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Power Support


Luna874

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These cards are support for high-levelled monster and/or or monsters with high ATK. Meaning if you don't run a deck with a decent amount of monster with 2000+ ATK then it will be useless.

Dragon decks, as well as other beatdown decks like Skill Drain decks benefit the most from these cards. Card which can summon out powerful monsters quickly also benefit.

[img]http://img189.imageshack.us/img189/2950/leveldraw.jpg[/img]

Lore: Draw 2 cards, then banish 1 level 9 or higher monster from your hand. If you do not have a level 9 or higher monster in your hand to banish, discard your entire hand.

Allure of Darkness for level 9+ monsters. This card does not need much explanation.


[img]http://img406.imageshack.us/img406/5170/chaosavarice.jpg[/img]

Lore: Send 1 DARK or LIGHT monster in your hand with 2500 or more ATK to the graveyard; Shuffle 5 banished monsters into your deck, then draw 2 cards. You cannot summon monsters with more than 2000 ATK on the turn this effect is used.

No points for guess which card this is a Chaos version of: Pot of Avarice, another limited spell card. The fact it requires DARK/LIGHT monsters mean this cannot cannot really be used in every single deck.


[img]http://img37.imageshack.us/img37/2725/advancedgreed.jpg[/img]

Lore: Activate this card when you control a non-Xyz monster with an original ATK greater than 3000; Banish that monster and then draw 3 cards. You cannot conduct your battle phase on the turn this effect is used. You can only activate 1 "Advanced Greed" per turn. The monster banished by this effect cannot leave the banished zone for the rest of the duel.

Key word: "Greater than", which means monsters with exactly 3000 ATK will not do. Darkness Neosphere can be summoned easily and so can some Malefic monsters, or other cards like Five-Headed Dragon or Time Lord Sephylon. Though you cannot attack on that turn which can be a big drawback depending on the situation. Also, said monster cannot be for the rest of the duel.


[img]http://img4.imageshack.us/img4/5779/trapgravity.jpg[/img]

Lore: Activate during your battle phase when a monster you control with 2000 or more ATK attacks; Monsters you control with 2000 or more ATK are unaffected by trap cards during this battle phase.

If anyone feels this card is underpowered, I would not be surprised. I didn't want to make it too similar to Trap Stun. Your opponent can use traps, just not if they involve monsters with 2000 or more ATK like Mirror Force, Dimension Prison, Cylinder, etc. This does not work during the main phase, so Bottomless or Torrential can still activate. If you feel the card is underpowered, how should I make it stronger to make it stand out? Make it deal burn damage? Let you draw cards equal to the number of 2000 ATK+ monsters you control? Make it last until your opponent's next end phase like Cold Wave?


[img]http://img85.imageshack.us/img85/1619/magicalblessing.jpg[/img]

Lore: This card can only be activated when you control a normal monster with 2500 or more ATK. When this card is activated, both players can select 1 normal spell card from their deck and add it to their hand.

I forgot my inspiration for this card, but it don't really matter. Remind me again what normal monsters with 2500+ ATK people still use? Other than Gemini monsters, because they ain't really normal monsters IMO. Only ones I can think of are Blue Eyes in a Dragon deck, Dark Magician in a Book of Spells kind of deck and maybe some more I forgot.

Keep in mind, this benefits the opponent. Sure you get your Dark Hole, Heavy Storm, One Day of Peace or Solar Recharge sooner but your opponent can also have access to said cards too. That and you need to make space in a deck for a normal monster which might be a problem if you don't use a vanilla deck.


[img]http://img513.imageshack.us/img513/2402/heavensjudgment.jpg[/img]

Lore: Activate this card when you control a LIGHT monster with more than 2500 ATK; Destroy all spell/trap cards your opponent controls.

Again, basically Harpies Feather Duster except you need a 2500+ ATK monster which is LIGHT. Sure, that ain't a hard monster to get out (Utopia, JD, Lightpulsar, the Lightray monsters, BLS, etc) but in a duel, it's unlikely you'll use this card more than once, maybe twice if the opponent plays a lot of continuous spell/traps but like with Heavy Storm, Starlight Road really screws this card over.


[img]http://img43.imageshack.us/img43/3403/frostofdeath.jpg[/img]

Lore: Both players can special summon 1 monster from their graveyard with 2000 or more ATK with their effects negated. Those monsters cannot attack or be used as Xyz material.

Again, this card benefits your opponent, and most monsters with 2000+ ATK are nomi monsters. It's a choice to use the effect, not manditory, so you can choose not to summon anything but it's pointless to play it if you don't want to summon anything. It's effects are negated so monsters like REDMD, Hieratic Dragons, BLS if special summoned properly and other note-worthy monsters won't be able to use their effects. Good or Skill Drain decks, but not that good otherwise unless you want to use your summoned monster to Xyz summon a rank 5+ monster, or summon Galaxy Eyes from your hand.

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The set whole really seems to make Malefics a contender while it also seems to give Hieratics a LOT of unneeded help but people can support what they want to support I guess.

The only card that is really broken out of the set however is the third one in which you draw three free cards. Malefics get three free cards then? Malefic Cyber End Malefic and Malefic Rainbow Dragon give you 3 free cards. If you went first then it doesn't really matter about you not being able to attack then does it? Not being able to attack is that well a drawback and having over 3k attack is not the best requirement as you can give anything Mage Power or United We Stand and if that doesn't get you 98% there then you can pretty much activate anything else to reach that goal. And do not be mistaken saying that it takes all those cards to boost is clearly a mute point since you get to draw 3 new cards and your monster stays strong. So what happens if you draw another one of these in those three new cards? If you want a good Drawback look at cardcar D that card at least makes it the endphase so w/e you draw will not be used this the turn you draw it.

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I changed the lore of Advanced Greed:

Lore: Activate this card when you control a non-Xyz monster with an original ATK greater than 3000; Banish that monster and then draw 3 cards. You cannot conduct your battle phase on the turn this effect is used. You can only activate 1 "Advanced Greed" per turn. [b]The monster banished by this effect cannot leave the banished zone for the rest of the duel.[/b]

The bold part of the text is the most important thing IMO, which I decided to add in to hammer down the fact that it is really is a cost. Sure you can just summon another powerful Malefic/other monster from your hand, but unless you don't care about the banished monster, then you won't miss that it cannot be used for the rest of the duel. If you only have one copy of the banished monster then you may be screwed depending on which monster that was.

If you banish Malefic Rainbow Dragon, when you have a Malefic Cyber End Dragon in your hand, this ain't an issue. The issue is that I am pretty sure people don't run 3 of every Malefic with 3000+ ATK. I tend to run 2 Cyber End/Rainbow Dragon/Stardust/Blue Eyes each because the rest are unimportant aside from Truth Dragon, Paradox Dragon and Malefic Parallel Gear but if you lost 3 of them from using the card three times, you lost half of your strong monsters in the case.

Then again, unless you are using ChaosDragons(?) or some form of Macro Cosmos deck then you tend not to really re-use the banished monsters to begin with. Even BaniSharks can't really met the 3000+ ATK condition to really take advantage of it.

Forgot to mention you can only play 1 of them per turn now. But it don't matter unless you have more than one monster on the field to banish permanently.

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Hieratics can run Watt Dragon (normal, level 6, 2500 atk) and Blue eyes so yeah they would probably use this but then again it doesn't seem practical to help out your opponent that much. I guess if you knew you were going to win that turn you may do it I am just skeptical on giving my opponent his monster reborn, dark hole, or something else he may need.


Okay you can't remake Harpie's Feather Duster and try to defend it lol Sir it is a an existing banned card (I can't stop laughing as I read this) why not just say harpies feather duster should just be unbanned it too would get pwned by starlight road and such. And I love how your examples of easily summoned light monsters do not include a single Fairy. I mean I think Hyperion is actually easier than every card you listed and he is already blowing something up. The card is already banned, and it was banned for a reason lol.

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