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Let's discuss on Anime Version Big Jaws


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Now, first, copy-pasted from Anime thread, my argument that Shark is boss.
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Shark's deck uses many strategies. Just that, and it seems suckish, but the synergy they create is amazing (at least, in anime standards). Let’s look at his deck.

Shark’s ace monster, Submersible Anime-Version Carrier Aero Shark, has got an eff that's rediculously broken in 4000 V.S. 4000 rules – in fact, it's got the potential to be a game-ender on its own. Shark's deck is focused towards summoning him, and thus, runs many cards that can quickly spam Rank 3s (Shark Stickers, Hammer Shark, Surface, Anime Version Fish Rain, Anime version Big Jaws, etc.) This, “Rank 3 spam”, is Shark’s main strategy.

Of course, to unleash Anime Version Aero Shark’s true power, Shark has to keep it on the field till he can use its eff twice (two blows of 1000+ burn is a game-changing move in 4000 V.S. 4000 rules). However, Aero Shark has only 1900 ATK, and can be easily destroyed in battle. It doesn’t have immunity to effect destruction either. For this reason, Shark runs the protective cards such as Poseidon Waves, Friller Rabca, Adapting to Adversity, Icy Crevasse, Deep Sea King’s Judgment, Shark Lair, and Bubble Bringer. This adds the protective tint to his deck that not many other anime characters have, and in this sense, Shark’s deck can be seen as unique type of lockburn.

Of course, simply restricting the opponent and going for damage by Aero Shark is fine enough a strategy in the anime world, but Shark, being a careful duelist, probably felt Aero Shark’s ATK is rather depressingly low. While stall cards can save Aero Shark and lead to more burn, it doesn’t act as a terminal solution against strong monsters. To solve this problem, Shark decided to use cards that can manipulate ATK. One instance is Aqua Jet. Most ace monsters don’t reach 2900, so most of them can be then taken down. Given just this isn’t enough, Shark also runs Needle Sunfish and Armored Xyz. Aforementioned Friller Rabca can both lock and manipulate ATK, giving it interestingly well-thought-out synergy with Aero Shark. Also, for when he needs a big beatstick but the opponent runs anti-Xyz cards, Shark runs Jawsman as insurance, overall increasing the versatility of the deck.

Given the anime format is full of powerful Xyz Monsters, Shark went to a unique approach: taking advantage of the opponent’s ones. Namely, he turns them into Draw Power or his own pawns in the forms of Anime Version Xyz Gift and Splash Capture. However, while these are both powerful if successfully activated, it is true that they are rather inconsistent and can easily rot in the hand. So, to force the opponent to summon Xyz Monsters, Shark uses aforesaid Shark Lair and Bubble Bringer, both cards that restrict a majority of the opponent’s main-decked monsters. In order to recover from the situation, the opponent is forced to Xyz Summon, and falls to Shark’s trap. One thing worth noting is that here, Shark uses a strategy that forces the opponent into the Trap, instead of simply waiting for him to fall in. In this sense, the opponent will have to think twice before any move.

Also, Shark was forced to fight a new force: Numbers. While Shark’s anti-Xyz cards can certainly act as counterplans to the Numbers to an extent, it just isn’t enough given the Anime Numbers Clause (which, BTW, is quite hideously broken). To take them down, Shark started using Black Ray Lancer, capable of negating the Anime Number Clause, and Shocktopus, which can turn the Number into a sandbag. These two cards allow Shark to, once again, take advantage of the opponent’s moves (and given possessed Number Holders try to summon their Numbers as quickly as possible, Shark is pretty much guaranteed to be able to use these anti-Number cards).

Some important points in Shark’s strategy are:
-While having a basic strategy (Aero Shark Burn), Shark has multiple secondary strategies (Stall, ATK manipulation, anti-Xyz, anti-Numbers) to take care of the problems with that basic strategy. Meaning, his deck doesn’t have an obvious weakness. Shark’s deck is versatile, and can handle almost any opponent it meets.
-Shark knows how to lure opponents into his traps, thus lessening the chances of rotting hands. Also, he runs cards that can counter the opponent’s main strategies, such as Xyz. Splash Capture is basically a win condition in the anime, you know.
-Shark learns from his past mistakes. After losing to Utopia and realizing how powerful the Numbers are, he threw in cards that can take advantage of their effects, further powering his deck and allowing it to handle the new threats.

Now, I'm not saying that Shark's deck is top-tier material. I'm saying that he knows how to properly construct a deck that's properly balanced, something pretty much nobody in the anime can do (Look up: Jaden). He also knows how to play it right, and if he comes to this world and is handed a top-tier deck, he can win through tournaments with ease no doubt. True, most of his cards have better rea-life counterparts, but in the anime's limited cardpool, it's quite difficult to create a deck that can synergy so much.

tl;dr Shark is boss
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Frankly, both Aero Shark and Big Jaws, Shark's deck's key cards, are severely weakened to the point of being toilet paper. Aero Shark is often taken into focus, but not Big Jaws.

Anime Big Jaws
Level 3 WATER Fish-Type Effect
During the turn you activated a Normal Spell Card, you can Special Summon this card (from your hand).
[1800/300]

Discuss on "if this was released".

Oh, except the obvious subject of Wind-Up Hand Rapers.

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