guuu1234 Posted May 21, 2012 Report Share Posted May 21, 2012 Yea Ranks 1 Xyz's suck . . . really really bad. this is just something I thought up to give them some more power. [IMG]http://yugico.com/customcard/62434.jpg[/IMG] Lore: [font=verdana,geneva,sans-serif]3 Level 1 Monsters [color=#000000][size=3][left]You can Deatch 1 Xyz Material from this card; Switch the ATK and DEF of 1 face-up monster on the field.[/left][/size][/color][/font] Link to comment Share on other sites More sharing options...
Lady Freya Posted May 22, 2012 Report Share Posted May 22, 2012 Personally, this seems broken to me. It's a 3000 point totally indestructible beatstick (assuming it uses it's effect to avoid effect destruction during it's first turn on field) for the first turn, during the End Phase of that turn you can grab any number of limited Spell cards, or possibly even worse certain monsters (Find a way to run this in a Stratos-requiring build and...ugh) Then, you just switch the thing to DEF and let it wall for you, In conclusion, It's just too damn powerful. Admittedly the unappealing nature of most level 3 cards offsets that a little bit, but really not much, Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 22, 2012 Report Share Posted May 22, 2012 This is horribly broken you drop D-Boyz and get an immortal beastick/wall who can bounce, recover, or attach to itself (having all those options alone make it too powerful by the way) On your worst possible day with this thing you can easily be a troll and use Xyz Unit and constantly detach and return to your hand making the beatstick/wall perpetual. Sad really because that is an excellent picture to use. Link to comment Share on other sites More sharing options...
guuu1234 Posted May 23, 2012 Author Report Share Posted May 23, 2012 Points taken. I got wayyyy to caught up in making this card have too many pluses just because LV 1's suck so bad; so I nerfed it quite a bit. The frst line may seem useless, though remember it ends up as 2000 ATK beater during the first turn it's summoned. I wanted to stick with giving it 3 effects for slightly more options, but I may just take off the last one. EDIT: Changed it yet again. I'm not satisfied with this card being able to CONSTANTLY re-use limited cards if it last long on the field, which is wayy to broken for my taste (or card design in general). I mean once is okay, but twice or possibly 3 times would be a little too much. I think a singe use of each effect will suit this card far more perfectly and balance-wise. Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted May 23, 2012 Report Share Posted May 23, 2012 You wouldn't be planning to use this in a contest with Soran Markov would you? Anyway, 3000 ATK is too high for a rank 1, even if it's @2000 by the End Phase. It's indestructable after 2 turns since only effects can kill it. The last effect on that list of banishing one from the Extra, with Call of the Haunted @3, Monster Reborn for the next turn, and others, it's too strong. Returning a card from the field to the deck is OK I guess, it stalls your opponent or majorly pisses them off by getting rid of their Stardust or whatever. But returning one card from the hand? You either need to say "one random card" or the way you've phrased it, you get to look at their hand for free.... The other effect of reviving something for the next turn is another easy way to troll your opponent and screw up their moves, or help set yourself up. I'm not sure if this really is balanced... Link to comment Share on other sites More sharing options...
guuu1234 Posted May 25, 2012 Author Report Share Posted May 25, 2012 Already used it in a contest against Sorvin sadly, the one i used is horribly broken but i would still like to make it more balanced. I guess 3000 would be too much for rank 1's. Any suggestions on ATK, ignoring the whole "original ATK/DEF is equal to blah blah blah"? hmm I see what you mean with the whole "look at my opponent's hand for free" thing. I honestly never considered that as a possibility, so I will change that. I won't change the send from the Extra Deck to the graveyard part of the card, since sending Synchros, fusion, and Xyz's directly to the grave won't allow them to be revived. I may take off the immunity though, unless I choose an appropriate ATK. SO any suggestions before I change the card? Link to comment Share on other sites More sharing options...
guuu1234 Posted May 27, 2012 Author Report Share Posted May 27, 2012 Bump. Changed the attack to something more suitable and not too powerful. I think I just may take of the first effect, and leave it with the 3 mandatory ones. Comments would be greatly appreciated Link to comment Share on other sites More sharing options...
guuu1234 Posted May 28, 2012 Author Report Share Posted May 28, 2012 bump Link to comment Share on other sites More sharing options...
krypt12 Posted May 28, 2012 Report Share Posted May 28, 2012 current one seems better Link to comment Share on other sites More sharing options...
guuu1234 Posted June 1, 2012 Author Report Share Posted June 1, 2012 Changed it yet again. Went the simpler is probably better route and stopped trying to make this thing explosive. Also seems like editing this card here is causing problems with this contest :/ oh joy Link to comment Share on other sites More sharing options...
angel killer315 Posted June 1, 2012 Report Share Posted June 1, 2012 the way this card currently is, i can see it as being extremely useful. i think the picture fits really well, you might give it a little defense.... but in summary i'll give it an 8.5/10 Link to comment Share on other sites More sharing options...
guuu1234 Posted June 1, 2012 Author Report Share Posted June 1, 2012 I was thinking about giving it some defense, but level 1's either have very similar ATK/DEF (like 300/200), or opposing ATK and DEF (like 100/2100) so i was kiind of torn on that one. Link to comment Share on other sites More sharing options...
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