Jump to content

Conference of the Gods


darewhip1

Recommended Posts

cards I made focusing around a spell card in the set called "Conference of the Gods" which allows faster summoning of level 8 monsters, but at the price of 2000 lifepoints. NOTE: may have some grammatical problems, I am not part of the grammer police.

 

Spells

Wfhcd.jpg

By paying 2000 Life Points reduce the levels of all monsters in your hand by 4 until end-phase. During your end-phases return one card you control back to your hand.

 

ixkMk.jpg

Whenever a level 8 monster destroys a monster your opponent controls, inflict damage to your opponent equal to the destroyed monster's ATK

 

FZ2Y7.jpg

When this card and "Conference of the Gods" are on the field you only pay 1000 lifepoints for "conference of the Gods". When this card is destroyed destroy spells and traps your opponent control equal to the number of level 8 monsters you control.

 

OPSmP.jpg

Special summon as many Gold Offering Tokens/normal/earth/level 1/ATk 0/DEF 0 in defense position. These tokens cannot be tributed unless the monster they are being tributed for is level 8 or higher. The turn you activate this card you cannot normal summon, special summon, or set.

 

f1AKl.jpg

A monster equipped with this card gains 200 ATK, and can halve its ATK to attack directly

 

RXbXn.jpg

you can return all level 8 monsters to your hand to special summon 1 worship token/level 8/light/effect/spellcaster/ATK 0/DEF 0 in defense mode for each level 8 monster returned to the hand. When ever a worship token is destroyed your opponent takes 1000 damage.

 

xcnCG.jpg

All level 8 monsters on the field gain 200 attack. Once per turn if you control a face-up "conference of the gods" you can banish 1 level 8 monster from your hand to use its effect.

 

cCUQ5.jpg

Halve the attack of one level 8 monster you control until your opponents next end-phase destroy all set spell and trap cards on the field, then your opponent and you discard all cards from your decks with the same names as the ones destroyed by this cards effect.

 

Monsters

 

DgNaM.jpg

As long as this card is face-up on your side of the field your opponent can't special summon from the graveyard. When this card is destroyed you can add 1 "conference of the Gods" from your graveyard to your deck, your deck is then shuffled.

 

DitHU.jpg

As long as this card is face-up on your side of the field your opponent can't banish monsters from the graveyard. When this card is destroyed add 1 "Conference of the Gods" from your grave to your hand.

 

uvvj8.jpg

You can discard this card to add 1 "Conference of the Gods" from your deck to your hand, then shuffle your deck.

 

8vzmx.jpg

Discard this card to add 1 "Conference of the Gods" from your graveyard to your hand.

 

HJHlx.jpg

As long as this card is face-up on your side of the field your opponent can't activate traps when you attack. When this card is destroyed add 1 spell card from your graveyard to your hand, you cannot use that card during your next turn.

 

evrUl.jpg

As long as this card is face-up on your side of the field your opponent can't add cards from their graveyard to their hand. When this card is destroyed add 1 banished "Conference of the gods" to your hand.

 

xAvlB.jpg

As long as this card remains face up on the field spells, traps, and monster effects cannot destroy 1 "Conference of the Gods". When this card is destroyed, send 1 "Conference of the Gods" you control back to your hand.

 

DXA3J.jpg

As long as this card is face-up on your side of the field your opponent can't add cards from their deck to their hand besides drawing. When this card is destroyed destroy 1 face-up "Conference of the Gods" and gain 2000 life points.

 

nzeuQ.jpg

As long as this card is face-up on your side of the field your opponent can't banish cards from the field with card effects. When this card is destroyed banish 1 "Conference of the Gods" from your graveyard to gain 1000 lifepoints.

 

UCayp.jpg

As long as this card is face-up on your side of the field your opponent can't activate traps when you summon a monster. When this card is destroyed banish 1 level 8 monster and gain life points equal to half its attack

 

BFPnS.jpg

You can discard this card to add 1 banished "Conference of the Gods" to your hand

 

bk9vP.jpg

By discarding this card add 1 "Temple of the gods" from your deck to your hand, then shuffle your deck. If this card is on the field and "Temple of the Gods" isn't destroy this card.

 

Db7ry.jpg

As long as this card is face-up on your side of the field your opponent can't activate spell, trap, or monster effects that destroy spells and traps you control. When this card is destroyed add 1 "Conference of the Gods" from your deck to your hand.

 

WM22R.jpg

When this card attacks it is changed to defense position after damage calculation.

 

mbt89.jpg

As long as this card remains face-up on your side of the field your opponent cannot attack directly with effects. When this card is destroyed send the top 3 cards of your deck to the graveyard, and traps that are discarded are added to your hand.

 

CFtx6.jpg

As long as this card remains face-up on your side of the field your opponent cannot activate traps that inflict damage. When this card is destroyed special summon 1 level 4 or lower monster from your graveyard in defense position

 

YeA0G.jpg

As long as this card remains face-up on your side of the field your opponent cannot activate spells that inflict damage. When this card is destroyed special summon 1 level 4 or lower monster from your graveyard in attack position

 

f2QSf.jpg

As long as this card remains face-up on your side of the field when ever your opponent draws points return 1 card you control to your hand they show you that card. When this card is destroyed your opponent reveals their entire hand.

 

YvSs8.jpg

As long as this card remains face-up on your side of the field when ever your opponent gains Life points return 1 card you control to your hand they lose that many Life points instead. When this card is destroyed inflict 500 damage to your opponent for every card in their hand.

 

Trap Cards

 

0Ikk3.jpg

Activate when your opponent declares an attack, negate that attack, and until end-phase of your next turn, the monster selected for the attack gains ATK equal to the attacking monster

 

ta9Uj.jpg

Select 1 monster you control, it cannot be destroyed by battle this turn(damage calculation is applied normally)

 

H8PwT.jpg

Your opponent cannot declare an attack this turn against a monster whose level is less than 8

 

XYZ monsters

70293.jpg

3 level 8 monsters

Once per turn by removing 1 material from this card destroy 1 set card your opponent controls. This card cannot attack other monsters.

 

71832.jpg

3 level 8 monsters

By using 1 overlay unit special summon 1 monster from your deck in attack position then take damage equal to that monsters attack.

 

Tell me what you think, be critical so I can fix these to the point where you have nothing bad to say about them

Link to comment
Share on other sites

Guest cardcommando

I noticed on your first card that you had the word "lifepoints." I beleive its Life Points. Secondly, why doesn't Army of the Blessed Gods have 0 DEF? You can clearly see in the picture they have sheilds!!! Also, most of your God monsters are real in the card game (Exp: Thor, Lord of The Aseir, Agent of Miracles- Jupiter( Jupiter is the Roman form of Zeus). Realy you should just stick with Egyptian Gods. I find it suprising that Yu-gioh didn't make specific Egyptian-God card since this is what the card game originated from.

Link to comment
Share on other sites

@retroninja15 If it were a real card it would be banned right away, but this is just a card I thought up and made, the expectation I have of any of these cards selected to be made is less than .1%, but you are right it should be banned, but only if it were real. Also I had it at half your life points, but then your life points drop to quickly, so one or two Wave motion cannons could beat you down.

 

@Cardcommando Life Points, just an ocg error. Army of he blessed god was modeled after "Goblin Attack Force", and yes I see how they have shield, but who knows, maybe they used their shields as a weapon, like bashing it into someone's face. I do know about the aesir and the The agent cards, but, realistically no one would care, well at least I wouldn't care if cards looked similar. I made this set as a reunion of gods of Greek, Egyptian, and Norse mythology, and it doesn't end there I am adding Hindu, Celtic, Chinese, and Japanese gods plus many others(Probably) to this set, so by limiting it only to the Egyptian gods takes all the imagination out of it.

 

That is what I believe.

Link to comment
Share on other sites

Guest cardcommando

I think its fine having other god monsters, just try to create originals. I like the idea of Chinese and Japanese gods though. Perhaps the gods should have dragon-like forms and god forms.

Link to comment
Share on other sites

Amaterasu: "your opponent cannot attack directly with effects." it should be: your opponent cannot do effect damage to your life points while this card is face up on the feild. some of these cards have really bad spellings. 60% are op 20% are up.

 

alltogether 0.89/10=1/4 star

Link to comment
Share on other sites

Guest White Tiger Power

A pretty good set, some cards are a bit weak, but if you make more support it could be improved.

OCG fix:As long as this card remains face-up on your side of the field your opponent cannot attack directly with effects.

should be:As long as this card remains face-up on your side of the field your opponent cannot Inflict Effect Damage.

Overall: 5/10

Link to comment
Share on other sites

thank you white tiger power

 

and....skcorpio whats with ur post?

 

Also Sckorpio the one effect was ment for cards like Elemental hero-rampart blaster, i believe that is battle damage but it uses an effect, therefore attacking directly with an effect

Link to comment
Share on other sites

The cards are terrible just stick with god support cards.

 

i.e: AkC8A.jpg

 

Lore: Remove from play 3 fusion monsters from graveyard,extra deck or feild and 3 polymerizations from deck, hand or grave. special summon one winged dragon of ra, one obilisk the tormentor or one sliffer the sky dragon (only summon one)

 

thank you white tiger power

 

and....skcorpio whats with ur post?

 

Also Sckorpio the one effect was ment for cards like Elemental hero-rampart blaster, i believe that is battle damage but it uses an effect, therefore attacking directly with an effect

that still counts as effect damage
Link to comment
Share on other sites

Guest White Tiger Power

The cards are terrible just stick with god support cards.

 

i.e: AkC8A.jpg

 

Lore: Remove from play 3 fusion monsters from graveyard,extra deck or feild and 3 polymerizations from deck, hand or grave. special summon one winged dragon of ra, one obilisk the tormentor or one sliffer the sky dragon (only summon one)

Don't post your own cards in other people's topics, it's spam.

Link to comment
Share on other sites

  • 4 months later...
Guest cardcommando

............................................................................................................................................................................................................................................................................................................................................................................................................................................................................................

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...