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Vileware: A "Malicious Software" Reboot


Stan Alda

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It seems that every persona I've had thus far has tried to make this archetype work, so I end up re-releasing and modifying these damn things almost annually. This version has been modified somewhat to comply with the current meta.

"Vileware" (AKA The Archetype Formerly Known As "Malicious Software") is a mill and hand/deck screw archetype based on computer malware. However, the primary killing force comes from the Spell cards; the monsters are designed to get the Spells on the field, and little else. In fact, only one of the monsters has an attack over 0! Obviously, you'll need strong Spell support, while Monster Type and Attribute synergy isn't as important. You'll also need some sort of stalling cards to protect your "Zombie Server Farm" until you can get something more powerful, like "Vileware Cyberwarrior" or "All-Seeing AI".

[b][i]MY ANALYSIS[/i][/b]
[b][i]Pros: [/i][/b][list]
[*][b][i]Really nasty milling and hand/deck scrambling[/i][/b]
[*][b][i]Spell cards come out easily--no Tributes![/i][/b]
[*][b][i]Because all but one of the monsters have 0 ATK, you can (and should) often skip your Battle Phase, getting around irritating traps like "Mirror Force" or "Scrap-Iron Scarecrow"[/i][/b]
[/list]
[b][i]​Cons:[/i][/b][list]
[*][b][i]"Zombie Server Farm" has no real defenses (1400 DEF is almost irrelevant)[/i][/b]
[*][b][i]Staple anti-Spell cards kill the archetype[/i][/b]
[*][b][i]Only one directly offensive monster, and it doesn't come cheap[/i][/b]
[*][b][i]Can only activate one "Vileware" per turn[/i][/b]
[*][b][i]"All-Seeing AI" has weird Fusion Materials[/i][/b]
[/list]
[spoiler=Monsters]
[b][i]Zombie Server Farm[/i][/b]
[img]http://i.imgur.com/xr6fK.jpg[/img]
DARK
Level 4
Machine/Effect
[i]Once per turn, during your Main Phase, you can pay 750 Life Points to add one "Vileware" card from your Deck to your hand. Shuffle your Deck.[/i]
0/1400

[b][i]Infected Card Drive[/i][/b]
[img]http://i.imgur.com/9aiLN.jpg[/img]
DARK
Level 1
Machine/Effect
[i]If your opponent's monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, before damage calculation. During your next Main Phase, offer this card as a Tribute to add 1 "Vileware" card except "Vileware Fork Bomb", "Vileware Time Bomb Virus", or "Vileware Web Crawler" from your Deck and activate it. Shuffle your Deck.[/i]
0/500

[b][i]All-Seeing AI[/i][/b]
[img]http://i.imgur.com/iW0rV.jpg[/img]
DARK
Level 9
Psychic/Fusion/Effect

[i]"Zombie Server Farm"+"Ceremonial Bell"+"Big Eye"[/i]
[i]This card can be Fusion Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) As long as this card is on the field, both players must show their respective hands. Once per turn, during your Main Phase, you may activate one of the following effects:[/i]
[i]-Pay 750 Life Points to add 1 "Vileware" card from your Deck to your hand. Shuffle your Deck.[/i]
[i]-Pay 1500 Life Points to add 1 "Vileware" card from your Graveyard to your hand.[/i]
[i]-Pay 1500 Life Points and send the top card of your deck to the Graveyard. See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on the top of the Deck.[/i]
0/4250

[b][i]Vileware Cyberwarrior[/i][/b]
[img]http://i.imgur.com/fofpK.jpg[/img]
DARK
Level 7
Psychic/Effect
[i]This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from your hand by banishing 3 or more "Vileware" cards from your hand. When this monster destroys another monster in battle, you can add 1 "Vileware" card from your Deck or Graveyard and activate it. As long as this card is face-up on the field, inflict 300 damage to your opponent's Life Points for each card sent to the Graveyard or banished by the effect of a "Vileware" card on your side of the field.[/i]
2500/1600[/spoiler]

[spoiler=Spells]
[i][b]Vileware Denial of Service Attack[/b][/i]
[img]http://i.imgur.com/vcB7k.jpg[/img]
SPELL
[i]This card can only be activated if there is a "Zombie Server Farm" or "All-Seeing AI" on your side of the field, or by the effect of "Infected Card Drive" or "Vileware Cyberwarrior". You can only activate 1 "Vileware" card per turn. Your opponent skips his or her next Draw Phase.[/i]

[i]Vileware Fork Bomb[/i]
[img]http://i.imgur.com/wWIpE.jpg[/img]
SPELL
[i]This card can only be activated if there is a "Zombie Server Farm" or "All-Seeing AI" on your side of the field. Activate only during your Main Phase. You can only activate 1 "Vileware" card per turn. Each time your opponent draws a card(s) during their Draw Phase, put 1 counter on this card. During your opponent's Standby Phase, they draw a number of cards equal to the number of counters on this card. Cards drawn by this card's effect cannot be used by your opponent during that turn. When this card has 3 counters on it, send it to the Graveyard at the start of your opponent's Main Phase.[/i]

[i][b]Vileware Love-Letter Worm[/b][/i]
[img]http://i.imgur.com/TQKN2.jpg[/img]

[i]SPELL[/i]
[i]This card can only be activated if there is a "Zombie Server Farm" or "All-Seeing AI" on your side of the field, or by the effect of "Infected Card Drive" or "Vileware Cyberwarrior". You can only activate 1 "Vileware" card per turn. Place this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, he or she must banish the top 3 cards in their deck.[/i]

[b]Vileware Spy Program[/b]
[img]http://i.imgur.com/7N92G.jpg[/img]
[i]This card can only be activated if there is a "Zombie Server Farm" or "All-Seeing AI" on your side of the field, or by the effect of "Infected Card Drive" or "Vileware Cyberwarrior". You can only activate 1 "Vileware" card per turn. For the next 3 turns after this card's activation (counting the turn you activate this card as the 1st turn), see the top card of your opponent's Deck.[/i]

[i][b]Vileware Time Bomb Virus[/b][/i]
[img]http://i.imgur.com/m8SaI.jpg[/img]
SPELL/Continuous
[i]This card can only be activated if there is a "Zombie Server Farm" or "All-Seeing AI" on your side of the field. You can only activate 1 "Vileware" card per turn. On every 3rd turn after the activation of this card (counting the turn you activate this card as the 1st turn), your opponent must send 5 cards from the top of their Deck to the Graveyard during their Standby Phase. If "Zombie Server Farm" or "All-Seeing AI" is destroyed, this card is also destroyed.[/i]

[i][b]Vileware Trojan Client[/b][/i]
[img]http://i.imgur.com/uCQ6M.jpg[/img]
SPELL
[i]This card can only be activated if there is a "Zombie Server Farm" or "All-Seeing AI" on your side of the field, or by the effect of "Infected Card Drive" or "Vileware Cyberwarrior". You can only activate 1 "Vileware" card per turn. See the 5 cards from the top of your opponent's Deck. Select 2 cards and banish them.[/i]

[i][b]Vileware Web Crawler[/b][/i]
[img]http://i.imgur.com/TJ0kQ.jpg[/img]
SPELL/Continuous
[i]This card can only be activated if there is a "Zombie Server Farm" or "All-Seeing AI" on your side of the field. You can only activate 1 "Vileware" card per turn. On every 3rd turn after the activation of this card, during your Draw Phase (counting the turn you activate this card as the 1st turn), you can draw 1 card from the top of your opponent's deck. If "Zombie Server Farm" or "All-Seeing AI" is destroyed, this card is also destroyed.[/i][/spoiler]

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[quote name='White Tiger Power' timestamp='1338304703' post='5948780']
[color=#000000][b]This seems like a very good concept, you should make more, maybe a Trap card that boosts the Effects of the spells, or a really strong boss monster.[/b][/color]
[/quote]
I intend to keep this more focused on the Spells. Besides, "Vileware Cyberwarrior" both buffs existing Vileware cards by inflicting 300 damage for each monster destroyed and has 2500 ATK, making it one of the "boss monsters", along with "All-Seeing AI". I might make more Spells, but making stronger monsters isn't what I intended for this archetype.

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  • 2 weeks later...

OK, it's just a bump, but I have a good reason this time:
[img]http://i1236.photobucket.com/albums/ff443/El_Almhjbat_Wahd/reps.png[/img]

This first one to answer either one of these questions correctly will get a rep from me.[list=1]
[*]"Vileware Time Bomb Virus"'s pic is the DOS [size=4][color=#333333]disassembly[/color][/size] of a 1987 time bomb virus that activated every Friday the 13th. Which virus is it? ([b]HINT: [/b]It was named after a city important to three world religions.)
[*]"Vileware Spy Program"'s pic is obviously one of my own desktop. Identify the top, second-from-the-top, and bottom programs. ([b]HINT: [/b]Uh...try squinting?)
[/list]

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[color=#ff0000]Z[/color]

With the exception of the DoS Attack, the Vileware Spell Cards are not worth using. Time Bomb, Love-Letter Worm, and Web Crawler are extremely slow, Fork Bomb isn't Continuous and is suicidal to use, Spy Program and Trojan Client don't achieve much unless you can block MST or something...

The DoS Attack is OK but needing All-Seeing AI or the ridiculously expensive Cyberwarrior to recycle it from the Graveyard makes it hard to lock your opponent down with it.

It's the Jerusalem Virus.

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[quote name='newhat' timestamp='1339106037' post='5953599']
[color=#ff0000]Z[/color]

With the exception of the DoS Attack, the Vileware Spell Cards are not worth using. Time Bomb, Love-Letter Worm, and Web Crawler are extremely slow, Fork Bomb isn't Continuous and is suicidal to use, Spy Program and Trojan Client don't achieve much unless you can block MST or something...

The DoS Attack is OK but needing All-Seeing AI or the ridiculously expensive Cyberwarrior to recycle it from the Graveyard makes it hard to lock your opponent down with it.

It's the Jerusalem Virus.
[/quote]
Thanks for your analysis. Would it be better if I sped up Time Bomb and Web Crawler up to every other turn? But Fork Bomb was meant to fill your opponent's hand with useless cards (at least temporarily), and Love-Letter Worm was based on Parasite Paracide. As for DOS, you can recycle it with any Spell-recycling card; you just need AI or Cyberwarrior to [i]activate [/i]it, but you can use their effects to recycle without any outside help...at least, that's what I had in mind. And good job on Question #1. 1 like for you!

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Time Bomb and Web Crawler would be average if you could use them every turn on your Draw Phase.

Fork Bomb doesn't harm your opponent in any way. It gives them cards they would not have otherwise drawn. It needs to be redesigned. Perhaps this would work:
[spoiler="Lore:"]At the start of your opponent's Main Phase: You can Special Summon "Fork Tokens" to your opponent's field in Defense Position (Level 1/DARK/Machine/ATK 0/DEF 0) up to the number of counters on this card. [/spoiler]

...which, while not amazing, can prevent your opponent from setting up plays and can form a lock with Kaiser Colosseum.

There are lots of cards that can recycle monsters from the Graveyard. Call of the Haunted, Dark Eruption, etcetera. There are not many cards that can recycle Spells and Traps, and the ones that exist require huge costs. But for a Deck that's as reliant on Spells as this one, it would help a lot to have stuff that can directly recycle your Spells for cheap.

I wonder what those top 2 programs say. My wrung eyes see them as Super Mari[color=#800000]o[/color] something.

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[quote name='newhat' timestamp='1339124982' post='5953749']
Time Bomb and Web Crawler would be average if you could use them every turn on your Draw Phase.

Fork Bomb doesn't harm your opponent in any way. It gives them cards they would not have otherwise drawn. It needs to be redesigned. Perhaps this would work:
[spoiler="Lore:"]At the start of your opponent's Main Phase: You can Special Summon "Fork Tokens" to your opponent's field in Defense Position (Level 1/DARK/Machine/ATK 0/DEF 0) up to the number of counters on this card. [/spoiler]

...which, while not amazing, can prevent your opponent from setting up plays and can form a lock with Kaiser Colosseum.

There are lots of cards that can recycle monsters from the Graveyard. Call of the Haunted, Dark Eruption, etcetera. There are not many cards that can recycle Spells and Traps, and the ones that exist require huge costs. But for a Deck that's as reliant on Spells as this one, it would help a lot to have stuff that can directly recycle your Spells for cheap.

I wonder what those top 2 programs say. My wrung eyes see them as Super Mari[color=#800000]o[/color] something.
[/quote]

Thanks again. The main reason I was so cautious about them was because I had made another deck-mining monster, called Deckscavator, that worked that fast. I got a little heat for that, so I figured I'd slow these cards down. As for Fork Bomb, your effect works, but it doesn't fit in with the rest of the archetype; while the rest is about screwing with your opponent's Deck and hand, Fork Bomb would mess up their field. It could also give them Tribute Materials, which would be terrible because this archetype has (intentionally) weak monsters. So I'll speed up Time Bomb Virus and Web Crawler, but I'm afraid I can't accept your idea for Fork Bomb; it just doesn't sync with the rest, and it has a rather unfortunate weakness.

As for the programs you were straining your eyes to see: The top is Sonic Robo Blast 2, the second is Super Mario War, and the bottom is Windows Media Player. Sonic Robo Blast 2 and Super Mario War are two really good games by the way; you should try them out.

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