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New Card From Under


Shadoeh

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Okay, I can help you a bit with the OCG on this card to start things off.

[i]This card c[/i][i]annot be destroyed by battle except with a LIGHT or DARK monster. When this card is attacked: You must banish 2 cards in your Graveyard; negate the attack. During your End Phase: Send 1 card from your Deck to the Graveyard.[/i]

Structure of this card seems really to be...really off though. Its an effect monster, with a "Utopia" like effect that is ALSO a once per turn foolish burial. Because you need to get this monster out onto the field quickly to spin off its effects, makes it quite strange to play, but potentially useful in some scenarios. Because of that "once per turn foolish burial" effect, it can be teched in interestingly in Lightsworns to make Wulf NOT a dead draw, spin off cards like Necro Gardna, Plaguespreader, and others into their most useful place...but the structure is still....off. Its a nice card that functions as a beater/shielder/miller, but in an old fashion way that I honestly dont see this guy lasting on the field for more than 2 turns.

>_< but...something about this card is just...off....maybe its the pic? O_o

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[quote name='Kenji Inuma' timestamp='1338260751' post='5948633']
Okay, I can help you a bit with the OCG on this card to start things off.

[i]This card c[/i][i]annot be destroyed by battle except with a LIGHT or DARK monster. When this card is attacked: You must banish 2 cards in your Graveyard; negate the attack. During your End Phase: Send 1 card from your Deck to the Graveyard.[/i]

Structure of this card seems really to be...really off though. Its an effect monster, with a "Utopia" like effect that is ALSO a once per turn foolish burial. Because you need to get this monster out onto the field quickly to spin off its effects, makes it quite strange to play, but potentially useful in some scenarios. Because of that "once per turn foolish burial" effect, it can be teched in interestingly in Lightsworns to make Wulf NOT a dead draw, spin off cards like Necro Gardna, Plaguespreader, and others into their most useful place...but the structure is still....off. Its a nice card that functions as a beater/shielder/miller, but in an old fashion way that I honestly dont see this guy lasting on the field for more than 2 turns.

>_< but...something about this card is just...off....maybe its the pic? O_o
[/quote]
The point of it's effect is the fact that the card can only be destroyed by a certain type of monsters (Dark and Light), but that with this ability come a drawback (removing cards from play). It also helps it out by putting one more card in your Graveyard each year. So the longer it lasts on the field, the more chances it has to survive battle.
Put simply, If it lasts it survives (sounds weird, but makes sense if you think about it). One turn on the field means one card in the Grave. If it survives two turns, it gets one chance to survive battle with something that can destroy it.

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[quote name='TeamUnitedNerds' timestamp='1338274972' post='5948685']
Hellfiend is all kinds of broken. He gets to knock off a plague spreader every turn, and gets to negate attacks by banishing useless monsters. He's like a zombie deck boss monster
[/quote]

Well, it's not like he can send any card to the Graveyard. I should've specified top 2 cards. Bad lore on my part. :P

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