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True Force Set (45/45) - SET COMPLETE!


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[quote name='Galkin' timestamp='1339207406' post='5954169']
Must be annoying having to bump your thread every now and then and have no one respond to your cards...
Anyways,

Lazer Drone is very useful as it allows you to set-up synchro plays next turn and its manipulable level makes it work with a variety of synchros. The fact is is also LIGHT means you could also use him for Chaos if you so please.

[b]YES!!! FINALLY I MADE IT BALANCED! XD had to work this card a few times.[/b]

Librarian is a balanced card that lets you reuse monster, be they weak or strong. The fact it also has a Special Summoning effect means it can set up for synchb or XYZ rather quickly as well makes him very versatile and is balanced by the requirement of monsters needed in the Graveyard.

[b]That's what I was aiming for. I didn't want Librarian to be "instant spam" though it has potential to do so. Mainly I was going for a much quicker form of Drill Warrior for Chaos Dragons since they tend to pop cards in the grave like nothing, with a few added bonuses. Its a decent +0 that techs in those necessary Veilers, or Dragons you may need, and allows for Pulsar to be much more of a boss monster, though not THAT much.[/b]

Personally, I would have said Forbidden Hieratic is a little bit underpowered, but considering how Hieratics are...it's balanced.

[b]I did originally made him without the no-Attack clause, but then Hieratic OTK is so decent at overrunning things that I just didn't want this guy to be in that crowd. That's why I made him into more of a mid-late game guy, with some decent removal/set up.[/b]

The re-training of Harpie Lady 1 works very well with the archtype's swarming tactics. It should be noted, however, that it has the potential to be incredibly broken as the effect of 1 Harpie Lady 1 will stack with another. Meaning 2 of them will give a 1200 ATK bonus and 3 will give 2700. While you may say it will take effort to summon them, we must note that the 1300 ATK makes it easily searchable and that its own personal support "Hysteric Party" can make for chilling plays.

:D

Harpie Lady 2 is fabulous support for harpies since they will most likely be engaged in battle and their field spell will make work of backrow.

[b]XD[/b]

Harpie Lady 3 is a generic searcher, so not much to comment on it except how it facilitates the double or triple Harpie Lady 1.

:P

Harpie's Hunting Grounds I would say you you did a good job at taking care of the MST problem and giving it a level of protection. Card is excellent for ridding yourself of backrow troubles, allowing Harpies to swarm with safety.

:D

Elegant Egotist along with the new Harpie Lady sisters make for an excellent +1 to harpies and sets up much for Harpie Lady 1 as well as continously pressuring the opponent. (I'm getting a vibe here that you made it so Harpie Lady 1 is boss).

[b]You know what? You got a bull's eye! I did want to make Harpie Lady 1 THE boss monster of the deck. That's almost why I made the cards revolve around her, so that the deck becomes a classic Beatdown, and still be able to keep up with modern decks (at least some of them).[/b]

Kushina. Well I simply love this card down to the artwork to the ATK and it double attack skill. Well placed, this card is a massive + for you. Being gemini it also works with gemini spark One card I would love to see be made real.

[b]This girl was made as the last of the big guys. I made her a double attacker and a +er intentionally since most people don't run the "Gemini Summon" aspect of the monsters now days :/ So I made her into something WORTH double summoning for :3 racks you pluses, and when the going gets tough,,,You SPARK THE OPPONENT! XD[/b]

Going off from the traditional play-style of Earthbounds, the Earthbound pair support the archtype by immediately activating a Field Spell and Special Summoning another Earthbound next turn. It is no wonder you removed their attack immunity. They aren't bad support, I'll say that, but overall, not a lifesaver for them.

[b]I do agree with you, but their is one thing you overlooked...<u< I made these Earthbounds "Real" Earthbounds because they loop their lifespans, regenerating another, and maybe some..."Geartown" pluses? That's why I made Malina with the ability to be Summoned from the hand at a discard. Once she leaves the field, she loops into another Earthbound, preferably Mickey (Mictlan) who can activate another Geartown, pop your old Geartown and go into a free Gadgiltron Dragon + a field remover. It's a recycle recycle recycle thing, and that's also why I gave Malina her stats, so that Sangan searches, and she starts the cycle. :3 Its a good alternative against Inzektors since they will never be able to get rid of the Earthbound, and if they pop your Geartowns, well...you can guess from there :P[/b]
[/quote]

@Fonzy - Ummm....What about the Xyz? Please elaborate more on your comments.

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And the sad part is I was gonna try to add a few new cards today. My comp is busted...and now Imin a wtf mood. Oh wells. Yeah, 5k normal level 9 is nothing but a stall but there was another function for these guys since their support is not entirely done :3 as is, Hieratic rank 9 Xyzs fodder? XD

And the sad part is I was gonna try to add a few new cards today. My comp is busted...and now Imin a wtf mood. Oh wells. Yeah, 5k normal level 9 is nothing but a stall but there was another function for these guys since their support is not entirely done :3 as is, Hieratic rank 9 Xyzs fodder? XD

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