darewhip1 Posted June 6, 2012 Report Share Posted June 6, 2012 NOTE: I'm kinda new to this these are the cards of the set i have thus far normal monsters [img]http://i.imgur.com/DyYjU.jpg[/img] one of the fastest and strongest machines to ever roam the planet, it's only goal is bring about chaos. [img]http://i.imgur.com/dd17s.jpg[/img] Its bulk shape gives it massive strength, and it's twin turrets never miss. [img]http://i.imgur.com/56yYy.jpg[/img] Created by Kozaky, it wanders the planet knowing only how to destroy. [img]http://i.imgur.com/AIjZJ.jpg[/img] It's guns are just for show and deal little to no damage, its true properties reside in its unbreakable armour. effect monsters [img]http://i.imgur.com/5n7SC.jpg[/img] You can tribute 1 machine-type monster to normal summon this card. Once per turn select 1machine-type monster in your graveyard and equip it to this card, this card gains attack equal to that monster's attack. When more then 2 monsters are equipped by this effect remove from play all monsters equipped to this card and destroy 1 monster on your opponents side of the field whose attack is lower than the combined attack of the monster's removed by this effect. [img]http://i.imgur.com/apThW.jpg[/img] When this card is normal summon or special summoned you can discard 1 card from your hand to destroy 1 spell or trap card your opponent controls. If you have a level 2 tuner monster in your hand you can pay life points equal to its attack and special summon it. [img]http://i.imgur.com/sDDTN.jpg[/img] When this card is normal summon or special summoned you can discard 1 card from your hand to destroy set monster your opponent controls and deal damage equal to that monsters attack to your opponent. [img]http://i.imgur.com/epj8n.jpg[/img] When this card is normal summon or special summoned you can discard 1 card from your hand to special summon 1 level 4 machine-type monster from your graveyard in defence mode. [img]http://i.imgur.com/6UcEY.jpg[/img] When this card is normal summon or special summoned you can discard 1 card from your hand to look at your opponents hand, target one card,and send the targeted card to the graveyard. [img]http://i.imgur.com/r67LH.jpg[/img] When this card is normal summon or special summoned you can discard 1 card from your hand to destroy 1 level 4 or lower monster on your opponents side of the field. [img]http://i.imgur.com/5VGxR.jpg[/img] Once per turn, during you main-phase, if you control this card on the field, you can equip it to 1 face up "Dark Machine" monster as an equip spell, or unequip the union equipment and special summon this card in face-up attack position. While equipped to a monster by this card's effect, increase the attack and defense of the equipped monster by 500 points. (1 monster can only be equipped with 1 union monster at a time. If the equipped monster is destroyed by a result of battle, destroy this card instead.) [img]http://i.imgur.com/ZQqMC.jpg[/img] This card is also treated as a WATER attribute monster. When this card is normal or special summoned discard 1 card to inflict 200 damage to your opponent for every spell card in their graveyard. [img]http://i.imgur.com/syvQ0.jpg[/img] Once per turn you can flip this card face down, when this card is flipped, you can discard one card to destroy 1 defense position monster your opponent controls. [img]http://i.imgur.com/XXEtn.jpg[/img] When this card is normal or special summoned, discard 1 card to destroy one of your opponents special summoned monsters. [img]http://i.imgur.com/Zwvmk.jpg[/img] You can discard this card from the hand to the graveyard in order to add 1 "Dark Machine Fortress" to your hand. If this card is on the field and there is no "Dark Machine Fortress" on the field destroy this card. [img]http://i.imgur.com/2xVKt.jpg[/img] This card cannot be normal summoned or set. This card can only be special summoned by the effect of "Dark Machine Fortress". When this card is special summoned destroy all other monsters you control, while this card remains on the field you cannot normal summon, special summon, or set monster cards. During each of your standby-phases special summon 1 dark machine token/effect/dark/level 3/atk 1000/def 1000 in attack position, these tokens cannot be destroyed by battle. This card's effect is equal to the number of tokens you control: 1) Discard 1 card to add 1 spell card from your graveyard to your hand, 2) destroy both tokens to destroy 2 set spell or trap cards you opponent controls, 3) every time you discard from your hand this card inflict 200 damage to your opponent for every discarded, 4) destroy all your tokens destroy all monster cards your opponent controls. [img]http://i.imgur.com/1bxTN.jpg[/img] If this card is discarded to the graveyard by the effect of a "dark machine" monster, special summon this card in face up defense mode. When this card is normal summoned or set, you can discard 1 card to increase this monster's attack by 300 points until end-phase. synchro monsters [img]http://i.imgur.com/g3XzT.jpg[/img] 1 DARK tuner + 1 or more DARK non-tuner monster(s) When this card is synchro summoned you can discard up to 3 cards, for each card discarded this card gains 300 attack until end-phase. When this card destroys a monster your opponent controls, you can add 1 card from your graveyard back to your hand. [img]http://i.imgur.com/5jPPi.jpg[/img] 1 DARK tuner + 1 or more DARK non-tuner monster(s) Once per turn by discarding 1 card add 1 card from your grave to your hand, you cannot special summon any non-"Dark machine" monsters the turn you activate this effect. When this card is destroyed you can special summon 1 "Dark machine" monster from your graveyard in defense mode. [img]http://i.imgur.com/UK8UD.jpg[/img] 1 "dark machine" tuner + 1 or more non-tuner "dark machine" monsters When this card is Synchro summon, you can discard cards from your hand up to the number of spells and traps your opponent controls, for each card discarded return 1 spell or trap card to your opponent's hand. Fusion monsters [img]http://i.imgur.com/WEeHA.jpg[/img] Missile walker + turret walker This fusion summon is made by removing the above two materials from play(you do not need polymerization) Once per turn, discard 1 card, destroy one monster with under 2900 attack on your opponent's side of the field. [img]http://i.imgur.com/jvk1a.jpg[/img] Dark machine king+ 1 or more "Dark Machine" monsters This card can be summoned by removing from play the above cards, this cards attack is equal to the number of monsters removed in order to summon this card x 1000. Once per turn by discarding 1 monster card, destroy all monsters your opponent controls with an attack lower than the discarded monster's attack. Spell cards [img]http://i.imgur.com/3NQOq.jpg[/img] By paying 1000 life points, tribute 1 level 4 machine-type monster on you field to special summon 1 level 6 normal machine-type monster from your hand or deck, the turn you activate this you cannot normal summon or set [img]http://i.imgur.com/NA0gK.jpg[/img] All machine-type monsters gain 300 attack. Whenever a card is discarded by the effect of a DARK attribute monster you can inflict 500 damage to your opponent. When this card is destroyed and sent to the graveyard special summon one "Dark Machine Walking Fortress" from your deck in attack mode. [img]http://i.imgur.com/Y61Nz.jpg[/img] All non-machine-type monsters are switched to defense position and lose 500 defense. [img]http://i.imgur.com/hWmW1.jpg[/img] Both players can pay half their life points to shuffle any machine-type monsters in their graveyard back to their deck and extra deck. You cannot normal summon the turn you activate this card. 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Gojira/Godzilla Posted June 6, 2012 Report Share Posted June 6, 2012 [color=#000000][b]To put this nicely, The cards are really bad, the Vanillas have really boring flavour text, And the Effect of DARK Machine King is quite boring and also it makes very little sense. 3/10 (that's being nice)[/b][/color] Link to comment Share on other sites More sharing options...
darewhip1 Posted June 6, 2012 Author Report Share Posted June 6, 2012 Well not quite done with them, thank you for the criticism i need it to make my cards better. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted June 7, 2012 Report Share Posted June 7, 2012 I don't think the cards are bad just a LOT of useless cards in the set also some OCG grammar issues and what not. Individually: Gardna: No you cannot have a 4 star 2600 def monster even if it is a vanilla to overpowered. Sniper: I like its second eff but it's first effect is blah. Defender: With correct OCG I can target the monster I discarded making it useful. Gunner: Looking at your opponents hand and taking something isn't bad at all. Missile shot: 2k attack and a decent eff. Nope overpowered Walking fortress: 1) monster reborn loopage nice 2) The way it is worded that effect is mandatory so it's pretty impossible to get to 3 tokens. 3) worst eff of the bunch it's like you're punishing yourself for allowing this monster to stay in the field. Quick Strike: and here is the reason to run the deck. The tuner that can special summon himself off of everyone's effect. Btw he has to be reworded to simply say "when he discarded." because your monsters discard as cost not by effect. Plasma Lazer: Broken for DW but it doesn't really do anything for your set. Fortress: Wow if it had ANY other effect than burn 500 (and was properly worded of course) it would be a good field card but sadly it doesn't. Anything I did not mention is card I think are useless and wouldn't use in the deck anyway. It has potential I will say that. Link to comment Share on other sites More sharing options...
darewhip1 Posted June 7, 2012 Author Report Share Posted June 7, 2012 OK thank you, I'll try to fix those errors. Link to comment Share on other sites More sharing options...
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