in your Deck and place it on the bottom of your Deck" or "Select 1 Monster Card in your hand and place it on the bottom of your Deck". [quote]Midoriko she have major restriction and hard to summon but once she out she can cause some major trouble for your opponent she can be destoryed by battle or card effects so not all that mighty really all spell that are turned into monster are still treated as spell so you can get rid of them the same way no problem last comment again this card runs on playing in sessions if one peice is taken out or negated it would be hard to recover becuase you would need a spefic card which would depend on a lucky draw or getting it back some how so if you use this you wanna make sure there nothing your opponent can do to stop you from running it (namely his/her spell and traps) the cards in this arctype save the other cards but not their selfs[/quote] You can run all of these cards in triples. The only card you need to search is Eternal Struggle, because it will instantly give you Sakimitama, which will then give you the other 5 cards all in the same turn. Terraforming and Planet Pathfinder can be used to get Eternal Struggle. Geargiganto X, Sangan or Giant Rat can be used to get Planet Pathfinder. [quote] lets say duelist 1 and duelist 2 duelist 1 uses this archtype duelist 2 use i dont know maybe dragon/red eyes darkness metal/chaos dragon #1 goes first set the field up my 5 spells (field card included) my midoriko in my st zone and 1 on my monster zone now i have 5 monsters 4 with 2000 atk o def and 1 very strong one #1 can not attack #2 ss like 5 dragons in one turn he attacks #1 first monster (2000atk) #1 field spell is destoryed to save #1 monster if #2 did not all ready use heavy storm or mst on it so with 1 attack #2 is getting rid of #1 cards 2nd attack #1 destory anthor monster to save the selected attack target 3rd attack same thing 4th attack same thing and or now all is left on #1 side of the field is midoriko who is now weaken by its on effect 5th attack now all is left on #1 side of the field is midoriko who is now weaken by its on effect see what i mean ? you can try otk with this but it would be unlikely the other 32 cards would have to be either searchable effects or cards with destuctive effects to clean your opponent field / hand for it so like other otk this theory of yours would depend on what you draw at the first turn [/quote] Alternatively, you let the opponent go first. They Set two Spell or Trap Cards, Summon one Thunder King Rai-Oh and end their turn. You stacked your Deck with tools to help you OTK, so you use a couple of Magical Mallets and Hand Destructions, then activate Fissure/Smashing Ground/Dark Hole, then one Night Beam and one Mystical Space Typhoon. Then you use Sakimitama, or search for it with Eternal Struggle if you don't have it already, or activate Terraforming/use the effect of Planet Pathfinder if you don't have THAT already, Sakimitama gives you Arimitama. Arimitama gives you Kushimitama. Kushimitama gives you Nishimitama. Nishimitama gives you Midoriko. You activate Midoriko's effect, giving you four 2000-ATK monsters. You OTK. With Chaos Dragons, you still need more than one card... Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted June 5, 2012 Author Report Share Posted June 5, 2012 [quote name='newhat' timestamp='1338856939' post='5952146'] I meant that on the Continuous Spell Cards, you should write "Deck, Graveyard or Banished Zone" instead of "Deck, graveyard and, banish pile". It's just a grammar change. I was unclear. I meant that this card is way too good, and can be used in anything. All right. Maybe add a large cost (like 2000 LP) and make it so the card is returned to its owner's hand instead of being destroyed. You could change the effect to "Select 1 Monster Card in your Deck and place it on the bottom of your Deck" or "Select 1 Monster Card in your hand and place it on the bottom of your Deck". You can run all of these cards in triples. The only card you need to search is Eternal Struggle, because it will instantly give you Sakimitama, which will then give you the other 5 cards all in the same turn. Terraforming and Planet Pathfinder can be used to get Eternal Struggle. Geargiganto X, Sangan or Giant Rat can be used to get Planet Pathfinder. Alternatively, you let the opponent go first. They Set two Spell or Trap Cards, Summon one Thunder King Rai-Oh and end their turn. You stacked your Deck with tools to help you OTK, so you use a couple of Magical Mallets and Hand Destructions, then activate Fissure/Smashing Ground/Dark Hole, then one Night Beam and one Mystical Space Typhoon. Then you use Sakimitama, or search for it with Eternal Struggle if you don't have it already, or activate Terraforming/use the effect of Planet Pathfinder if you don't have THAT already, Sakimitama gives you Arimitama. Arimitama gives you Kushimitama. Kushimitama gives you Nishimitama. Nishimitama gives you Midoriko. You activate Midoriko's effect, giving you four 2000-ATK monsters. You OTK. With Chaos Dragons, you still need more than one card... [/quote] 1st okay gotcha 2nd hmm fine 3rd if you say allright then i say allright 4th not liking the 2000lp payment returned to your hand 5th sound so regluar mine verison was slighlty more unique im just going to add the "fobbiden one clause 6th" i know that but again I WILL NOT TELL YOU AGIAN THIS WORKS IN SESSION "SEESION CARDS" ARE DEADLY WHEN RUN RIGHT BUT IF YOU STOP IT WHILE ITS RUINNING OR REMOVE THE RIGHT CARD FIRST IT CAUSES A MAJOR PROBLEM FRO EM IF YOU BREAK THE RUN WHILE ITS RUNNING IT RUINS IT if you wait for the right monent to stop 1 card or negate whole plan ruined and or know which card to get rid of first then keep getting rid of cards easy way to turn the game around 7th basicly you are repeating what ive said from the 2nd player prospective on "worst case seranrio" but still not a 100% that it would work but im guessin 073.65% - 096.04% last one i know chaose dragons you need more than one but i was being over dramatic about it stating that red eyes darkness metal dragon is way OP'ed and should be semmi limmited to limmited effects have been fixed please reveiw em Link to comment Share on other sites More sharing options...
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