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New Xyz Sumoning Format


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"RK-" Xyz Monsters are here they are like "LV-" Effect Monsters in a weird sort of way they can be Xyz Summon by using the Xyz Material that is listed on the card or they can be "RANK UPed" and morph into a more powerfulll "RK-" monster (meaning they do not evolve in way, the monster is not the same enity but a completely different one)

all "RK-" are Xyz Monsters with the same "ranking up" effect

which is : During your Opponent Standby Phase by by using this face-up card you control as the Xyz Material then select 1 Xyz monster with "RK-" in its name that's rank is 1 more than this card's rank in your Extra Deck Special Summon the selected monster (Xyz Materials attached to this monster become Xyz Materials of the Xyz monster that was Special Summoned by this card effect, this Special Summoning is also treated as Xyz Summon.)

here the first few monsters
[Spoiler=rk1]
comming soon to a internet near you
[/Spoiler]
[Spoiler=rk2]
comming soon to a internet near you
[/Spoiler]
[Spoiler=rk3]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/ZaxeggoijTheTranvouBeastOfFearRK-3.jpg[/img]
2 Level 3 Beast-Warrior-Type Monsters
This card gains ATK equal to the number of Xyz Material attached to this card x 200. Once Per Turn you can detach 1 Xyz Material from this card pick up the top 5 cards in your Deck, destory cards on the Field equal to the number of picked up monsters who level is equal to the first picked up monster's level +1 then shuffle your Deck. During your Opponent Standby Phase by by using this face-up card you control as the Xyz Material then select 1 Xyz monster with "RK-" in its name that's rank is 1 more than this card's rank in your Extra Deck Special summon the selected monster (Xyz Materials attached to this monster become Xyz Materials of the Xyz monster that was Special Summoned by this card effect, this Special Summoning is also treated as Xyz Summon.)
[/Spoiler]
[Spoiler=rk4]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/GoldenFiendArtFortressRK-4.jpg[/img]
2 Level 4 Fiend-Type monsters
This card gains ATK equal to the number of Xyz Material attached to this card x 300. As long this card is face-up on the Field ,all face-up non Xyz monster's level are rank equal to the monster's level. Once Per Turn during any player's turn you can detach all Xyz Material from this card you must discard cards equal to the number of Xyz Material detached from this card increase this card rank equal to the number of Xyz Material detached from this card. during your Opponent Standby Phase by by using this face-up card you control as the Xyz Material then select 1 Xyz monster with "RK-" in its name that's rank is 1 more than this card's rank in your Extra Deck Special summon the selected monster (Xyz Materials attached to this monster become Xyz Materials of the Xyz monster that was Special Summoned by this card effect, this Special Summoning is also treated as Xyz Summon.)
[/Spoiler]
[Spoiler=rk5]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/PrombaticVonzoMechRK-5.jpg[/img]
2 Level 5 Machine-Type monsters
Once Per Turn you can detach 1 Xyz Material from this card all face-up monster your opponent controls are shifted to DEF Postiion and all faec-up DEF Position mnster loses 800 ATK and DEF. This monster inflicts Periencing Damage. During your Opponent Standby Phase by by using this face-up card you control as the Xyz Material then select 1 Xyz monster with "RK-" in its name that's rank is 1 more than this card's rank in your Extra Deck Special summon the selected monster (Xyz Materials attached to this monster become Xyz Materials of the Xyz monster with "RK-" in its name that's rank is 1 more than this card's rank.)that was Special Summoned by this card effect, this Special Summoning is also treated as Xyz Summon.)
[/Spoiler]
[Spoiler=rk6]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/RorrohkibThePhantomBeastOfWarRK-6.jpg[/img]
2 Level 6 Dragon-Type Monsters
Once Per Turn you can detach 1 Xyz Mateiral from this card Special Summon 2 Level 4 or lowerl Monsters with the same name from your Deck. negate their effects and Destroy them during the End Phase. During the End Phase that you use this card 's effect discard 1 card or detach 1 Xyz Material from this card. During your Opponent Standby Phase by by using this face-up card you control as the Xyz Material then select 1 Xyz monster with "RK-" in its name that's rank is 1 more than this card's rank in your Extra Deck Special Summon the selected monster (Xyz Materials attached to this monster become Xyz Materials of the Xyz monster that was Special Summoned by this card effect, this Special Summoning is also treated as Xyz Summon.)
[/Spoiler]
[Spoiler=rk7]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/HothBlizdiazardnoRK-7.jpg[/img]
2 Level 7 Dinosaur-Type monsters
Once Per Turn during your Opponent's turn you can detach 1 Xyz Material from this card all Sell and Trap cards your Opponent controls are treaated as WATER monsters. during any player's turn you can discard any number of monster cards to negate the effect of or activation of a WATER Monster except this card then send it to the Graveyard. During your Opponent Standby Phase by by using this face-up card you control as the Xyz Material then select 1 Xyz monster with "RK-" in its name that's rank is 1 more than this card's rank in your Extra Deck Special Summon the selected monster (Xyz Materials attached to this monster become Xyz Materials of the Xyz monster that was Special Summoned by this card effect, this Special Summoning is also treated as Xyz Summon.)
[/Spoiler]
[Spoiler=rk8]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/Mag-Gogogo-MaArchpyroRK-8.jpg[/img]
2 Level 8 Pyro-Type monsters
Once Per Turn during any player's turn you can detach 1 Xyz Material to Target 1 Card on the Field: Destroy it. Then, your Opponent declares a Number between 1 and 5. Roll a Dice. If the number is higher than the declared number, Target 1 Card on the Field and Destroy it, then roll a Dice. If the number is equal to or lower than the declared number: reveal 1 card in your Hand then Discard 1 card if you do not discard the revealed card your opponent discard 1 card
During your Opponent Standby Phase by by using this face-up card you control as the Xyz Material then select 1 Xyz monster with "RK-" in its name that's rank is 1 more than this card's rank in your Extra Deck Special Summon the selected monster (Xyz Materials attached to this monster become Xyz Materials of the Xyz monster that was Special Summoned by this card effect, this Special Summoning is also treated as Xyz Summon.)
[/Spoiler]
now some support cards
[Spoiler=equip spell card]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/RK-InfiniteShield.jpg[/img]
Target 1 face-up Xyz monster you control; equip this card to that target. Up to twice per turn, it cannot be destroyed by battle or by card effects. If the equiped Xyz monster would be destoryed twice destoryed this card. If the equiped Xyz monster is used for Xyz Material for a Xyz monster with "RK-" in its name equip this card to the Xyz monster with "RK-" in its name instead of sending it to the Graveyard.
[/Spoiler]
[Spoiler=field spell card]
[img]http://i758.photobucket.com/albums/xx221/judedudemud3/EternalStruggleWithintheHeart.jpg[/img]
All Face-up Xyz Monsters' name are also treated as "The Enity Of RK-∞". Once Per Turn during any player's turn you can send 1 card in your Hand to the Graveyard to add 1 card from your Deck to your Hand during the End Phase banish that card (from any where and that card can not be un-banished.) if 1 or more cards (except this card) would be destoryed by a card's effect or battle you can send this face up card on the Field to the Graveyard instead.
[/Spoiler]
[Spoiler=support monster 1]
[img]http://i50.tinypic.com/1dixx.jpg[/img]
This card can be Set or Tributed. Once Per Turn during any player's turn while this card is face-up on the field or in the Graveyard you can have this card also treated as Zombie-Type monster or a Dinosaur-Type monster until the End Phase Once Per Turn during your Opponent's End Phase or your Stanby Phase while you control no monsters, you can Special Summon this card in ATK Position from your Hand. When this card is Normal Summon or Special Summoned by this card effect you can Special 1 Level 3 EARTH Beast-Warrior-Type monster from your Hand, Deck, Graveyard or, Banish Zone in ATK Position and it can not be used for Synchro Material. You can only Summon 1 "Beastly Dia Nerco No Warrior" per turn This card can not be Used for Synchro Material.
[/Spoiler]
[Spoiler=support monster 2]
[img]http://i45.tinypic.com/iv8wzl.jpg[/img]
This card can be Set or Tributed. Once Per Turn during any player's turn while this card is face-up on the field or in the Graveyard you can have this card also treated as Zombie-Type monster or a Fiend-Type monster until the End Phase Once Per Turn during your Opponent's End Phase or your Stanby Phase while you control no monsters, you can Special Summon this card in ATK Position from your Hand. When this card is Normal Summon or Special Summoned by this card effect you can add 1 Level 3 EARTH Beast-Warrior-Type monster from your Deck, Graveyard or, Banish Zone to your Hand. You can only Summon 1 Beastly Fi Nerco End Warrior"" per turn This card can not be Used for Synchro Material.
[/Spoiler]

tell me what you think about em please ! please commnent, do not just "view this thead"

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The first card seems good for a Wind-Up Deck, though I'm not sure what else runs Level 3 Beast-Warriors. A Legendary Ocean?

The second card is decent for Dark World. It would make Synchro and Xyz Summons impossible, which would be neat if it had more ATK. Since it probably won't be Rank 5 after boosting with its effect, a Rank 6 RK would be kinda pointless. [b]How about Rank 8[/b] to reward you for not using Zaxeggoij's effect and keeping Art Fortress alive during your opponent's turn?

2 Level 5 Machines? Sounds like a job for a Gadget and Jumbo Drill. It's amazing how far from "Piercing" you landed. What, exactly, is a Prombatic Vonzo?

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[quote name='newhat' timestamp='1338857625' post='5952151']
The first card seems good for a Wind-Up Deck, though I'm not sure what else runs Level 3 Beast-Warriors. A Legendary Ocean?

The second card is decent for Dark World. It would make Synchro and Xyz Summons impossible, which would be neat if it had more ATK. Since it probably won't be Rank 4 after boosting with its effect,

a Rank 6 RK would be kinda pointless.

[b]H[b]ow about Rank 8[/b] to reward you for not using Zaxeggoij's effect and keeping Art Fortress alive during your opponent's turn?[/b]

2 Level 5 Machines? Sounds like a job for a Gadget and Jumbo Drill. It's amazing how far from "Piercing" you landed. What, exactly, is a Prombatic Vonzo?
[/quote]

hmmm wind up wow deadly combo

its low atk makes it balanced for eliminate your opponent extra deck maybe make 2100 atk make it more liveable ?

golden feind art fortress effect allows it become rank 6

yes a rank 6 and 7 rk would be good since golden feind art fortress become rank 6 with is effect a rank 8 is out of the question for the moment there no rank 6 rk or rank 7 rk for quick summoning

keeping alive during opponets turn ? they morph during your opponent stanby phase but your new stronger rk will have to survive lol

you forgot about cyber dragon

prombatic = problem tatics vonzo = bozo

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[quote name='dragonkingofthestars' timestamp='1338890448' post='5952325']
questions: how did you make XYZ cards? i don't see the option on the card maker on this site to do that.
[/quote]

a program that you can download
[Spoiler=link is in here just click on this AFTER YOU SWEAR YOU ALLEGIANCE TO ME YOUR NEW RULER/GENERIAL AND THE GREAT NATION OF GERMANY][b][url="http://tinyurl.com/c45u8vk"]http://tinyurl.com/c45u8vk[/url][/b][/Spoiler]

and you need to stay on topic edit you last post to comment on my cards FIRST AND LAST WARNING

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[quote name='Herman The German' timestamp='1338879390' post='5952296']
hmmm wind up wow deadly combo

its low atk makes it balanced for eliminate your opponent extra deck maybe make 2100 atk make it more liveable ?[/quote]
No, somewhere between 1300 and 1800 is fine because of Gates of Dark World.

[quote]golden feind art fortress effect allows it become rank 6

yes a rank 6 and 7 rk would be good since golden feind art fortress become rank 6 with is effect a rank 8 is out of the question for the moment there no rank 6 rk or rank 7 rk for quick summoning

keeping alive during opponets turn ? they morph during your opponent stanby phase but your new stronger rk will have to survive lol[/quote]

You can sure boost Art Fortress to Rank 6, but you can't really boost it to Rank 5 unless you detach all the Materials from Zaxeggoij before Ranking it Up. Art Fortress needs to detach exactly 1 Material to be able to Rank Up into a Rank 6 monster.

However, if you don't detach for Zaxeggoij's effect and Rank Up during your opponent's Standby Phase, you'll have an Art Fortress with 3 Materials. During that turn, you can detach everything to discard 3 cards and boost him to Rank 7, then Rank Up to Rank 8 on your next turn.

[quote]you forgot about cyber dragon[/quote]
Naw. You can combo with Cyber Dragon and OOPArts Golden Shuttle, but that would be...Actually, that would be bog-standard for OOPArts.

[quote]prombatic = problem tatics vonzo = bozo
[/quote]
Kooky.

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[quote name='newhat' timestamp='1338918922' post='5952470']
No, somewhere between 1300 and 1800 is fine because of Gates of Dark World.

You can sure boost Art Fortress to Rank 6, but you can't really boost it to Rank 5 unless you detach all the Materials from Zaxeggoij before Ranking it Up. Art Fortress needs to detach exactly 1 Material to be able to Rank Up into a Rank 6 monster.

However, if you don't detach for Zaxeggoij's effect and Rank Up during your opponent's Standby Phase, you'll have an Art Fortress with 3 Materials. During that turn, you can detach everything to discard 3 cards and boost him to Rank 7, then Rank Up to Rank 8 on your next turn.

Naw. You can combo with Cyber Dragon and OOPArts Golden Shuttle, but that would be...Actually, that would be bog-standard for OOPArts.

Kooky.
[/quote]

1st added new chunk of effect make it slightly better

2nd i kinda of spaced about that then again there card that can take xyz material away but 6 7 and 8 are comming up next after the field spell card and equip spell card of course

3rd whats bog-standard

4th well ive mispell when i type the name out its was susposed to be probmatic vonzo which would be a tad clearer on the little joke but still kinda of a cool so im keeping it like that

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[quote name='White Tiger Power' timestamp='1339252632' post='5954341']
[color=#000000][b]this seems like a Good idea, it would create a new way to summon Xyz's, but when you 'RK-up' your monster Do the Xyz materials become the Level required for the new Xyz? or do you have to attach new materials?[/b][/color]
[/quote] If you have seen how some monsters effects allow them to changes levels, you wouldn't be asking this Question. >.> For example say that I use wind-up dog and soldier, dog is lv3 and soldier is lv4. Their respective effects, (though Once only while face-up) make themselves become level 5s. From there you can proceed to make any rank 5 like Tiras, Adreus, etc. Now do you get it? The soldier and dog are still technically their original levels, but that doesn't matter, because they become xyz materials. they just become fodder to detach with for the xyz's effects etc.

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you summon get 2 level 3 beast warrior monsters then xyz summon zaxeggoij the tranvou beast rk-3 then during your opponent standby phase you can use zaxeggoij the tranvou beast rk-3 as xyz material that becomes attached to rk-4 (xyz material attached to rk-3 also become xyz material for rk-4)

get it? kinda of LV and chaos xyz combined

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