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Scarlet Geminis: Back in the Red (Updated)


Max Darkness

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[center]Please excuse the corny title. This is a pseudo-re-post of my earlier FIRE Gemini archetype, albeit with modified effects, and new support cards. The general aesthetic and effects carry on from and build upon the existing FIRE Gemini Monsters "Blazewing Butterfly", "Evocator Chevalier" and "Phoenix Gearfried", with a focus on Equip Cards (not just Equip Spells), multiple Gemini Summoning options and Pyro and Warrior-Type monsters.

I will add more to this set as I can.

Enjoy.

[u][b]Main Deck Monsters[/b][/u]

[img]http://i50.tinypic.com/fld7gm.png[/img]

[b]Effect:[/b] This card is treated as a Normal Monster while face-up on the field and in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* When this card gains its effect: Target 1 card in your Deck that can only be equipped to a Gemini Monster; Add that target to your hand. Once per turn: You can target 1 face-up Spell or Trap Card you control; Treat that target as an Equip Card, and equip it to a Gemini Monster you control.

[i]One of the first I designed for this set, its effect has changed from a variation of "Morphtronic Celfon's" to a direct search effect. Its effect is also designed to help its obvious counterpart, "Evocator Chevalier".[/i]


[img]http://i46.tinypic.com/4t6n3q.png[/img]

[b]Effect:[/b] You can send 1 FIRE Gemini Monster from your hand to the Graveyard: Special Summon this card (from your hand). This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* Once per turn: You can have 1 Normal Summoned FIRE Gemini Monster you control be treated as an Effect Monster and gain its effect, until the End Phase..

[i]Another one of the earliest-designed cards, this is based around the fact that although Gemini Monsters require more effort to fully use, and their ATK/DEF are average if not below-average for their Level, none have any way of easily getting themselves onto the field. This was also designed with a Synchro/Xyz strategy in mind.[/i]


[img]http://i46.tinypic.com/n1piza.png[/img]

[b]Effect:[/b] Once, when a FIRE Gemini Monster gains its effect: You can Special Summon this card (from your hand or Graveyard). This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* When this card gains its effect: You can target 1 card in your Graveyard that was treated as an Equip Card while on the field; When this card leaves the field, add that target to your hand. This card is also treated as a Tuner Monster.

[i]This was created in tandem with "Elven Swordsmistress", in order to get to Level 8 easily. It also carries an additional sting in that because it is a Normal Monster while in the Graveyard, its effect cannot be countered by a wide range of negation effects.[/i]


[img]http://i50.tinypic.com/oir8t4.png[/img]

[b]Effect:[/b] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. You can send this card in your hand to the Graveyard: Target 1 FIRE Gemini Monster you control; That target is treated as an Effect Monster, and gains its effect.

[i]This was prompted by the fact that the only Gemini Summoning cards in the TCG, "Super Double Summon" and "Unleash Your Power!" both have rather self-destructive end clauses that can do more harm than good; and also don't seem powerful enough, given the amount of resources you need to use to get an Effect Gemini Monster to the field. This also introduces the idea of an 'Effectless Gemini', a counterpart of sorts to "Water Spirit".[/i]


[img]http://i46.tinypic.com/6h11eh.png[/img]

[b]Effect:[/b] When this card is destroyed and sent to the Graveyard: You can Special Summon 1 Level 3 or lower FIRE Gemini Monster (from your Deck). This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
* When a FIRE Gemini Monster sends a card your opponent controls to the Graveyard: Your opponent loses 400 Life Points.

[i]Since all modern archetypes have a searcher of sorts, this too was an early creation. Other than its searching effect, it also shows one side of these Geminis' effects; Life Point loss. Due to GENF and PHSW releasing cards that negate or reflect Effect Damage, I decided to use an older effect for reducing my opponent's Life Points that has little or no counters.[/i]


[img]http://i48.tinypic.com/20kunwl.png[/img]

[b]Effect:[/b] When a Gemini Monster gains its effect: You can Special Summon this card (from your hand); If you do, you can only Special Summon Gemini Monster during this turn. When this card attacks: You can select up to 3 Level 4 or lower Gemini Monsters (from your Deck). If the ATK of any 1 of those monsters is equal to or less than the Battle Damage inflicted by this card during the following Damage Step: Add that monster to your hand, and return any other cards to your Deck.

[i]This was also a late addition to the set, an idea that seemed to come from nowhere. But with a few archetypes having vaguely-related support monsters, it isn't completely out of the ordinary. Mainly would be used for bringing the lowest-ATK Geminis to your hand to avoid drawing them.[/i]


[b][u]Spell Cards[/u][/b]

[img]http://i49.tinypic.com/1znyi6x.png[/img]

[b]Effect:[/b] Treat 1 FIRE Effect Gemini Monster you control as a Normal Monster (it loses its effect): Your opponent loses 400 Life Points for each FIRE Gemini Monster you control; Draw 1 card.

[i]The main driving force for this card was to see what using the Gemini Effect itself as a cost could procure.[/i]


[img]http://i47.tinypic.com/2j4u7lw.png[/img]

[b]Effect:[/b] Treat 1 FIRE Effect Gemini Monster you control as a Normal Monster (it loses its effect): Target 1 Spell or Trap Card in your Deck that can be treated as an Equip Card while face-up on the field; Add that target to your hand.

[i]Another attempt to see what could be balanced with the loss of the Gemini Effect. A counterpart to "Hidden Arsenal".[/i]

[/center]
[center][img]http://i47.tinypic.com/5oz8za.png[/img]

[b]Effect:[/b] Target a number of Effect Monsters your opponent controls equal to the number of Effect Gemini Monsters you control: Those targets lose their effect(s), until the End Phase.

[i]Of course, Geminis are as vulnerable to Monster Effects as other monsters, so a card to defend against that seemed a logical creation.[/i][/center]


[center][IMG]http://i48.tinypic.com/4ka2o9.png[/IMG][/center]

[center][b]Effect:[/b] Equip only to a FIRE Gemini Monster: It gains 300 ATK. When this card is sent to the Graveyard by the effect of a FIRE Gemini Monster: You can return this card to your Deck.[/center]

[center][i]A simple counterpart to "Divine Sword - Phoenix Blade" with a less costly (but less efficient) recycle effect.[/i][/center]


[center][IMG]http://i49.tinypic.com/2nbarue.png[/IMG][/center]

[center][b]Effect:[/b] Return 1 Level 5 or higher FIRE Gemini Monster from your hand to your Deck: Target and Special Summon 1 Level 3 FIRE Gemini Monster from your Deck; It cannot be used for a Summon from your Extra Deck.[/center]

[center][i]Due to a reliance on getting the highest-Level Geminis either into the Graveyard or at least out of your hand (also seen in "LV" Decks), this came out as a way of getting either fodder onto the field, or Summoning something in a Level-heavy hand.[/i][/center]


[center][img]http://i50.tinypic.com/2u8cif5.png[/img][/center]

[center][b]Effect:[/b] While you control a FIRE Effect Gemini Monster: Pay 800 Life Points; Target 1 Spell or Trap Card in your Graveyard that was equipped to a Gemini Monster while face-up on the field, and add that target to your hand.[/center]

[center][i]Designed as a counterpart to "Fairy of the Spring", this was rather difficult to get right; mainly through working out what an appropriate cost would be. Eventually Lexadin solved the problem, and after a brief trial as a monster, this has been finalised as a Spell Card.[/i][/center]


[center][IMG]http://i49.tinypic.com/2q33rbp.png[/IMG][/center]

[center][b]Effect:[/b] Pay 800 Life Points: Target 1 FIRE Gemini Monster in your Graveyard; Special Summon that target and equip it with this card. When this card is destroyed: Banish the equipped monster.[/center]

[center][i]A counterpart to "Re-Fusion" and "Fullfilment of the Contract" designed to take advantage of the fact FIRE Geminis usually send their equipped cards to the Graveyard.[/i][/center]


[center][img]http://i49.tinypic.com/2ed41ht.png[/img]

[b]Effect:[/b] Activate only during the End Phase: Target 1 card in your Graveyard that was equipped to a FIRE Gemini Monster while it was face-up on the field that was sent to your Graveyard during this turn; Add that target to your hand.

[i]Another very recent addition, spawned from the realisation that I had a lot of effects that used up Equip Cards, but very few to search for them or retrieve them from the Graveyard.[/i]


[b][u]Trap Cards[/u][/b]

[img]http://i47.tinypic.com/28jxpww.png[/img]

[b]Effect:[/b] When your opponent activates a card effect: Send 1 Gemini Monster from your hand or side of the field to the Graveyard; Negate the activation of that effect. It cannot be activated again during this turn. If this face-down card is destroyed by your opponent: Special Summon 1 FIRE Gemini Monster from your Graveyard.

[i]Since the only Gemini-specific anti-effect card is "Gemini Counter"; a card that only stops Spell Cards and requires you to Set a Gemini Monster you control, a new Gemini archetype would need a more reliable way of stopping its opponent.[/i]


[img]http://i47.tinypic.com/15nvukh.png[/img]

[b]Effect:[/b] Send 1 FIRE Gemini Monster from your Deck to the Graveyard: Gemini Summon 1 FIRE Gemini Monster you control.

[i]A counterpart to "Super Double Summon" and "Unleash Your Power!", adding a cost to eliminate the drawbacks.[/i]


[IMG]http://i50.tinypic.com/hsm4pf.png[/IMG][/center]

[center][b]Effect:[/b] Target 1 of your banished Gemini Monsters: Special Summon that target.[/center]

[center][i]With their additional Summons and reliance on battles making Geminis much more vulnerable to Traps like "Bottomless Trap Hole" and "Dimensional Prison", it seemed logical to make a support card to counteract that threat. Could also be used with "Soul of Fire".[/i][/center]


[center][b][u]Extra Deck Monsters[/u][/b]

[img]http://i46.tinypic.com/2luaqo5.png[/img]

[b]Effect:[/b] 1 Tuner + 1 or more non-Tuner Gemini Monsters
You can treat this card as a Gemini Monster: If this card would gain its effect; It inflicts Piercing Damage. If the monsters used for this card's Synchro Summon were Effect Gemini Monsters, and those monsters' effects can be activated: You can activate them once each as this card's effect. When this card is destroyed: Special Summon 1 Gemini monster from your Graveyard.

[i]The first effect is there to allow the trumps of the archetype to continue being supported, since unlike other archetypes, these Geminis don't share names or ATK/DEF stats.[/i][i] The final effect is a nod to "Black Brutdrago".[/i][/center]

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Vulcan Princess: You should put "Once per turn" on the first effect and get rid of it on the second one. Makes the card much more balanced.
Elven Swordsmistress: Change the effect to: Select 1 FIRE Gemini monster you control and Normal Summon it. The phrase Gemini Summon doesn't really exist. (Though I really think it should, they should have put it in the Problem Solving Text)
Phoenix Archer: You should just have the effect start with: When this target leaves the field. Otherwise, it just seems like it should miss the timing of it's effect, and it's only usable effect is that it's a Tuner monster.
Phoenix Miko: Refer to Elven Swordsmistress.
Incandescent Sylvian: The effect should be when a Gemini equipped with an Equip Card is sent to the graveyard, equip that card to another FIRE Gemini, due to the fact that you could equip just about anything in your graveyard, saying that it was equipped at some point and time to a monster.
Searing Cerburus: Say that it's a Normal monster in your hand and on the field, but not in the graveyard so you can still get your searching effect.
Scarlet Debonair: A really odd, yet good effect, this is certainly a good card for searching out monsters like Phoenix Miko.
Autumn Heat: Just to ask, does this card redo the effect of Elven Swordsmistress?
Autumnal Bounty: A good card, but I see a lot of these effects. You should really make some cards that are considered equip cards that benefit these cards and put them on here.
Dual Drain: This card just makes a pure Gemini deck so much more powerful.
Red Sky at Night: Nothing really to say here except you should really simple it down a little bit, it seems sort of confusing.
Autumnal Spirit: You should really either have it destroy the card, or have it only negate Monster effects, due to the fact that Spells and Traps are sent to the graveyard, but Monsters aren't.
Into the Fire: Refer to Phoenix Miko
Bloodsworn Assailant: The first effect should really be gotten rid of, because it would take me a while to change it to the point where, it just isn't worth changing, and it's not even a very good effect in the first place. I really think the 2 other effects are plenty.

There's my 2 cents on the subject. Hope it's somewhat good.

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[quote name='Reginanos' timestamp='1339631078' post='5956567']
Vulcan Princess: You should put "Once per turn" on the first effect and get rid of it on the second one. Makes the card much more balanced.
[/quote]

That should start with 'When this card gains its effect:...'. That's me making a mistake. The first effect should only be once while it has its effect.


[quote name='Reginanos' timestamp='1339631078' post='5956567']
Elven Swordsmistress: Change the effect to: Select 1 FIRE Gemini monster you control and Normal Summon it. The phrase Gemini Summon doesn't really exist. (Though I really think it should, they should have put it in the Problem Solving Text)
Phoenix Miko: Refer to Elven Swordsmistress.
Into the Fire: Refer to Phoenix Miko
[/quote]

I'll change them all to '1 FIRE Gemini Monster gains its effect'. That way is also sidesteps Summon Traps.


[quote name='Reginanos' timestamp='1339631078' post='5956567']
Phoenix Archer: You should just have the effect start with: When this target leaves the field. Otherwise, it just seems like it should miss the timing of it's effect, and it's only usable effect is that it's a Tuner monster.
[/quote]

It should be fine as it is, since it uses roughly the same wording (and exactly the same mechanic) as "Dandylion"; and that spawns tokens when it's used for a Synchro Summon.


[quote name='Reginanos' timestamp='1339631078' post='5956567']
Incandescent Sylvian: The effect should be when a Gemini equipped with an Equip Card is sent to the graveyard, equip that card to another FIRE Gemini, due to the fact that you could equip just about anything in your graveyard, saying that it was equipped at some point and time to a monster.
[/quote]

The problem with that change is that since a lot of this archetype (including "Evocator Chevalier" and "Phoenix Gearfried") use their Equip Cards as cost for their effects, it is much more likely that the Equip Card will be sent to the Graveyard while the monster remains on the field, rendering the effect much less useful. And it is designed to return almost any card equipped to a Gemini, since they can send any Equip Card as their cost.


[quote name='Reginanos' timestamp='1339631078' post='5956567']
Searing Cerburus: Say that it's a Normal monster in your hand and on the field, but not in the graveyard so you can still get your searching effect.
[/quote]

Actually, because what's written on the card overrides any inherent rulings, the effect is fine. Since it is only treated as a Normal Monster, and does not explicitly lose any effects it has (they're always there, it only unlocks them via Gemini Summon; they don't magically appear). What happens is that it activates, but activates as a Normal Monster. So the effect goes through, and any card that says 'Negate the activation of an Effect Monster's effect...' is unable to activate in response.


[quote name='Reginanos' timestamp='1339631078' post='5956567']
Autumn Heat: Just to ask, does this card redo the effect of Elven Swordsmistress?
[/quote]

As in, does it allow another 3 activations of its effect? Yes.


[quote name='Reginanos' timestamp='1339631078' post='5956567']
Autumnal Bounty: A good card, but I see a lot of these effects. You should really make some cards that are considered equip cards that benefit these cards and put them on here.
[/quote]

I'm working on the support monsters and cards before working out what I can get away with Equip Card-wise.


[quote name='Reginanos' timestamp='1339631078' post='5956567']
Red Sky at Night: Nothing really to say here except you should really simple it down a little bit, it seems sort of confusing.
[/quote]

It was mainly to stop you from having a cost-less way of retrieving a spent Equip Card. As such, it can only get back an Equip Card sent to the Graveyard during that turn, during the End Phase.


[quote name='Reginanos' timestamp='1339631078' post='5956567']
Autumnal Spirit: You should really either have it destroy the card, or have it only negate Monster effects, due to the fact that Spells and Traps are sent to the graveyard, but Monsters aren't.
[/quote]

The whole point is not to destroy it, so that your opponent cannot chain destruction-counter effects.


[quote name='Reginanos' timestamp='1339631078' post='5956567']
Bloodsworn Assailant: The first effect should really be gotten rid of, because it would take me a while to change it to the point where, it just isn't worth changing, and it's not even a very good effect in the first place. I really think the 2 other effects are plenty.
[/quote]

It's simply there to give you a reason to keep using your support cards. It's not the main trump of the archetype, so it's not supposed to be the end-all.


Thanks for commenting.

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I'll try to comment on those who are changed.

[b]Vulcan Princess:[/b] Mhh, not that big of a change. But it does make it more usefull. Sounds ballanced enough.
[b]Phoenix Miko:[/b] Can't say I remember this one, so I'll assume it's new. Pretty much does what the box says. I do like the non-effectness of it, making it really original.
[b]Incandescent Sylvian:[/b] I remember helping you with this one, kinda suprised it became a monster though. But as it's most likely used just as a spell card it really doesn't matter. Other then being a monster, seems fine by me.
[b]Scarlet Debonair:[/b] It's a REALLY good Gemini support card, being SSable and having a good searching eff. I'd say it might be a tad OP, considering it's an easy Rnk 3 Xyz and has a good effect backing it up. Though I'm not shure how to ballance it out, perhaps a limit to the search eff?
[b]Autumnal Bounty:[/b] Again I remember this one's eff, seems ballanced to me.
[b]Red Sky at Night:[/b] Does it also work when the monster itself is send to the grave? If so, that it's an excelent recycle strategy combined with 'Supervise'.

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[quote name='Lexadin' timestamp='1339763419' post='5957251']
[b]Incandescent Sylvian:[/b] I remember helping you with this one, kinda suprised it became a monster though. But as it's most likely used just as a spell card it really doesn't matter. Other then being a monster, seems fine by me.
[/quote]

I might re-tool it again as a Spell Card; it was just a compelling thought to make it a monster. However, given the ease of retrieving it, making it a Spell makes more sense.

[quote name='Lexadin' timestamp='1339763419' post='5957251']
[b]Scarlet Debonair:[/b] It's a REALLY good Gemini support card, being SSable and having a good searching eff. I'd say it might be a tad OP, considering it's an easy Rnk 3 Xyz and has a good effect backing it up. Though I'm not shure how to ballance it out, perhaps a limit to the search eff?
[/quote]

I hadn't considered the Xyz possibility since the only Extra Deck monsters I've made for this archetype require Geminis as materials. I'll add a clause limiting you to only Special Summoning Geminis during the turn you Special Summon it.


[quote name='Lexadin' timestamp='1339763419' post='5957251']
[b]Red Sky at Night:[/b] Does it also work when the monster itself is send to the grave? If so, that it's an excelent recycle strategy combined with 'Supervise'.
[/quote]

Yes. As long as you lost an Equip Card during that turn, it can retrieve it.

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[quote name='Herman The German' timestamp='1339773016' post='5957316']
unlikd kso you know how to make gemini monsters these are pretty good not as slashable to put in other fire themes deck but they work when you use the full archtype
[/quote]

Thanks for commenting.


Update: All Monsters have their effects fixed, and four new cards added: "Empyreal Sword - Phoenixian Blade", "Fanning the Flames", "Phoenixian Feathers" and "Solar Constellation".

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