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My Wolf Deck (ready for insights)


Sonic Wolf

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  • 1 month later...

Sorry haven't been on much but I'll be fixing these cards sometime (hopefully) Friday. If not Friday then before Monday I think. I am a bit new at the new style yugioh has come to but I consider myself decent (2outa5 with 5 being champion level). But yeah. Back on topic! With this new knolage I'll try fixing some OPed cards & try adding an Xyz (got a downloadable version on my computer which supports Xyz & can make the cards look holo even tho they aren't). Sorry if this is necroing this thread. I want to fix these cards but I seem to have less time to do so :/

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  • 7 months later...

Sorry for posting here after so long. Been a bit busy with lots of things.

I remade these. Not sure if I should just make a new thread or just reuse this one. The deck is the same (kinda) but has more... "Balanced"? effects and is complete (just need opinions for weakening and/or strengthening). Just no pictures yet so they'd be written.

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k. Used a a different program to make them but I'll use this sites card maker for showing.

Also same thing will apply as the 1st post (so check that out before saying something about things like " that artwork take it off" since it is very important) but a different layout. Heres the layout:

 

Monsters:

Card pic.

Current Effect.

What I want the card to do.

Most OPed way of using the card (in my opinion).

 

Card pic.

Current Effect.

What I want the card to do.

Most OPed way of using the card (in my opinion).

 
Spells:
 

Card pic.

Current Effect.

What I want the card to do.

Most OPed way of using the card (in my opinion).

 

Card pic.

Current Effect.

What I want the card to do.

Most OPed way of using the card (in my opinion).

 
Traps:
 

Card pic.

Current Effect.

What I want the card to do.

Most OPed way of using the card (in my opinion).

 

Card pic.

Current Effect.

What I want the card to do.

Most OPed way of using the card (in my opinion).

 
 
Yeah I think you understand now.
 
 
 
 
Heres the lists of finished cards:
 
Monsters:
 

0ncS5uf.jpg

Effect: You can only control 1 "Leader of the Wolves". This card cannot be used for a Synchro or Xyz Summon except for the summon of a "Wolf" monster. You can Special Summon this card from your hand if you control 2 or more face-up "Wolf" monsters. If summoned this way this card cannot attack this turn. When this card attacks Inflict piercing battle damage to your opponent. This card gains 500 atk each time it deals damage to your opponent. This card cannot be destroyed by card effects.

I want it to be super important in how the deck works (so it revolves around this card). This way it can be summoned effectively and still be beaten (just not easily). The card is meant to be strong & able to be Special Summoned while theres enough "Wolf" monsters on your side of the field.

The most OPed situation I can think of is if it gets to like 8000atk & can pierce defence. But by then I'm hoping for the duel to be over (like by about 5500atk).

 

JgGTRpG.jpg

Effect: You can only control 1 "Omega Wolf". This card cannot be used for a Synchro or Xyz Summon except for the summon a "Wolf" monster. This card can only be Special Summoned from your hand if you have a "Leader of the Wolves" on your side of the field. Once per turn, if you control another "Wolf" monster you may Special Summon 1 level 4 or lower "Wolf" monster from your deck and make it's atk and def 0.

This card is the "recruiter", as I've heard, in the deck. It's supposed to bring out more "Wolf"s and be able to survive long enough to do some combos. The "Wolf"s can still use there effects but since their atk and def is 0 they won't survive for more than a turn without help from some Spells and Traps.

The most OPed thing I can think of is if I bring in a "Wolf" like "Wolf Healer" (in this list) and use it's effect to bring out another "Wolf" then Synchro or Xyz. Still I've seen stronger plays and Honest-ly (lol Honest) this does seem a bit weak compared to those others.

 

w53ISwJ.jpg

Effect: This card can be Special Summoned from your hand if you have a "Wolf" monster on your side of the field. If you have a Face-Up "Wolf" monster on your field except this card you can activate this effect: Once per turn you may Special Summon 1 "Wolf" Monster that is level 4 or lower except this card. This card is uneffected by your opponent's card effects. This card's target is uneffected by card effects.

I want it to be kinda like Wind-Up Rat but a Tuner as well. Nothing too special but vital at times to synchro into some of the stronger monsters.

Most OPed move I can think of would be to Special Summon him with Queen then use his effect to Special Summon another "Wolf" from your grave then Synchroing with Healer & the lv4 or lower monster into something strong. Besides that I don't really know any other strong moves that could make it OPed. Then again I'm just average & mostly duel for fun XD I have beaten Dark Worlds, E-Drags, Ect. tho (mostly luck) but yeah.

 

Cc8yGX1.jpg

Effect: When this card is Summoned you may Special Summon up to 2 "Patrol Wolf"s from your deck or hand. If this card is destroyed it's sent to your deck. Your deck is then shuffled. You take no battle damage from battles with this card.

So it's a Wind-Up Shark but has a bit less of use. It's meant to Summon more of itself to then go into a Rank3 Xyz using them. It can also be used to stall & help get the card you need faster by shuffling your deck.

Most OPed move that I can think of is what I just mentioned. To Summon more of itself to then go into a Rank3 Xyz using them.

 

qCX88DX.jpg

Effect: This card cannot be Special Summoned except by a card with "Wolf" in it's name. If this card gets destroyed inflict damage equal to this card's def to the owner of this card's life points. There can only be 1 Face-Up "Guard Wolf" on your side of the field. If there is another that card is destroyed.

I originally had it's atk 0 and def 5000 but I thought it'd be a bit too OPed so I just put it at these. I do want it to be normal set but not summoned unless it's Special Summoned by a "Wolf" monster.

Most Oped move... Well with no atk I don't think it can really do anything. It's just a bad card but can stall for maybe a turn or 2. I don't really know. I do want it better but for it to be for defence since thats what it's for.

 

CSu9HI5.jpg

Effect: When you normal summon or special summon a "Wolf" monster you can special summon this card from your hand. If you have a Face-Up "Wolf" monster on your field except this card you can activate this effect: This card can inflict piercing battle damage to your opponent.

Ok. Piercing damage is kinda bad on it from it's atk but I believe it can work. It's really just to Synchro with.

Most OPed move? None. As far as I know. It can't really be used except for Synchroing.

 

Spells:

 

gvtk6HM.jpg

Effect: If you control 2 or more "Wolf" monsters your opponent can only target the one with the highest atk. If "Leader of the Wolves" gets destroyed while this card is activated: destroy this card and take 2000 damage. While "Leader of the Wolves" is face-up on the field make it's original atk and def 5000.

Ok. It's really supposed to make it so if "Leader of the Wolves" is out it makes it so the opponent can only attack "Leader of the Wolves" and strengthen "Leader of the Wolves". Plus if it gets destroyed you take 2000 damage. Thats really about it.

Most OPed move? Yeah... Uh... Make "Leader of the Wolves" almost immune to battle then kill your opponent... Ok. Too OPed 0.o. Any way to reword this card for less strength? I'm thinking maybe something like "negate 1 attack per "Wolf" monster on your side of the field except "Leader of the Wolves"." Kinda based it off of Seal of Orichalcos for part of the effect and the rest support for "Leader of the Wolves" but as you see it's kinda OPed.

 

gkhKC80.jpg

Effect: All "Wolf" monster gain 500 atk and def. All non-beast type monsters lose 500 atk and def except "Wolf" monsters. This card can only be destroyed by a LIGHT monster's effect.

It's supposed to power up my Wolves and lower the opponent's monsters and only being able to be destroyed by LIGHT monsters (Lightsworns like Lyla (I think) can beat it as well as Judgement Dragon but if the monster doesn't have a Light atribiute it can't destroy the forest).

Do I think it's OPed? Not by much. It's like a stronger Seal of Orichalcos in terms of defence and still works effectively. Plus if the opponent has a monster with "Wolf" in its name they also gain from it. If used against a LIGHT deck it won't stay too long probably. So I guess balanced and my monsters don't gain too much from it ether. So a card like Blue-Eyes or Galaxy-Eyes Photon Dragon or even something like Five-Head would pose a big threat even with this card. But if a card would be destroyed by Stardust and I switch it to this card nether would be hit. so I guess it's good. (I don't have anything to switch targets like that tho).

 

Traps:

 

58nHAer.jpg

Effect: During ether player's battle phase, when a "Wolf" monster you control battles an opponent's monster: Double the atk of all "Wolf" and "Wolves" monsters you control. All monsters affected by this card's effect inflicts piercing damage to your opponent. This card's effect cannot be negated but can be chained to.

Just a card like Double or Nothing but for multiple monsters and during damage instead of negated attacks.

I admit it's a bit OPed. I'm still learning balance and stuff. I'm thinking on making it just be "Wolf" monsters and they can't pierce. Would that make it better or worse (for balance)? Any ideas everyone?

 

QzDJzTY.jpg

Effect: When a "Wolf" monster battles, target that card, change it to atk position (if nessesary) and increase it's atk to 5000 till the end phase. Negate any effect that activates this battle phase except this card. Your opponent must attack this cards target. Nether player takes any battle damage with battles involving the monster targeted by this effect.

I wanted a card that can stop cards like Shooting Quasar Dragon, Five-Head, Ect. without much problem. I think it's balanced cuz of the No battle damage for that monster. But even if Five-Head attacks it It will still go down (both Five-Head and my "Wolf") since they'd match in attack.

Is it OPed to me? I'm kinda iffy on it. I'd say its a 7/10 in terms of OPed (10 is OPed 0 is a level12 monster that requires 5 tributes and has no other effects and has 0 atk and def). Maybe a 6/10. I do know it can help for an emergency (like opponent summons Shooting Quasar with 5 cards but it only has 4000atk & attacks my "Wolf" with it. Unlikely but could happen).

 

D07mRa6.jpg

Effect: Inflict damage to your opponent equal to the atk of the "Wolf" monster with the highest atk (if it is a tie you can pick). The monster cannot have more atk than your opponent's life points.

I want it to deal huge damage but not finish off the opponent. Here's what I wrote for it.

"Just Inflict damage equal to the "Wolf" monster's atk that is the highest on your side of the field to the opponent.
Example:
Player A has a "Wolf" monster with 5000 atk, 3000 atk and 1700 atk.
Player B has 2000 life points.
Player A activates "Wolf Attack!"
*Player A must pick the monster with 1700 atk since that is the highest atk that won't finish off the opponent.*
Player B loses 1700 life points.
Player B has 300 life points."

Don't know if it's truly OPed but I'd say it isn't. It can't finish the opponent. Then again the monster can attack again... Ok a bit OPed. So I guess make it so that monster can't attack the same turn to fix it?

 

F8LRAzY.jpg

Effect: Special Summon 1 level 4 or lower "Wolf" monster from your deck and decrease it's def by 1000. No cards or effects can be activated except this card during the turn this card is activated. You must control a face-up "Wolf" monster to activate this effect. You can only activate "Call of the Wolf" once per turn.

So a Wolf calls another Wolf to help out. Well If you think about it like I was you'd say the deck is the best place to Special Summon from. If the Deck is the main pack, Hand is the group thats out, Field is the hunting/attacking group, Graveyard is the dead Wolves, and Banished is the Wolves that are lost permanently. If you think like this the deck is the best place for this card to Special Summon from.

OPed? a little. Maybe at about 6/10 so a bit more than balanced.

 

ZtNWdRA.jpg

Effect: Activate only if you control 2 or more "Wolf" monsters. Tribute 1 "Wolf" monster and Special Summon 1 "Wolf" monster from your hand or deck with a higher level than the tributed monster.

You tribute a monster then bring out a stronger monster signifying it's grown and learned new things. I'm actually thinking of making it so instead of tributing it gets shuffled into the deck instead. Not really sure. Open to ideas as always tho.

Is this OPed? Well. In a way. Yes. But once the rest are shown you'd probably say not so much. I'd like to find out what everyone thinks first then edit.

 

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Yeah, it's best if you don't bump a thread that's several months old (even if it's your own). Instead, just create a new topic for your new cards. So with that said, this topic will be locked.

 

Oh, and since I'm seeing more than 1 card here, make sure to repost your thread in Realistic Cards - Multiple Cards. Thanks.

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