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New Gundam Cards!


dsnyder19

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1. Astray Red Frame looks good

2. Destiny - why can it not be destroyed by any of Kira's Gundam? Isn't that contrary to canon? It is also a massively overpowered effect monster compared to Blue Eyes White Dragon, another Level-8 that is a normal monster. Good picture.

3. Impulse - shows only Sword Impulse. While the 'situation' may be variable, so are Impulse's modules, which it should only be able to change when 'Minerva' is on the Field. As a Level-5 it seems to be as strong as Dark Magician, a higher-level Normal Monster. Whiel Custom Subtyping is permitted, you are not including an established Archetype, such as MACHINE. This prevents your card from interacting with other cards.

5. Gundam: A Level-5 monster that is more powerful than Chaos Command Magician (2400/1900), a Level-6 effect monster. "Gundam's" Trap Removal effect may be seen by many to be overpowered all on its own.

6. 00-Qan[t] - Without an effect it's just a 'beatstick,' as others would term it. Highly vulnerable. I also would question the Archetype you used. Which parts are DIVINE or BEAST?

7. Epyon - a Blue Eyes with an effect. lease put "Wing" in quotation marks.

8. Tallgeese 3 - capitalize Special Summon, Graveyard, and Field. You can change 'Attack' to ATK and 'defense' to DEF. You should put all card names in quotation marks.

9. Altron: If there is a what equipped to "Nataku?" Again, more powerful than Blue Eyes, which is a Normal Level-8.

10. Wing Zero Custom - surely the 'ultimate gundam' should have an effect? And DIVINE-BEAST again.

11. Tallgeese 2 - way overpowered for an Effect Monster at Level-4. More like a Level-6, in my opinion.

12. Tallgeese - boasts more power than Dark Magician, a Level-8 monster.

13. Deathscythe: better (ATK, DEF, and effect more balanced).

14. Heavyarms: 'lives' don't tell anything. People do. The black background is plain, and will use more ink.

15. Shenlong: seems balanced.

16. Wing - More powerful than Dark Magician as a Level-6 Effect Monster. Beats Buster Blader in ATK, and nearly matches it in DEF. This cannot be right.

17. Exia: That;s still Exia R2. It could have an effect reflecting Burst Mode, for example, and its DEF could be higher. Not sure its ATK should be that high while keeping it a Level-4.

18. Freedom - more powerful as a Level-7 than Buster Blader as a Level-8.

19. 00-Raiser: If you made Trans-Am into an effect he would be overpowered as a Level-9. Why doesn't he have an effect, though? He still might be slightly overpowered even as a Normal Monster.

20. Wing Zero: Clearly overpowered as a Level-8. Again, no real effect.

21: Wing - more powerful as a Level-6 than Dark Magician. No effect. Watch your grammar, please.

 

Conclusion: There are some balance issues with some cards, and capitalization (OCG) and normal grammar stuff with others. I can appreciate your effort to create Normal Monsters instead of Effect Monsters. As long as you're fine with how they reflect what they represent so am I: I have my own cards. These cards have a large area of vulnerability, though, over monster effects, Spells, and Traps. Only one of your cards deals with Traps. The others are completely vulnerable, sort of like Jounouchi's deck when he started out. A good foundation, and a foundation is what it is.

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In reply to the overpower statements, that was my point I am looking to make them overpowering, because to me mobile suits are. I am making these for fun so 100% accuracy is not the most important to me. I am aware that exia is r2 and impulse is sword impulse, trust me I know A LOT about Gundam. Also, my mind set in making these is that they will not be going up against a Blue Eyes or a Dark Magician, but going up against other mobile suits so that is why they might seem over powered to you. Anyways loving your feedback kind sir and I am going to post new suits very soon. P.S Nataku is going to be an equip spell.

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You are welcome to use the feedback I have given you however you like. I am also glad you seem to be having fun making these. My comments about overpowered cards come from the mindset of creating cards that I expect to use in duels with friends and family. The kinds of cards you want to make are entirely up to you, especially now that I understand what your mindset is. Mind you, though, Gundam are not the most overpowered forces around. Just look at the versus threads pretty much anywhere. They include reality warpers, omnipresents, and omniscients -- not to mention multiversal creator- and destroyer-types. I personally do not enjoy when things get taken that far up the destructive scale. So everything is relative, somehow.

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Some of your cards' text are getting cut off on the right side. This is an error in the cardmaker. Please watch your spelling -- those are your errors.

22. Gundam 00 - not sure what you mean by the 'cost' here. Do you mean the number of tributes required for a summon? I have trouble with this effect, in any case, because it does not seem to reflect the actual affect of Trans-Am.

23. Strike Freedom - another beatstick without an effect. Even with high stats it remains highly vulnerable to effect-sniping. I will no longer be commenting on similar cards, as that would be a waste of space and time. It's spacetime waste.

24. Battlefield - same problem as with Gundam 00. It also makes me wonder if the effects stack.

25. Final Battle - a Black Hole with the added effect of being able to do a Special Summon from your Deck. I'm guessing this excludes the Extra Deck. But its effectiveness depends on your opponent using a Gundam Deck as well as you using one. No other costs included.

26. Riborns Gundam: Depending on how many LPs we're talking about, the effect is either broken or very broken, given that it destroys both monsters and reduces both players' LPs to 100 no matter what they had before.

27. 00 Raiser - overpowered. And it would have sufficed to say that it does 'piercing damage.'

28. Sword Strike - The ATK is too high for a Level-4.

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